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- Newsgroups: comp.graphics
- Path: sparky!uunet!wupost!darwin.sura.net!jvnc.net!news.edu.tw!news!debbie!sparc4.ncu.edu.tw!ee21!cs8023
- From: cs8023@ee21.ncu.edu.tw (ee76536)
- Subject: Algorithm wanted: bitmap skewing in 3D surface
- Message-ID: <1992Aug31.014519.15930@sparc4.ncu.edu.tw>
- Sender: news@sparc4.ncu.edu.tw
- Organization: Dep. of EECS, National Central University, Chungli, Taiwan, R.O.C.
- Date: Mon, 31 Aug 1992 01:45:19 GMT
- Lines: 17
-
- hi, all graphics experts:
-
- I am looking for a algorithm for such purpose:
-
- I have a planar bitmap picture, and I want to paste this bitmap onto a
- 3d planar surface, and as you can see, I need a transform to skew bitmap
- so that it can fit the angle of viewpoint.
- I knew that if I use transform from 2D map to 3D, it may leave some
- holes, so I need a transform from 3D surface to 2D.
- any idea about this, or you can give a greatly hand if you know where I
- can find the releated books/documents/software?
- best regards,
- anthony
- --
- >>> Anthony Li <Li3, Shih4 Hao2><Li:fruit's Name><Shih:Scholar><Hao:Hero> <<<
- <<< Institute of CSEE, National Central Univ, Chungli, Taoyuan, Taiwan, ROC >>>
- >>> Internet: oper2@ncuee.ncu.edu.tw cs8023@ee21.ncu.edu.tw >>>
-