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- Newsgroups: comp.sys.atari.8bit
- Path: sparky!uunet!clarkson!walshm
- From: walshm@craft.camp.clarkson.edu (Matt 'MTM' Walsh)
- Subject: Re: Star Wars
- Message-ID: <walshm.713815746@craft.camp.clarkson.edu>
- Sender: news@news.clarkson.edu
- Nntp-Posting-Host: craft.camp.clarkson.edu
- Organization: Clarkson University
- References: <0095ED7EF36914A0.20205982@edinboro.edu> <1992Aug9.215705.20348@dartvax.dartmouth.edu> <1992Aug12.041015.13862@vpnet.chi.il.us>
- Date: Fri, 14 Aug 1992 18:09:06 GMT
- Lines: 20
-
- nickd@vpnet.chi.il.us (Nicholas J. DiMasi) writes:
- >folks through his father. Tee Hee - I got to see the "jumping Jaggie" trick
- >in Rescue on Fractalus before ever playing the game! BTW, these guys used
-
- What is the Jumping Jaggie trick?
-
- >a separate, larger (DEC? IBM? ?) system to cross-assemble/compile their
- >code. And they knew all the major nifty techniques of programming 8-bit
- >graphics (that I have read about many times but never tried :^/ ). Also,
- >they were clever. I recall them saying that the landscape in Fractalus is
- >generated from a 100 x 100 matrix of numbers.....
-
- How about the music and sounds during disk access!
-
- >Nick DiMasi
- >nickd@vpnet.chi.il.us
- >Delphi: TURBONICK
- --
- Matt Walsh walshm@craft.camp.clarkson.edu
- How can you have your pudding if you don't eat your meat? You! Yes You!
-