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- Path: sparky!uunet!mcsun!uknet!sersun1!okes
- From: okes@essex.ac.uk (Oke S)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: * Dungeon Master - any ideas on how to map??? *
- Message-ID: <OKES.92Sep1135906@SunLab43.essex.ac.uk>
- Date: 1 Sep 92 12:59:06 GMT
- References: <1992Sep1.080656.14696@axion.bt.co.uk>
- Sender: news@sersun1.essex.ac.uk
- Organization: Department of Computer Science, University of Essex, UK.
- Lines: 21
- In-reply-to: dchristo@elephant.axion.bt.co.uk's message of 1 Sep 92 08:06:56 GMT
-
- In article <1992Sep1.080656.14696@axion.bt.co.uk> dchristo@elephant.axion.bt.co.uk (David Christoffersen) writes:
- | Does anyone have the dimensions for each level of this game? I've just
- | got it and thought a map or two might be a good idea...BTW in the hall
- | of champions which characters are best, any ideas??
-
- The biggest levels are roughly 32x32. Levels 1 (hall of champions), 13 & 14
- are smaller. If you don't want to have the hassle of mapping, there are some
- available for ftp (sorry, I don't know where; I wrote my own file hacker program -
- ST only, sorry again).
-
- The characters I use are Gothmog, Elija, Wu Tse and Wuuf. The first 3 are fairly
- average sorts, with middle-ofthe-road values for health, stamina and mana, whilst
- Wuuf is a bit weaker but has more mana. Doubtless others will disagree, and they
- are welcome to.
-
- --
- This signature is copyright 12/6/1992 Simon Oke. All rights reserved. If you
- like it and keep a copy for your own use, you owe me $20. Please pass it on
- to your friends with all documentation. Email okes@essex.ac.uk.
- ----------------------------------------------------------------------------
- Live long and prosper.
-