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- Path: sparky!uunet!elroy.jpl.nasa.gov!ames!bionet!raven.alaska.edu!news.u.washington.edu!milton.u.washington.edu!hlab
- From: jtt@icf.hrb.com (Jack Taylor)
- Newsgroups: sci.virtual-worlds
- Subject: Re: DESIGN: doors between worlds
- Message-ID: <1992Aug12.085135.19434@icf.hrb.com>
- Date: 12 Aug 92 13:51:35 GMT
- Sender: news@u.washington.edu (USENET News System)
- Organization: HRB Systems, Inc.
- Lines: 21
- Approved: cyberoid@milton.u.washington.edu
- Originator: hlab@milton.u.washington.edu
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-
- How about when I initially connect to the "router" I get placed in a
- "waiting room" (Can't you picture it, plants, some dog-eared old
- magazines, elevator muzak), which contains portals for all the worlds
- that router knows about. From there I can select the world I want to
- enter. World creators don't necessarily know about all the other world
- creators in a manner which would allow them to simple attach worlds
- arbitrarily.
-
- Portals really have to have some defined graphical representation so a
- traveler always knows when he/she sees one. I hate the door analogy
- but it just might be the best one. How about just a strechy hole? I
- can reach my hands in and pull it open and look "inside". How about a
- phone booth with a "directory"? Dial a world!
-
- --------------------------------------------------------------
- | Jack Taylor | |
- | HRB-Systems | |
- | jtt@icf.hrb.com | |
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-