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- Path: sparky!uunet!zephyr.ens.tek.com!uw-beaver!news.u.washington.edu!milton.u.washington.edu!hlab
- From: frankc@netcom.com (Frank Crowell)
- Newsgroups: sci.virtual-worlds
- Subject: Re: DESIGN: doors between worlds
- Message-ID: <1992Aug20.184641.11916@u.washington.edu>
- Date: 19 Aug 92 16:56:21 GMT
- References: <1992Aug12.085135.19434@icf.hrb.com> <1992Aug17.063341.
- Sender: news@u.washington.edu (USENET News System)
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- Lines: 18
- Approved: cyberoid@milton.u.washington.edu
- Originator: hlab@milton.u.washington.edu
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-
-
- Actually jumping around in cyberspace is fairly easy if the world
- supports a teleport function. I have used magic rings, journals,
- spacecrafts to select a destination and 'jump' to the object.
-
- I have also been in objects such as elavators, trains,
- magic castle, lamps; I even 'jumped' into someone's inventory and
- that person carried me around, until they realized what I had done.
-
- The teleporting command can be system-wide, local to an object,
- local to a region, or whatever. Lists of destinations are easy
- to handle.
-
- One of my workshops is floating somewhere in cyberspace. It has no
- door, so no one can just walk in. So I routinely teleport in and out.
- I could expand my workshop by having a main room as 'JumpOK' and the
- other rooms as locked rooms.
-