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- Path: sparky!uunet!portal!cup.portal.com!Bob_BobR_Retelle
- From: Bob_BobR_Retelle@cup.portal.com
- Newsgroups: comp.sys.atari.st
- Subject: Re: Dungeon Master
- Message-ID: <64270@cup.portal.com>
- Date: Tue, 18 Aug 92 22:33:00 PDT
- Organization: The Portal System (TM)
- References: <1992Aug18.143713.5706@aston.ac.uk>
- <1992Aug18.184156.27284@mits.mdata.fi>
- Lines: 48
-
- Tim Wright asked some questions about Dungeon Master...
-
- According to FTL, the person carrying the rabbit's foot will be
- "luckier in some circumstances"... as far as I've observed, it's
- real purpose in life is to take up a valuable slot in your backpack,
- and to be used to hold floorswitches down.
-
- The jewelery is tough to pin down.. a few are obvious in their effects.
- The Moonstone adds 3 mana to the Champion who wears it.
- The Illumulet gives a low level of illumination in the Dungeon at all times.
- The Pendant Feral adds one to a Champion's Wizard level.
- The umm.. gak.. it's either the Ekhard Cross or the Jewel Symal..
- makes the Champion regenerate health points quicker...
-
- Most of them don't have enough effect to make any real difference though.
-
- (Oh.. and the Choker maked the Champion use food more slowly)
-
- The only advantage to wearing the Armor of Darc and Lyte is better
- protection, IF your Champions are strong enough to carry it. My ladies
- were never that strong, and so left it behind, preferring to rely on
- quick reflexes rather than thick armor.
-
- In my experience, the only time a weapon really affected a particular
- monster more was the Vorpal Sword, which was the only weapon which could
- hit a "non-material" being.. the damage from all weapons seemed to be
- based on a random roll, modified by the maximum damage of the weapon.
-
- Here's a "fun FYI".. did you ever put a coin in your Champion's
- "action hand" and click on it like it was a weapon..?
-
- Rasmus Petau asked about a locked door on Level 15 (actually, the way FTL
- itself numbers the Levels, the Hall of Champions is Level 1, so there
- are only 14 Levels.. so I'm assuming the question is about the
- Dragon's lair..?)
-
- The only locked door I know about on the Dragon's level is the one
- which leads to the Power Gem... which you HAVE to get in order to
- complete the game. The other door on the level is opened by inserting
- a coin in the slot next to it, and leads to an altar of resurrection
- (just in case any of your Champions gets toasted by the Dragon).
-
- (The key to the door in front of the Power Gem is hidden under one
- of the piles of ashes on the floor, by the way...)
-
- You're right, Tim.. DM *is* a classic...!
-
- BobR
-