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- Path: sparky!uunet!mcsun!uknet!icdoc!syma!kevinb
- From: kevinb@syma.sussex.ac.uk (Kevin Busby)
- Newsgroups: comp.sys.atari.st
- Subject: Re: Jeff Minter's TRIP-A-TRON
- Message-ID: <1992Aug12.121128.27045@syma.sussex.ac.uk>
- Date: 12 Aug 92 12:11:28 GMT
- References: <1992Aug10.140007.23985@aston.ac.uk>
- Organization: University of Sussex
- Lines: 25
-
- From article <1992Aug10.140007.23985@aston.ac.uk>, by wrighttj@uhura.aston.ac.uk (Auntie Tim):
- > Sorry to disappoint you, but Trip-a-Tron is not PD or shareware, but
- > commercial software which sell for around 25 UK pounds. There is an
- > earlier version called 'Colourspace' which ought to give you some
- > kind of idea, which is on atari.archive somewhere- probably the
- > graphics demo. Trip-a-tron is far more complex though, containing (I
- > believe) its own programming language amongst other things. If
- > you're interseted, Llamasoft's address should be with the C'space
- > demo.
-
- It was rumoured a few months back that Trip-a-Tron *might* be released as
- shareware at some point; but maybe this was just a rumour after all.
-
- I have a (legitimate) copy of Trip-a-Tron and must confess to being somewhat
- stumped by it, largely due to the interface, which I find needlessly obtuse
- and twee in its presentation (unhelpful sheep icons, the same functions
- deliberately called by different names in different screens, and so
- on).
-
- The annoying thing is that I'm sure that underneath all this games-style
- presentation is a very powerful program. If any other users have thoughts on
- the program (ease of use, end results etc.) and feel like mailing me about
- them I'll summarise the overall opinions in this newsgroup.
-
- Thanks.
-