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- Path: sparky!uunet!gatech!darwin.sura.net!dtix!mimsy!afterlife!adm!amsaa-cleo!neiderer
- From: neiderer@amsaa-cleo.brl.mil (Andrew Neiderer)
- Newsgroups: comp.graphics
- Subject: terrain rendering
- Keywords: global illumination, terrain
- Message-ID: <8866@amsaa-cleo.brl.mil>
- Date: 3 Sep 92 15:51:45 GMT
- Organization: U.S. ARMY MATERIEL SYSTEMS ANALYSIS ACTIVITY (AMSAA), APG, MD.
- Lines: 15
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- All radiosity scenes that I have come across have been rooms, ie interior
- scenes. Can radiosity techniques be applied to outdoor scenes, or doesn't
- this make sense ? Seems to me that as long as you define a bounding sphere
- of the world of some radius, you can describe an equilibrium condition there
- as well. I probably just don't know enough about this rendering technique.
- Maybe someone can set me straight.
-
- I am trying to visualize terrain, which is obviously diffuse. I have pro-
- grammed most popular local shading functions, but I want to be accurate as
- possible. Professor Nakamae of the Hiroshima University has researched this
- area, but I can't seem to locate any useful (English) references. Any advice
- is appreciated.
-
- - Andy Neiderer
-