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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!rpi!sarah!mike
- From: mike@sarah.albany.edu (Michael Ciarfello)
- Subject: Re: EOBII
- Message-ID: <1992Aug13.014305.2435@sarah.albany.edu>
- Organization: State University of New York at Albany
- References: <Mike_Hladyboroda.0i94@telepro.UUCP>
- Date: Thu, 13 Aug 92 01:43:05 GMT
- Lines: 40
-
- In article <Mike_Hladyboroda.0i94@telepro.UUCP> Mike_Hladyboroda@telepro.UUCP (Mike Hladyboroda) writes:
- >HELP!!!!!
- >We are stuck in the Darkmoon tower and don't know what to. We are new to
- >this type of game but we still like a challenge so don't give us too much
- >info.
- >Question 1: Should we keep Insal or the dwarf that was locked up?
-
- He will run when you sleep. You will also be missing something, but don't
- know what (if anything). He is a good thief. Try to pick locks before he
- runs.
-
- I forgot what drawf you mean. If you have less than 6 people, then get
- everyone you can get. Later on, when you have 6 people in your party, look
- at everyones stats and see which ones you want to keep.
-
-
- >Question 2: How do we get something that will help us in our journey.(See,
- >that's how much we know; we don't even know what to look for.)
- >
- >
-
- Do you mean how do you pick something up and put it in your inventory?
- Look at the directions!
-
- If you mean WHAT should you keep, then keep the better weapons, and get rid of
- the weaker ones. Save one or two though. Do the same for shields, armor.
- If you have a chainmail for instance for everyone, then you won't need a shirt
- so it's pretty safe to toss the shirts. (Keep one, for the heck of it)
-
- > Thanx, Mike Hladyboroda
- >
- >-- Via DLG Pro v0.995
- >
-
-
- --
- ----------------------------------------------------------------------------
- Michael Ciarfello Internet: mike@uacsc1.albany.edu
- State Univ. of NY at Albany Bitnet: mike@albnyvms
- Student Computer Consultant/Computer Science Major
-