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- From: dannelly@eng.auburn.edu (R. Stephen Dannelly)
- Newsgroups: comp.software-eng,comp.windows.x
- Subject: GUI Documentation Question
- Message-ID: <1992Aug26.190032.29817@news.duc.auburn.edu>
- Date: 26 Aug 92 19:00:32 GMT
- Sender: dannelly@eng.auburn.edu (Robert S. Dannelly)
- Organization: Auburn University Engineering
- Lines: 71
- Nntp-Posting-Host: willow.cse.eng.auburn.edu
-
-
- I have a question concerning an area (GUI documentation) that I
- don't know a lot about. I hope this is not a stupid post.
-
-
- BACKGROUND:
- ===========
- For the last couple of years I have been managing our department's
- Senior Design course. We get projects from various sources and assign
- a group of four students to work on the project for two quarters.
- They take their project through the traditional water fall life
- cycle of requirements, design, and implementation. They generate
- a large amount of documentation -- from scope of the product, to
- DFDs, Data Dictionaries, user guides, ... -- the entire nine yards.
-
-
- PROBLEM:
- ========
- Many of the projects involve the development of large Graphical
- User Interfaces. The students generally either build the interface
- using X or an X based tool. The problem encountered is that it is
- very difficult to fully document a GUI. (Insert standard Software
- Engineering justifications for good documentation here.) GUI programs
- tend to be code creating the windows and a seemingly unconnected collection
- of functions that handle events, manipulate the graphical output through
- extensive library calls, and traditional data handling procedures.
- I have done some searching through books on the development of user
- interfaces and have not found anything useful on the documentation of
- GUIs. The emphasis is on design issues such as color, know your user,
- how to build good help, etc...
- Here are some of the problems we have:
- how to specify what the windows look like
- how to specify the user dialogue
- how to specify every operation that can be performed in a window
- how to show how each window relates to each other
- how to indicate which functions are called by which actions
- Interface designers seem to have come up with specification techniques
- for most of these individually, but no all inclusive documentation
- technique appears to be present.
-
-
- OUR PATCH-WORK SOLUTION
- =======================
- We have adopted a loose style for the documentation of such projects.
- Drawings (or screen dumps) of each window form the backbone. Each picture
- is followed by an english description of its general function. This is
- then followed by a widget tree. Next comes structure charts which tend to
- be very unconnected. Finally, for each window, the pseudo-code for each
- function that is called by that window. Following the window descriptions
- is a data dictionary.
- The screen dumps and widget trees handle the appearance of the windows,
- however, constraints and resources must be inferred instead of specifically
- specified. The text descriptions handle the dialogue and listing of
- operations. As far as processing of graphical control and call backs,
- well, that must be inferred from the structure charts and pseudo-code.
- Of course, all of this is a patchwork of techniques that is not always
- precise.
-
-
- QUESTION
- ========
- Does there exist a comprehensive GUI documentation technique?
- Any names of books or articles relating to this would be appreciated.
- I would also GREATLY appreciate ANY comments or suggestions. Real
- life experiences would be nice as well.
-
-
- ---------------------------------------------------------------------
- R. Stephen Dannelly Auburn University
- dannelly@eng.auburn.edu Computer Science & Eng
- Auburn, AL USA 36830
-