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- From: cs8023@ee21.ncu.edu.tw (ee76536)
- Newsgroups: comp.graphics
- Subject: Suggest for store 3D objects
- Message-ID: <1992Aug27.065218.16873@sparc4.ncu.edu.tw>
- Date: 27 Aug 92 06:52:18 GMT
- Sender: news@sparc4.ncu.edu.tw
- Organization: Dep. of EECS, National Central University, Chungli, Taiwan, R.O.C.
- Lines: 15
-
- Hi, all graphics experters:
- Recently I was writing a 3D RPG (role playing game) like Origin's
- Underworld, but now I met a difficulty, I cannot handle a good
- data structure for 3D onjects (wall, tree, something like this), do you
- have any good idea for this so that I can efficiently manage these
- objects? (for object detecting.)
- all useful is welcomed, and I may send you a beta release if I success.
- Thanks anyway.
- best wishes
- tony
- --
- >>> Anthony Li <Li3, Shih4 Hao2><Li:fruit's Name><Shih:Scholar><Hao:Hero> <<<
- <<< Institute of CSEE, National Central Univ, Chungli, Taoyuan, Taiwan, ROC >>>
- <<< Bitnet: U230700@twncu865.bitnet <<<
- >>> Internet: U230700@ncu865.ncu.edu.tw oper2@ncuee.ncu.edu.tw >>>
-