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- Organization: University of Maine System
- Date: Tuesday, 18 Aug 1992 13:24:30 EDT
- From: <IP25179@portland.caps.maine.edu>
- Message-ID: <92231.132430IP25179@portland.caps.maine.edu>
- Newsgroups: comp.sys.ibm.pc.misc
- Subject: CRONOLOGIA demo
- Lines: 18
-
- I just downloaded and watched the Cascada demo CRONOLOGIA (1991: can be
- found at saffron.inset.com). Now that the desire to slit my wrists has
- passed ( ;) It's a great demo, folks -- very depressing for a beginning
- PC graphics programmer; though it's nice to know one *can* do such things)
- I have lots of questions. I shall only ask one, though, 'cause I'm liable
- not to understand the answers to any of the others.
-
- I was under the impression that the physical size of the written-to screen
- was hardware controlled. This is obviously erroneous given that the Cascada
- folks not only make it large enough to have sprites go off the physical top
- of my monitor screen, but they also make it smaller (for proof of both of
- these, watch the first section of the demo [parts 000 and 001] with the
- contrast all the way up, so you can see even the 'black pixel' scan-lines).
- So, the question: Anyone want to speculate on how they did it? My mind
- just boggles at the thought.
-
- Thanks for your time.
- -Iain Odlin, who notes that everyone's gotta start somewhere.
-