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- Newsgroups: comp.sys.next.hardware
- Path: sparky!uunet!caen!hellgate.utah.edu!fcom.cc.utah.edu!news
- From: burchard@horizon.math.utah.edu (Paul Burchard)
- Subject: Re: video flicker
- Message-ID: <1992Aug20.174209.27087@fcom.cc.utah.edu>
- Followup-To: comp.sys.next.programmer
- Sender: news@fcom.cc.utah.edu
- Organization: University of Utah Computer Center
- References: <1992Aug20.133400.21569@ppgfr.uucp>
- Date: Thu, 20 Aug 92 17:42:09 GMT
- Lines: 97
-
- In article <1992Aug20.133400.21569@ppgfr.uucp> wolpert@mars (Florian Wolpert)
- writes:
- > rabjab@golem.ucsd.edu (Jeff Bytof) writes:
- > : I wrote a short program to send image files to the
- > : screen in real time for animation purposes. It works great except
- > : there is some flickering of the image. Perhaps not being synched with
- > : the natural refresh rate of the screen is causing the flickering.
- > : Is there a register I should poll for the event of screen refresh?
- >
- > Yes, this would be of interest for me too. Is there something like
- > a vsync-call (or is this a general problem of no-realtime-
- > no-singletask-unix) ?
-
- This discussion belongs in comp.sys.next.programmer.
- It has NOTHING to do with low-level hardware issues---you just
- need to use the software capabilities NeXT has provided, such as
- NXImage compositing and flushWindow control.
-
- Here are some articles on this forwarded from c.s.n.p (please direct
- all further discussion there.
-
- PB
-
- -------------------------------------------------------------------
- From: sam_s@NeXT.com (Sam Streeper)
- Subject: Re: Animating lots of small bitmaps
- Date: 13 Aug 92 01:20:02 GMT
- Sender: news@NeXT.COM
- Reply-To: sam_s@NeXT.com
-
- In article <22171@venera.isi.edu> dstrout@isi.edu (David Strout) writes:
- > I need to animate many (up to 40) small (48>x>20) bitmaps in a view
- > under 3.0. (Think what the X game netrek looks like)
-
- Use NXImages to store your sprites, and then lockFocus on the appropriate
- View or NXImage to composite them in. Also note whether your window
- is retained or buffered; if it's buffered you may need to flush frequently
- to prevent the dirty rect from getting too big; when this happens, flushing
- will become slower than necessary. If it's retained you may need to pull
- some tricks so that the display doesn't flicker.
-
- For an interesting experiment, run BoinkOut from the command line like this:
-
- BoinkOut -NXShowAllWindows
-
- This unsupported feature will show you what how the window server is cacheing
- all the images an app uses, and can be very edifying. In the case
- of BoinkOut, I use a retained window and buffer everything myself in an
- NXImage. Once the buffer is fully constructed, I can output the changed
- pieces of it without worrying about accumulating a large dirty rect.
- (This probably won't make any sense until you program something like it)
- You can get BoinkOut via ftp from (nova.cc.purdue.edu) or on the 3.0
- NeXTSTEP release.
-
- > I tried doing
- > it with a subview per bitmap, but that flashed badly.
-
- No doubt. Not a good approach for fast animation.
-
- > I tried putting
- > them all in the drawSelf:: of the main view, but that makes the whole
- > view flash.
-
- I recommend using your own optimized animation display methods that
- draw as little as possible.
-
- > Current idea is to define a Type 3 font with my bitmaps,
- > then use xyshow to draw them. This seems really gross. If I wanted
- > to do graphics with fonts, I'd program (pick one: X, TI99/4a, IBM PCs)
-
- This is fast, but is a big pain, and you can only output 1 color at a time.
- NXImage is much more appropriate.
-
- -sam
-
- ---------------------------------------------------------------------------
- From: andrew@cubetech.com (Andrew Loewenstern)
- Subject: Re: Animating lots of small bitmaps
- Organization: Cube Technologies, Inc.
- Date: Wed, 12 Aug 1992 04:09:12 GMT
-
- In article <22171@venera.isi.edu> dstrout@darpa.mil (David Strout) writes:
- >I need to animate many (up to 40) small (48>x>20) bitmaps in a view
- >under 3.0. (Think what the X game netrek looks like) I tried doing
- >it with a subview per bitmap, but that flashed badly. I tried putting
- >them all in the drawSelf:: of the main view, but that makes the whole
- >view flash. Current idea is to define a Type 3 font with my bitmaps,
- >then use xyshow to draw them. This seems really gross. If I wanted
- >to do graphics with fonts, I'd program (pick one: X, TI99/4a, IBM PCs)
- >etc. Does anyone have a better method? Ideas welcome, example code
- >even better.
-
- turning flushWindow off before drawing will hide the flashing, but
- compositing may be too slow... Fonts are really fast though.
-
-
- andrew
-