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- Newsgroups: sci.math
- Path: sparky!uunet!centerline!noc.near.net!wpi.WPI.EDU!jac
- From: jac@cs.WPI.EDU (Jeffrey A Choate)
- Subject: Mapping points in space to a plane
- Message-ID: <BtAIpG.5pL@wpi.WPI.EDU>
- Originator: jac@penny.WPI.EDU
- Sender: jac@penny.WPI.EDU (Jeffrey A Choate)
- Nntp-Posting-Host: penny.wpi.edu
- Organization: Worcester Polytechnic Institute
- Distribution: usa
- Date: Thu, 20 Aug 1992 16:20:04 GMT
- Lines: 40
-
-
- Hello,
-
- I am having a problem mapping a point to a plane,
- which I hope someone can help with.
-
- The problem is as follows:
-
- I have a point which lies on a plane with the
- equation: x + y + z = 1 (point represents
- probabilities). After I perform some non-linear
- transformation, the point no longer necessarily lies
- on the "probabilistic" plane.
-
- I have to map this resulting point, which lies
- somewhere in 3-space back to the probabilistic
- plane.
-
- My question is how to best map this point back to
- the plane?
-
- One suggestion is to find the orthogonal projection
- of the point on the plane. Another suggestion is to
- use the normal to the plane (1,1,1), and starting at
- the point follow the normal vector back until it
- intersects the plane, and use the intersection point.
-
- Are any of these ideas good? Is there an algorithmic
- way of doing this? (I have to perform this mapping for
- every point in a very large data set) Any help would be
- greatly appreciated.
-
- Thank you,
-
- Jeff Choate
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ~ Jeff Choate | (508) 831-5006 | Computer Science Department ~
- ~ jchoate@cs.wpi.edu | AI Research Group | Worcester Polytechnic Institute ~
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-