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- From: mpdillon@uuisis.isis.org (Michael Dillon)
- Subject: good books with algoritms??
- Organization: International Shared Information Service (Ottawa)
- Date: Fri, 04 Sep 92 06:43:50 GMT
- Message-ID: <3uDkqB1w164w@uuisis.isis.org>
- Sender: bbs@uuisis.isis.org
- Lines: 18
-
- I am looking for a few *GOOD* books with algorithms for 2D graphics.
- This includes, general ellipse, rectangle, straight lines, bezier curves
- spline curves, polygons, filling of objects, clipping (including
- clipping to a polygon), font rendering, etc...
-
- Hopefully, this will include just about all the algorithms one would
- use in writing a Postscript interpreter, or an X server, or MS-Windows.
- Please don't refer me to ghostscript, or the X11R5 tapes. I need
- algorithms with explanations of how and why, not source code.
-
- Although, I *WOULD* like to know of code that implements some sort
- of general graphics library. Commercial products cannot be used
- because I intend to make sources of the finished product freely available.
-
- If this is a FAQ, I apologise in advance. If not, I will summarise
- responses to the net.
-
- Have fun!
-