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- Path: sparky!uunet!mcsun!uknet!gdt!ccspad
- From: ccspad@sunlab1.bath.ac.uk (Paul Dale)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Re: Civilization
- Message-ID: <Bu1pso.1qJ@sunlab1.bath.ac.uk>
- Date: 4 Sep 92 08:48:23 GMT
- References: <1992Aug31.150516.295@ariel.ec.usf.edu> <Btztuw.1AE@sunlab1.bath.ac.uk> <65239@cup.portal.com>
- Organization: Bath University Computing Services, UK
- Lines: 28
-
- In article <65239@cup.portal.com> TomK@cup.portal.com (Tom R Krotchko) writes:
- >
- >I'm just a neophyte at the thing, but I'm puzzled why a city will run out
- >of food if (a) I have a grainery (b) There is farmland galore around my
- >city. It seems to be my major stumbling block in the beginner's game.
- >
- >TomK@cup.portal.com
- >Tom Krotchko
-
- Well, you might have had it stolen if the city is on the coast (swashbucklers
- don't steal women and wealth but grain :-). You may have missed the food
- supply markers in the city display, if the end of the line has turned black
- then you're losing food. Populations can also get too big to be supported
- by unirrigated land or, even if it is irrigated, if you don't have a
- government which gives a food supply bonus. I'd like to see a size 25 city
- under a despotism :-)
-
- The key to the game seems to be controlled growth with very well timed
- government transitions with an aim to maximise trade (food generally takes
- care of itself, as does production. With money and research anything is
- possible :-).
-
- Paul
- Systems admin./applications support/programmer.
- BUCS, Bath University, Claverton Down, Bath, Avon. UK BA2 7AY
- tel: 0225 826215
- e-mail: P.A.Dale@bath.ac.uk
- fax: 0225 826176
-