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- Newsgroups: comp.graphics
- Path: sparky!uunet!munnari.oz.au!mips!decwrl!sun-barr!cs.utexas.edu!tamsun.tamu.edu!tamuts!x0y3510
- From: x0y3510@tamuts.tamu.edu (Xuejun Yang)
- Subject: Re: Weiler Polygon Clipping Algorithm
- Message-ID: <1992Aug27.154923.17078@tamsun.tamu.edu>
- Keywords: variational geometry
- Sender: news@tamsun.tamu.edu (Read News)
- Organization: ~/lib/organization
- References: <1992Aug27.132311.954@infko.uucp>
- Date: Thu, 27 Aug 1992 15:49:23 GMT
- Lines: 15
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- I have received a lot of responses for the same algorithm. Unfortunately
- nobody has yet responded with an answer.
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- I just got the 2nd edition of Computer Graphics: Principles and
- Practice by Foley and van Dam etc. It indeed has a complete
- description of what I want. Unfortunately it is a monstrous algorithm.
- It is from pages 937-945. Has anybody tried out this one in C.
- I don't know if I can handle it in a short time period.
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- If anybody got it working, it would be wonderful if it can be shared
- .
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