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- Newsgroups: comp.sys.amiga.graphics
- Path: sparky!uunet!cs.utexas.edu!usc!rpi!masscomp!calvin!mark
- From: mark@calvin..westford.ccur.com (Mark Thompson)
- Subject: Re: arenderman update!
- Message-ID: <1992Aug17.204956.10418@westford.ccur.com>
- Sender: usenet@westford.ccur.com (UNIX news)
- Organization: Concurrent Computer Corp. Westford MA.
- References: <1992Aug13.854.8310@dosgate> <paulg.0awp@weird.miami.fl.us> <Bt0nyu.6En@chinet.chi.il.us>
- Date: Mon, 17 Aug 1992 20:49:56 GMT
- Lines: 22
-
- In article <Bt0nyu.6En@chinet.chi.il.us> katefans@chinet.chi.il.us (Chris'n'Vickie of Chicago) writes:
- > For the price, many of the programs are acceptable, but none can even
- >begin to touch the power, quality, flexibility and speed of RenderMan.
-
- Hi Chris, it was good meeting ya at Siggraph...now its time for me to to
- give ya a little grief :-) ........
- I'll allow the "power, quality, flexibility" portion of that statement to
- stand unchallenged but speed is definitely not one of RenderMan's strengths.
- There is no personal computer implementation of RenderMan that is worth
- using for production without something like the Levco i860 RenderMan
- accelerator. Doing things like breaking all primitives up into stochastically
- super-sampled sub-pixel micro polygons is extremely compute intensive
- and nearly approaches the slowness of full ray-tracing. Hence all the
- clamoring for NetRenderMan and workstation based RenderMan servers.
- RenderMan does have many, many advantages, but speed is not one of them.
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