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- From: neilb@scs.leeds.ac.uk (Neil Bowers)
- Subject: RFD: rec.games.abstract
- Message-ID: <1992Aug30.212937.9652@sbcs.sunysb.edu>
- Followup-To: news.groups
- Sender: usenet@sbcs.sunysb.edu (Usenet poster)
- Nntp-Posting-Host: csparc2.leeds.ac.uk
- Organization: The University of Leeds, School of Computer Studies
- Date: Sun, 30 Aug 1992 21:29:37 GMT
- Lines: 126
-
- [reposting this to comp.ai and sci.logic, it was pointed out that it
- might be of interest to some readers]
-
- This is a Request For Discussion on the creation of a newsgroup for
- abstract strategy and tacical games.
-
- Group Name
- ----------
-
- rec.games.abstract
-
- Status
- ------
-
- Unmoderated
-
- Rationale
- ---------
-
- Abstract Strategic and Tactical games are an acknowledged genre,
- but there is no obvious group for discussion of this topic.
- The more popular games (eg chess and go) have their own group,
- but these are not the correct place to discuss games such as
- reversi. As rec.games.board has been accepted as a forum for
- war- and other commercial board games, discussion of the
- topics listed below would interrupt the flow of that group.
-
- rec.games.abstract would provide a focus for discussion which
- currently appears in a number of groups, often to the annoyance
- of readers. It is not intended to replace or detract from any
- existing groups, but to complement them.
-
- Email I have received, plus current discussion in various
- groups, has made it clear that a separate group would be well
- received by an appreciable number of usenetters.
-
- The design and implementation of programs to play such games is
- another topic with no group. rec.games.programmer is too general.
- This RFD was partly prompted by the proposal for comp.games.research.
-
- Charter
- -------
-
- The newsgroup would be for discussion of abstract games where strategy,
- tactics and player skill are paramount. This includes the major
- category of perfect information, pure-strategy (deterministic)
- games, i.e. those with no element of chance (e.g. no dice), and where all
- information is available (unlike card games and Scrabble, for example,
- where players' hands are hidden). The games under consideration are
- characterised by a simple board and pieces, with a small number of
- rules. The cliche `a minute to learn, a lifetime to master' is often
- applied. A list of example games is given at the end of this RFD.
-
- The bias will be towards `ancient' games, and more recent games designed
- with the same ethos. This does not preclude discussion of other abstract
- games. Topics would include:
-
- o discussion of less mainstream games,
- which do not warrant a group of their own.
-
- o design and implementation issues for computer players.
-
- o develop generic code for computer programs,
- such as board widgets, alpha-beta and other algorithms.
-
- o introduce each other to new games, thus finding new
- opponents.
-
- o discuss strategy & tactics for human players.
-
- o what makes a {good,fun,hard,popular} abstract game?
- Will playing X be detrimental/beneficial to my Y playing? etc.
-
- o ask `experts' for rule clarification.
-
- o catalogue known abstract games, variations, genealogy,
- sources of equipment, literature, clubs.
-
- o maintain a list of email opponents for various games.
-
- o catalogue available computer programs for these games.
-
- o maintain a FAQ, outriggers could be posted to other groups,
- get a mention in appropriate FAQs.
-
- o propose and discuss new games or mechanisms
-
- o puzzles for games other than chess et al.
-
- o organise tournaments for various (obscure) games.
-
- o organise an ftp archive, where useful information and games
- programs can be held.
-
- o vote for the best and the worst abstract game of the year
- (or month or ever!)
-
- o generally have fun in a decent way
-
-
-
- Example Games
- -------------
-
- This list is not intended to be exhaustive. Is there a game here *you* hadn't
- heard of previously?
-
- Alquerque, Black Box, Chameleon, Chase, Checkers, Chess-type
- games (eg Shogi, Xiangqi, Shaturanga, Shatranj), Chinese
- Rebels, Complica, Connect Four, Emergo, Fanorona, Fighting
- Serpents, Footsteps, Go-Moku (Renju), Golomb's Game, Halma,
- Havannah, Hex, Hexplode, L-Game, Lasca, Lines of Action,
- Mancala (Awari), Master Mind, Nine Men's Morris, Nomic, Qubic
- (4x4x4 Tic-Tac-Toe), Queen's Guard, Reversi (Othello), Ringo,
- Run, Salta, Skirrid, Tafl (eg Tablut, Fox & Geese), Teeko
-
-
- Voting
- ------
-
- If all goes according to plan, voting will take place one month from
- the posting date of this RFD.
-
-
- Follow-ups directed to news.groups
-
-