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- Path: sparky!uunet!crdgw1!ge-dab!sunny0.dab.ge.com!potter
- From: potter@sunny0.dab.ge.com (Jeff Potter)
- Newsgroups: comp.sys.atari.8bit
- Subject: Re: 800XL as a server
- Message-ID: <1992Aug14.215323.12893@ge-dab.GE.COM>
- Date: 14 Aug 92 21:53:23 GMT
- References: <93053@bu.edu> <1992Aug7.201042.12052@miavx1.acs.muohio.edu> <1992Aug11.215547.9974@ge-dab.GE.COM> <1992Aug12.211030.6623@ucsu.Colorado.EDU>
- Sender: news@ge-dab.GE.COM (USENET News System)
- Organization: General Electric SCSD, Daytona Beach FL
- Lines: 20
- Nntp-Posting-Host: sunny0.dab.ge.com
-
- In article <1992Aug12.211030.6623@ucsu.Colorado.EDU>, hill@spot.Colorado.EDU (Michael Hill) writes:
- |> One minor suggestion, if 'twouldn't be too hard to implement: Howzabout the
- |> possibility of modem play? (This seems to be a growing trend in ST games,
- |> BTW.) Since you're doing entirely SIO communications, you wouldn't (probably)
-
- Yes, modem play is a definite possibility, although I don't know how
- multi-line BBSes get more than two people online at once. We also
- kicked around porting the program to other platforms, and connecting
- them to the SIO line. We really only use about three lines on the
- serial cable, so other systems could probably adapt fairly easily.
-
- But we're first going to get the SIO version going. Someone asked if
- we were going to sell the octopus cable/cable box. We probably could,
- and might, but we'll also describe how to do it yourself with readily
- available hardware (existing SIO cables or SIO connectors).
-
- --
- Jeff Potter
- ....potter@sunny0.dab.ge.com
- ....74030.2020@compuserve.com
-