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- Path: sparky!uunet!decwrl!contessa!mwm
- From: mwm@contessa.palo-alto.ca.us (Mike Meyer)
- Subject: Re: Euro hackers & Wing Commander Demo.
- Newsgroups: comp.sys.amiga.games
- Distribution: world
- References: <Paul_Trauth.0kt5@agwbbs.new-orleans.LA.US> <63224@cup.portal.com> <92228.234649K50CC@CUNYVM.BITNET> <279@nsq.uucp>
- X-NewsSoftware: Amiga Yarn 3.4, 1992/08/12 15:49:52
- Keywords:
- Summary:
- Message-ID: <mwm.1lkf@contessa.palo-alto.ca.us>
- Date: 22 Aug 92 19:56:22 PST
- Organization: Missionaria Phonibalonica
- Lines: 19
-
- In <279@nsq.uucp>, entity@nsq.uucp (cybernetworx) wrote:
- > code. On the amiga, on the other hand our base system is a 512k or 1 meg
- > amiga with no HD. :-( This imposes a lot of restrictions on game programmers
- > on the amiga.. which in a way is good because it forces us to write good code.
-
- If only that _were_ true. Instead, it forces people to write tight,
- fast code, which is only _one_ of the attributes of good code.
-
- > If it runs fast on a 68000, then it sure as hell will run fast on a 68030 or
- > whatever.
-
- Assuming it runs at all, that is. Of course, that's another of the
- attributes of good code - it follows the rules, so that it will work
- on machines that use processors that didn't exist when the game was
- written.
-
- <mike
-
-
-