home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!olivea!sgigate!odin!fido!warp.asd.sgi.com!kipp
- From: kipp@warp.asd.sgi.com (Kipp Hickman)
- Newsgroups: comp.sys.sgi
- Subject: Re: Capabilities of OpenGL
- Message-ID: <on06b4k@fido.asd.sgi.com>
- Date: 17 Aug 92 23:49:42 GMT
- References: <1992Aug17.222701.27227@src.dec.com>
- Sender: news@fido.asd.sgi.com (Usenet News Admin)
- Organization: Silicon Graphics, Advanced Systems Division
- Lines: 19
-
- In article <1992Aug17.222701.27227@src.dec.com>, najork@src.dec.com
- (Marc Najork) writes:
- |> I have access to a Personal Iris 4D/25 with Turbo Graphics option.
- |>
- |> Am I right in assuming that even under OpenGL, neither alpha
- |> buffers,
- |> nor stencil buffers, nor blending, nor auxiliary buffers will be
- |> supported?
- Nope. You are wrong. OpenGL, when running on a machine without
- a particular hardware capability is *required* (by law, you get
- shot otherwise :-) to implement the capability anyway, even if it
- means using (dread) software.
-
- Of course, it won't be very fast.
-
- No subsetting is allowed. Period.
-
- kipp hickman
- silicon graphics inc.
-