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- From: baffoni@aludra.usc.edu (Juxtaposer)
- Newsgroups: comp.sys.atari.st
- Subject: Re: Falcon Resolution, Audio Sampling
- Message-ID: <l9a7c1INN36k@aludra.usc.edu>
- Date: 21 Aug 92 02:44:49 GMT
- Article-I.D.: aludra.l9a7c1INN36k
- References: <9887@uqcspe.cs.uq.oz.au> <l97k9mINNlsv@aludra.usc.edu> <9914@uqcspe.cs.uq.oz.au>
- Organization: University of Southern California, Los Angeles, CA
- Lines: 27
- NNTP-Posting-Host: aludra.usc.edu
-
- In article <9914@uqcspe.cs.uq.oz.au> warwick@cs.uq.oz.au writes:
-
- >>>Question: will 1280x480 interlaced be possible with a MultiSync?
- >
- >> I doubt it. Since it looks like you are looking at a 640 max (monitor)
- >
- >Oops, doubled the wrong figure... I meant "640x960"...
- [stuff deleted]
-
- The question is not "can they do it", the question is, why would you
- want to? You were questioning just the 640x480 in interlace - on a multisynch
- it would be much worse (usually lower refresh rate depending on quality of
- monitor). Sure, you might be able to get full-page display out of it (I think)
- but who wants to try to do DTP for more than 10 min. on an interlaced display?
- You certainly don't want to do games where you have to track objects and blink
- no more than once every ten minutes. :)
-
-
- >--
- >Warwick
- >--
- > _-_|\ warwick@cs.uq.oz.au /Disclaimer:
- > / * <-- Computer Science Department, /
- > \_.-._/ University of Queensland, / void (if removed)
- > v Brisbane, Australia. /
-
- -Mike
-