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- Newsgroups: comp.sys.ibm.pc.misc
- Path: sparky!uunet!caen!zaphod.mps.ohio-state.edu!mane.cgrg.ohio-state.edu!bpowell
- From: bpowell@osc.edu (Brian Powell)
- Subject: Re: OS/2, VERY cool!
- Message-ID: <1992Aug20.145915.26059@cgrg.ohio-state.edu>
- Sender: news@cgrg.ohio-state.edu (Usenet News Poster)
- Organization: The Ohio Supercomputer Center
- X-Newsreader: Tin 1.1 PL5
- References: <9262@travis.csd.harris.com>
- Date: Thu, 20 Aug 1992 14:59:15 GMT
- Lines: 28
-
- Mike McCole (mikem@travis.csd.harris.com) wrote:
- :
- : Fred,
- : Ultima VII and Civilization are representative of the state of the art
- : for PC based games. They are also the two top selling PC games right
- : now.
- : ...
-
- Just to put in my 2 cents here. I have OS/2 2.0 and regularly run Falcon 3.0,
- which I consider to be a very "state of the art" PC based game. As long as I
- run nothing else (but OS/2 and PM, of course) while Falcon is up, it runs at
- nearly the same speed as under DOS. The difference in speed is hardly
- noticable. I run Falcon with full detail and high fidelity flight model, which
- uses the math coprocessor. The only thing I can't use is the Soundblaster
- digitized speech stuff. All of the sound effects work, but the digitized speech
- doesn't. I have a 486-33 w/8meg memory.
-
- My point is that if a DOS game is written "correctly" (my definition :-), then
- it should run well under OS/2 and still retain most of the features we come to
- expect from state of the art DOS games...
-
- -- Brian
-
- --
-
- o------------------------The Ohio Supercomputer Center------------------------o
- | Brian S. Powell bpowell@osc.edu |
- o------------------------"My other computer is a CRAY"------------------------o
-