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- From: slbfn@cc.usu.edu
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Wing Commander Demo [thoughts]
- Message-ID: <1992Aug29.205152.58504@cc.usu.edu>
- Date: 30 Aug 92 02:51:52 GMT
- Article-I.D.: cc.1992Aug29.205152.58504
- References: <l9vqcuINNgso@aludra.usc.edu> <92242.190633MBS110@psuvm.psu.edu>
- Organization: Utah State University
- Lines: 27
-
- > Bad point: The horrid dithering in parts of the demo, especially the "flight"
- > sequence (which was pathetic for a demo, but we'll let that pass.) Especially
- > annoying because the animated intermission beforehand had lovely solid color
- > graphics that looked just as good as the IBM VGA version! Ipso facto THEY
- > DON'T NEED to dither. But then, the preview article in one of the British
- > Amiga mags showed one of the dithered frames from the demo, and insisted
- > that the graphics would be "much improved." So maybe they will be.
-
- Perhaps the flight sequence showed much dithering because colours are
- reserved for the actual ships, etc. that you fight. I hope this is the
- case. I can stand the dithering of your ship, levis, etc.. but if the
- enemies are that dithered, then all hope is lost...
-
- > All in all? Problems aplenty but solvable ones. I think (hope) it's just
- > because they released the demo too soon. But based on this demo I'd
- > say definitely try before you buy.
-
- Agreed. Hopefully a PLAYABLE demo will be released...
-
- Greetings,
-
- --Travis Carter
- slbfn@cc.usu.edu
-
- > [Your blood pressure just went up.] Mark Sachs IS: mbs110@psuvm.psu.edu
- > DISCLAIMER: If it ain't money, Penn State doesn't care about it.
- > "Ladies and gentlemen, I've suffered for my music! Now it's your turn!"
-