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- Xref: sparky comp.graphics:9237 comp.graphics.visualization:1261 comp.sys.ibm.pc.hardware:22873
- Path: sparky!uunet!cbmvax!chrisg
- From: chrisg@cbmvax.commodore.com (Chris Green)
- Newsgroups: comp.graphics,comp.graphics.visualization,comp.sys.ibm.pc.hardware
- Subject: Re: Looking for polygon engine hardware
- Message-ID: <34709@cbmvax.commodore.com>
- Date: 28 Aug 92 11:28:13 GMT
- References: <1992Aug27.140202.21662@eng.umd.edu>
- Reply-To: chrisg@cbmvax.commodore.com (Chris Green)
- Organization: Commodore, West Chester, PA
- Lines: 23
-
- In article <1992Aug27.140202.21662@eng.umd.edu> bigmac@eng.umd.edu (Mike McDonald) writes:
- >I am looking for a PC based graphics card for use as a VR graphics engine.
- >The card needs to be able to produce atleast 20K Gouraud-shaded,100 pixel
- >triangles/second. If anyone knows of any PC (ISA) card(s) like this, please
- >email some information on it. I will later post a summary of the responses
- >I receive.
- >
- >Thanks,
- >Mike
-
- You can probably get this rate with just a really fast 486 with a
- fast local bus vga card.
- Back when I was doing this kind of thing on PC's, we got 2.2Mpixels/second
- in the gouraud shading loop, and that was only on a non-cached 20mhz
- 386 with a dog-slow paradise PVGA.
- --
- *-------------------------------------------*---------------------------*
- |Chris Green - Graphics Software Engineer - chrisg@commodore.COM f
- | Commodore-Amiga - uunet!cbmvax!chrisg n
- |My opinions are my own, and do not - icantforgettheimpression o
- |necessarily represent those of my employer.- youmadeyouleftaholeinthe r
- |"A screaming comes across the sky..." - backofmyhead d
- *-------------------------------------------*---------------------------*
-