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- Newsgroups: comp.sys.next.programmer
- Path: sparky!uunet!psinntp!cubetech.com!imladris!andrew
- From: andrew@cubetech.com (Andrew Loewenstern)
- Subject: Re: Animating lots of small bitmaps
- Message-ID: <1992Aug12.040912.2504@cubetech.com>
- Organization: Cube Technologies, Inc.
- References: <22171@venera.isi.edu>
- Distribution: usa
- Date: Wed, 12 Aug 1992 04:09:12 GMT
- Lines: 21
-
- In article <22171@venera.isi.edu> dstrout@darpa.mil (David Strout) writes:
- >I need to animate many (up to 40) small (48>x>20) bitmaps in a view
- >under 3.0. (Think what the X game netrek looks like) I tried doing
- >it with a subview per bitmap, but that flashed badly. I tried putting
- >them all in the drawSelf:: of the main view, but that makes the whole
- >view flash. Current idea is to define a Type 3 font with my bitmaps,
- >then use xyshow to draw them. This seems really gross. If I wanted
- >to do graphics with fonts, I'd program (pick one: X, TI99/4a, IBM PCs)
- >etc. Does anyone have a better method? Ideas welcome, example code
- >even better.
-
- turning flushWindow off before drawing will hide the flashing, but
- compositing may be too slow... Fonts are really fast though.
-
-
- andrew
- --
- andrew@cubetech.com | "We shall not cease from exploration
- Andrew Loewenstern | And the end of our exploring
- Cube Technologies, Inc. | Will be to arrive where we started
- | And know the place for the first time." -T.S. Eliot
-