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- Newsgroups: comp.sys.atari.st
- Path: sparky!uunet!mcsun!fuug!mits!paetau
- From: paetau@mits.mdata.fi (Rasmus Paetau)
- Subject: Re: Dungeon Master
- Message-ID: <1992Aug18.184156.27284@mits.mdata.fi>
- Organization: Microdata Oy, Helsinki, Finland
- References: <1992Aug18.143713.5706@aston.ac.uk>
- Date: Tue, 18 Aug 1992 18:41:56 GMT
- Lines: 29
-
- In article <1992Aug18.143713.5706@aston.ac.uk> wrighttj@uhura.aston.ac.uk (Auntie Tim) writes:
- >Hmmm... You don't see much about games on this group, but since this is
- >an acknowledged classic I thought I'd break with convention.
- > Are there any Dungeon Master addicts/ expert hackers out there who know
- >everything there is to know about DM? If so, I'd like to hear from you,
- >as there are still things I don't fully understand even after completing
- >the game about 15 times (I did say addicts!) such as...
- > What do various objects do (Ekhard Cross, Rabbit's foot)
- > What advantage do you get from having a full set of Armor of Darc/Lyte
- > How is damage / armor calculated- why are some weaponds better for some
- > monsters and others for other monsters?
- >
- > Does anyone else even care? Oh well, sorry for wasting bandwidth ;)
- >
- >
- >--
- >Tim Wright.
- >wrighttj@cs.aston.ac.uk
-
-
- I'm not sure, but I think the person who carries the rabbit's foot
- doesn't get as much attention from the monsters as the others do.
- BTW, when you descend from level 14 to 15, you find a locked door. Did
- you (or anybody) succeed to open it? I never did. What was behind it?
- --
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- | Rasmus Paetau (paetau@mits.mdata.fi) | Waiting for the Atari Falcon |
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