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- Path: sparky!uunet!sun-barr!rutgers!bobsbox.rent.com!bobl
- From: bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: ASDG Morph effects in AmigaWorld
- Message-ID: <bobl.71lm@bobsbox.rent.com>
- Date: 12 Aug 92 16:01:49 GMT
- References: <713453808.AA25726@csugrad.cs.vt.edu> <63798@cup.portal.com>
- Organization: Raven Enterprises -- Piscataway, NJ USA
- Lines: 60
- X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith
-
- In article <63798@cup.portal.com> pk-asdg@cup.portal.com (Perry S Kivolowitz) writes:
- >
- > You are absolutely correct in saying that most morphs done in professional
- > environments are performed over monochromatic backgrounds. The morphs
- > contained in this ad were early tests which we had laying about when it was
- > decided to throw that ad together (which was done in a day - not exactly a
- > practice I like to employ regularly).
-
- Good. I imagine we will be seeing a new add in the next 3 months then.
- <grin>
-
- > You say ``a little morph thrown in'', perhaps the small size of the images
- > in the ad obscure what's really happening in them. In the girl/baby morph,
- > the baby's head rotates considerably with a lot of motion in the eyes.
- > Also, both the upper and lower lips individually track. Also, although
- > the girl's hair may look like it is simply dissolving in (in these stills)
- > it is actually growing out from the baby's head (this can be done better
- > now, remember these morphs were early tests).
-
- I was very interested in the fact that there *was* movement in these
- morphs. Morphing from one image to the next is fine but for any paying
- work, we must morph a sequence of video frames and this is something we
- are looking for at a reasonable cost. Hopefully the interface to
- achieve this will be as good as the final output suggests. Future ads
- should probably show at least a single screen shot of the interface.
-
- > In the bear/baby morph, each nostril individually tracks. And, the left
- > eye rotates completely as it moves (we did that to see if we could do it).
- >
- > Each of the morphs were computed at 768 by 482 and took under a minutes per
- > warp (...under two minutes per finished frame) on a stock A3000.
-
- This is great. Finally someone with an idea of production timeframes.
-
- > Pricing will be announced immediately before shipping. Shipping will begin
- > shortly. ADPRO owners will have an opportunity to purchase MorphPlus for a
- > considerable discount.
-
- I guess that the new ideas gleaned at Siggraph will be incorporated into
- this first release?
-
- > BTW: Any comments on any of the high quality other effects shown in the
- > (hasty) ad? These were a few of the *other* effects contained in MorphPlus.
-
- Sure do have a few! The Rotate/Twirl effect looks like a winner. I
- like the idea of only affecting a *portion* of the frame.
-
- Perspective Scale should provide us with a reasonable programmable DVE.
-
- Warp. Will that be able to be used in conjunction with Perspective
- Scale for page turn effects? The effect in the ad reminds me of
- the shrunken heads in BeetleJuice. <grin>
-
- --
- Bob Lindabury
-
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