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- Path: sparky!uunet!walter!att!rutgers!network.ucsd.edu!mvb.saic.com!kafka!will
- From: will@kafka.SAIC.COM (Will Scarvie x6388)
- Newsgroups: comp.ai
- Subject: Strategy engine and representing game rules
- Message-ID: <7958329@MVB.SAIC.COM>
- Date: 28 Aug 92 18:05:01 GMT
- Lines: 32
- Nntp-Posting-Host: Mvb.Saic.Com
-
- Hello everyone,
-
- I'm thinking about beginning a project which would create a strategy engine
- capable of reading a database of rules and creating a space of possible
- strategies based on those rules. The rule database would consist of the
- rules of some fairly simple baord wargame translated into a yet-to-be-defined
- machine readable language. The idea here is to create a language capable of
- expressing a large number of different wargame rules sets, and an engine
- capable of reading and operating on any rules set expressed in that language.
- The goal of the strategy engine would be to propose strategies for the
- playing of a game based on current board position, victory conditions, and
- whatever else is relevant.
-
- But, I'm in need of some pointers on where to look for work already done in
- this area. Particularly interesting would be references which deal with
- representing boards, units and rules in a program, and anything done already
- on decision making and planning in games. I have a feeling that a lot of work
- has been done in similar areas for the creation of computer controlled players
- but I don't know where to look.
-
- If any of you have ANY ideas about what I ought to be reading for this
- project, please forward them to me. If there's any interests, I'll compile
- a listing of the resources and post them to this group.
-
- Thanks very much,
-
- Will Scarvie
- will@kafka.saic.com
-
- DISCLAIMER:
- The opinions expressed are entirely my own and should not be construed to
- represent those of my company.
-