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- Newsgroups: comp.sys.ibm.pc.soundcard
- Path: sparky!uunet!snorkelwacker.mit.edu!linus!philabs!nrh
- From: nrh@philabs.philips.com (Nikolaus R. Haus)
- Subject: Wolfenstein on PAS-16 (WAS: Re: Help with PAS-16 needed )
- Message-ID: <1992Aug14.124758.16797@philabs.philips.com>
- Sender: news@philabs.philips.com (Mr. C. News)
- Organization: Philips Laboratories, Briarcliff, New York
- References: <65616@hydra.gatech.EDU> <1992Aug13.150621.19606@minnow.sp.unisys.com>
- Distribution: na
- Date: Fri, 14 Aug 1992 12:47:58 GMT
- Lines: 19
-
- In article <1992Aug13.150621.19606@minnow.sp.unisys.com> ron@minnow.UUCP (Ron Burns) writes:
- >In article <65616@hydra.gatech.EDU> gt3017a@prism.gatech.EDU (Guy Elden Jr.) writes:
- >>
- >> Also, (probably a quest. for the games group, but oh well), if anyone could
- >>help me get my card to work with Castle Wolfenstein, I'd be most appreciative.
- >>I have it set up for soundblaster mode, using the default IRQ and DMA (I-5 D-1
- >>, and can get some sound effects from guards at the very beginning, but then
- >>I hear nothing from then, not even gunshots.
- >
- >I had this exact same problem. I have a BUS Mouse which was set to use
- >interrupt 5. This is the int. that the SB mode uses. They don't seem to
- >share the interrupt well.
- >
- I have this same problem. I have found that if I turn the digitized sound off
- (leaving the music and sound effects), the gunshots stick a lot longer. They
- still dissapear when I get into a situation where there is lots of shooting
- going on all at once, but then I just hit F4 ESC and they come back.
- -nik
-
-