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- From: dlwood@mailbox.syr.edu (David L Wood)
- Newsgroups: sci.virtual-worlds
- Subject: Re: SCI: Voxels vs. Polygons
- Message-ID: <1992Aug17.060925.22656@u.washington.edu>
- Date: 14 Aug 92 04:12:09 GMT
- Article-I.D.: u.1992Aug17.060925.22656
- References: <1992Aug5.054046.958@u.washington.edu> <BsKD6F.4JA@watserv1.
- Sender: news@u.washington.edu (USENET News System)
- Organization: Syracuse University, Syracuse, NY
- Lines: 15
- Approved: cyberoid@milton.u.washington.edu
- Originator: hlab@milton.u.washington.edu
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- Can two objects composed of voxels pass through one another?
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- How do you define rotation with voxel-objects, it seems that any
- inaccuracy (inevitable?) in final coordinates would randomize the
- voxel-object after significant rotations?
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- For >low-end< machines of the 1990's, voxels are too processor
- intensive.
-
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- | dlwood@mailbox.syr.edu | Gigs and gigs of NiCad memory, bummer.. |
- | Cybernaut, with a thought. | Why buy the leading brand; 90% hate it. |
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