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- Path: sparky!uunet!caen!nic.umass.edu!dime!barrett
- From: barrett@snoopy.cs.umass.edu (Daniel Barrett)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Lode Runner!!! For Amiga?
- Keywords: LodeRunner
- Message-ID: <52270@dime.cs.umass.edu>
- Date: 22 Aug 92 01:58:28 GMT
- References: <Who.1@Im.Lost.Somewhere> <1992Aug21.034950.26451@csuvax1.csu.murdoch.edu.au> <crystal.714419591@glia> <52253@dime.cs.umass.edu> <1992Aug21.204655.19472@dartvax.dartmouth.edu>
- Sender: news@dime.cs.umass.edu
- Reply-To: barrett@snoopy.cs.umass.edu (Daniel Barrett)
- Organization: BLAZEMONGER INCORPORATED
- Lines: 21
-
- I wrote:
- [Talking about MotherLode]
- >> Unfortunately, it does not work properly on accelerated Amigas
- >>(68030, etc.) It runs much too fast to be playable.
-
- In article <1992Aug21.204655.19472@dartvax.dartmouth.edu> abs0@coos.dartmouth.edu (Kelvin Leung) writes:
- >I could be wrong on this one... but what exactly do you mean it
- >doesn't run properly on an accelerated Amiga? It runs on my A2000+020
- >just fine... but then, I didn't spend much time playing it...
-
- I mean that the game runs too fast. On my 68000 Amiga, it was
- very playable. On my 68030 Amiga (6 times the speed of the 68000),
- the game ran 6 times as fast! It was impossible to control the game
- with any accuracy.
-
- Dan
-
- //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- | Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
- | University of Massachusetts, Amherst, MA 01003 -- barrett@cs.umass.edu |
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