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- From: nickd@vpnet.chi.il.us (Nicholas J. DiMasi)
- Newsgroups: comp.sys.atari.8bit
- Subject: Re: Star Wars
- Message-ID: <1992Aug12.041015.13862@vpnet.chi.il.us>
- Date: 12 Aug 92 04:10:15 GMT
- References: <0095ED7EF36914A0.20205982@edinboro.edu> <1992Aug9.215705.20348@dartvax.dartmouth.edu>
- Organization: Vpnet Public Access
- Lines: 37
-
- In article <1992Aug9.215705.20348@dartvax.dartmouth.edu> crow@coos.dartmouth.edu (Preston F. Crow) writes:
- >In <0095ED7EF36914A0.20205982@edinboro.edu> a644690c@edinboro.edu ("Adam J. Conover") writes:
- >
- >>>The 400/800 were first shown in late 1978 and first sold in 1979.
- >>>
- >>>Star Wars came out in 1977.
- >>>
- >>>Something here doesn't compute..
- >>>--
- >>> Michael Current, Cleveland Free-Net 8-bit Atari SIGOp -->> go atari <<--
- >
- You're right, Michael, it doesn't compute. In particular, I'm fairly sure
- that Lucas did NOT use 8-bit Atari computers (unavailable in the mid-70's) to
- produce any graphics for Star Wars. I was told by some co-workers (in the mid
- 80's) that a program called GRASS (running on some sort of mainframe, can't
- recall what) was used to produce the graphics for the Rebel pilots' briefing
- prior to the attack on the Death Star. There may have been other programs
- used as well.
-
- Perhaps the "8-bits used for Star Wars" story originated with the development
- of games by the LucasFilm Games group for the Atari 8-bits. The developers
- programmed the games first for the Atari 800 computer. I know this because
- I attended a "seminar"/demo given by one or two of the people from LucasFilm
- Games, back in '85 (may have been '86, but I know it was between 5/85 and
- 4/86 because the company I worked for then sponsored the seminar - one of
- their "employees" [who rarely did much useful work] knew the LucasFilm Games
- folks through his father. Tee Hee - I got to see the "jumping Jaggie" trick
- in Rescue on Fractalus before ever playing the game! BTW, these guys used
- a separate, larger (DEC? IBM? ?) system to cross-assemble/compile their
- code. And they knew all the major nifty techniques of programming 8-bit
- graphics (that I have read about many times but never tried :^/ ). Also,
- they were clever. I recall them saying that the landscape in Fractalus is
- generated from a 100 x 100 matrix of numbers.....
-
- Nick DiMasi
- nickd@vpnet.chi.il.us
- Delphi: TURBONICK
-