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- From: exuhag@exu.ericsson.se (James Hague)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Wolfenstien 3D
- Message-ID: <1992Aug14.205248.8375@exu.ericsson.se>
- Date: 14 Aug 92 20:52:48 GMT
- References: <l8nuqfINNa7r@male.EBay.Sun.COM>
- Sender: news@exu.ericsson.se
- Reply-To: exuhag@exu.ericsson.se
- Organization: Ericsson Network Systems, Richardson, TX
- Lines: 27
- Nntp-Posting-Host: s09a05.exu.ericsson.se
-
- Jason Freund writes:
- >
- >2) Wolfenstein is the tip of the iceberg. The original 8 programmers of the
- > game are already set up with EA to do a real commercial game based on
- > the Wolf engine
- >
- >3) There's already a wolf clone that's just as good -- but of the dungeon
- > genre.
- >
- >4) Two other companies are working on Wolf-like games. One sci-fi space game
- > and one monster game. The later claims to be 10 times better than wolf.
-
- Waitaminute. I take it "Wolf-like" means "first person with 3-D texture
- mapped graphics." So now the world is in for a deluge of "run around inside
- a maze" games. Ugh.
-
- >6) You probably won't ever see a port to the Amiga (at least one that is as
- > fast) even on a '30.
-
- You'd be surprised at what's possible. Wolfenstein 3-D looks just as fast
- to me on a 12 MHz 286 as on a 386 or 486. And some guy in rec.games.programmer
- claims to have done something similar on his C-64. I know my old Atari 800
- could handle the 3-D maze graphics (without the texture mapping).
-
- --
- James Hague
- exuhag@exu.ericsson.se
-