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- From: spl@pitstop.ucsd.edu (Steve Lamont)
- Newsgroups: comp.graphics
- Subject: Re: good books with algoritms??
- Message-ID: <187vpmINN6ti@network.ucsd.edu>
- Date: 4 Sep 92 15:36:22 GMT
- References: <3uDkqB1w164w@uuisis.isis.org>
- Organization: University of Calif., San Diego/Microscopy and Imaging Resource
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- In article <3uDkqB1w164w@uuisis.isis.org> mpdillon@uuisis.isis.org (Michael Dillon) writes:
- >I am looking for a few *GOOD* books with algorithms for 2D graphics.
- >This includes, general ellipse, rectangle, straight lines, bezier curves
- >spline curves, polygons, filling of objects, clipping (including
- >clipping to a polygon), font rendering, etc...
-
- Without a doubt, Foley, van Dam, Feiner, and Hughes, _Computer
- Graphics: Principles and Practice, Second Edition_ (ISBN 0-201-12110-7),
- is the book you need.
-
- The Rogers book is pretty good, too -- I'll probably pick it up
- sometime when I'm trolling the bookstore for graphics books. :-)
-
- spl
-
- --
- Steve Lamont, SciViGuy -- (619) 534-7968 -- spl@dim.ucsd.edu
- UCSD Microscopy and Imaging Resource/UCSD Med School/La Jolla, CA 92093-0608
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- .. the fish swim in the lake/and do not even own clothing." - Ezra Pound
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