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- Newsgroups: comp.sys.amiga.audio
- Path: sparky!uunet!utcsri!torn!cunews!ags
- From: ags@scs.carleton.ca (Alexander G. M. Smith)
- Subject: Re: DSS-8 by GVP -- Questions
- Message-ID: <1992Aug12.221559.21089@cunews.carleton.ca>
- Sender: news@cunews.carleton.ca (News Administrator)
- Organization: School of Computer Science, Carleton University, Ottawa, Canada
- References: <1992Aug9.022054.27571@uwm.edu> <doug.03r6@dsij.uucp> <1992Aug10.224900.27564@midway.uchicago.edu>
- Date: Wed, 12 Aug 1992 22:15:59 GMT
- Lines: 21
-
- In article <1992Aug10.224900.27564@midway.uchicago.edu> dgc3@midway.uchicago.edu writes:
- >In article <doug.03r6@dsij.uucp> doug@dsij.uucp (Doug Johnson) writes:
- >>> 3) How many seconds of audio can be digitized at once?
- >> Depends on the amount of ram in your computer, the sampling rate, and
- >>whether the software limits samples to chip ram or not. Just divide the
- >>total amount of usable ram by the sampling rate.
- >> E.g.
- >> (1 000 000 bytes) / (10 000 samp/sec) = (100 secs.)
- >
- >Not always. Generally,
- >
- >(time sec) = (avail_mem bytes) / (rate samp/sec)
-
- Since there are all these questions about digitizing, and nobody else
- mentioned it :-), it's time for a plug: if you want to do really long
- samples (up to all the free space on your hard drive in size) and don't
- mind scratchy mono sound, you can use AGMSRecordSound to digitize sound
- samples to a file rather than to memory. Scratchiness is reduced if you
- have a faster processor. Available at better FTP sites :-).
-
- - Alex
-