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- Path: sparky!uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v14i034: umoria4 - single player dungeon simulation (ver. 5.5), Part02/39
- Message-ID: <3392@master.CNA.TEK.COM>
- Date: 20 Aug 92 18:01:11 GMT
- Sender: news@master.CNA.TEK.COM
- Lines: 1039
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: grabiner@math.harvard.edu (David Grabiner)
- Posting-number: Volume 14, Issue 34
- Archive-name: umoria4/Part02
- Supersedes: umoria3: Volume 9, Issue 55-97, Volume 10, Issue 15-17
- Environment: Curses, Unix, Mac, MS-DOS, Atari-ST, Amiga, VMS
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 2 (of 39)."
- # Contents: files/scores source/treasure.c
- # Wrapped by billr@saab on Thu Aug 20 09:11:26 1992
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'files/scores' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'files/scores'\"
- else
- echo shar: Extracting \"'files/scores'\" \(0 characters\)
- sed "s/^X//" >'files/scores' <<'END_OF_FILE'
- END_OF_FILE
- if test 0 -ne `wc -c <'files/scores'`; then
- echo shar: \"'files/scores'\" unpacked with wrong size!
- fi
- # end of 'files/scores'
- fi
- if test -f 'source/treasure.c' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'source/treasure.c'\"
- else
- echo shar: Extracting \"'source/treasure.c'\" \(52575 characters\)
- sed "s/^X//" >'source/treasure.c' <<'END_OF_FILE'
- X/* source/treasure.c: dungeon object definitions
- X
- X Copyright (c) 1989-92 James E. Wilson, Robert A. Koeneke
- X
- X This software may be copied and distributed for educational, research, and
- X not for profit purposes provided that this copyright and statement are
- X included in all such copies. */
- X
- X#include "config.h"
- X#include "constant.h"
- X#include "types.h"
- X
- X/* Following are treasure arrays and variables */
- X
- X/* Object description: Objects are defined here. Each object has
- X the following attributes:
- X Descriptor : Name of item and formats.
- X & is replaced with 'a', 'an', or a number.
- X ~ is replaced with null or 's'.
- X Character : Character that represents the item.
- X Type value : Value representing the type of object.
- X Sub value : separate value for each item of a type.
- X 0 - 63: object can not stack
- X 64 - 127: dungeon object, can stack with other D object
- X 128 - 191: unused, previously for store items
- X 192: stack with other iff have same p1 value, always
- X treated as individual objects
- X 193 - 255: object can stack with others iff they have
- X the same p1 value, usually considered one group
- X Objects which have two type values, e.g. potions and
- X scrolls, need to have distinct subvals for
- X each item regardless of its tval
- X Damage : amount of damage item can cause.
- X Weight : relative weight of an item.
- X Number : number of items appearing in group.
- X To hit : magical plusses to hit.
- X To damage : magical plusses to damage.
- X AC : objects relative armor class.
- X 1 is worse than 5 is worse than 10 etc.
- X To AC : Magical bonuses to AC.
- X P1 : Catch all for magical abilities such as
- X plusses to strength, minuses to searching.
- X Flags : Abilities of object. Each ability is a
- X bit. Bits 1-31 are used. (Signed integer)
- X Level : Minimum level on which item can be found.
- X Cost : Relative cost of item.
- X
- X Special Abilities can be added to item by magic_init(),
- X found in misc.c.
- X
- X Scrolls, Potions, and Food:
- X Flags is used to define a function which reading/quaffing
- X will cause. Most scrolls and potions have only one bit
- X set. Potions will generally have some food value, found
- X in p1.
- X
- X Wands and Staffs:
- X Flags defines a function, p1 contains number of charges
- X for item. p1 is set in magic_init() in misc.c.
- X
- X Chests:
- X Traps are added randomly by magic_init() in misc.c. */
- X
- X/* Object list (All objects must be defined here) */
- X
- X#if defined(MACGAME) || defined(RSRC_PART2)
- Xtreasure_type *object_list;
- X#else
- Xtreasure_type object_list[MAX_OBJECTS] = {
- X/* Dungeon items from 0 to MAX_DUNGEON_OBJ */
- X{"Poison" ,0x00000001L, TV_FOOD, ',', /* 0*/
- X 500, 0, 64, 1, 1, 0, 0, 0, 0, {0,0} , 7},
- X{"Blindness" ,0x00000002L, TV_FOOD, ',', /* 1*/
- X 500, 0, 65, 1, 1, 0, 0, 0, 0, {0,0} , 9},
- X{"Paranoia" ,0x00000004L, TV_FOOD, ',', /* 2*/
- X 500, 0, 66, 1, 1, 0, 0, 0, 0, {0,0} , 9},
- X{"Confusion" ,0x00000008L, TV_FOOD, ',', /* 3*/
- X 500, 0, 67, 1, 1, 0, 0, 0, 0, {0,0} , 7},
- X{"Hallucination" ,0x00000010L, TV_FOOD, ',', /* 4*/
- X 500, 0, 68, 1, 1, 0, 0, 0, 0, {0,0} , 13},
- X{"Cure Poison" ,0x00000020L, TV_FOOD, ',', /* 5*/
- X 500, 60, 69, 1, 1, 0, 0, 0, 0, {0,0} , 8},
- X{"Cure Blindness" ,0x00000040L, TV_FOOD, ',', /* 6*/
- X 500, 50, 70, 1, 1, 0, 0, 0, 0, {0,0} , 10},
- X{"Cure Paranoia" ,0x00000080L, TV_FOOD, ',', /* 7*/
- X 500, 25, 71, 1, 1, 0, 0, 0, 0, {0,0} , 12},
- X{"Cure Confusion" ,0x00000100L, TV_FOOD, ',', /* 8*/
- X 500, 50, 72, 1, 1, 0, 0, 0, 0, {0,0} , 6},
- X{"Weakness" ,0x04000200L, TV_FOOD, ',', /* 9*/
- X 500, 0, 73, 1, 1, 0, 0, 0, 0, {0,0} , 7},
- X{"Unhealth" ,0x04000400L, TV_FOOD, ',', /* 10*/
- X 500, 50, 74, 1, 1, 0, 0, 0, 0, {10,10}, 15},
- X{"Restore Constitution" ,0x00010000L, TV_FOOD, ',', /* 11*/
- X 500, 350, 75, 1, 1, 0, 0, 0, 0, {0,0} , 20},
- X{"First-Aid" ,0x00200000L, TV_FOOD, ',', /* 12*/
- X 500, 5, 76, 1, 1, 0, 0, 0, 0, {0,0} , 6},
- X{"Minor Cures" ,0x00400000L, TV_FOOD, ',', /* 13*/
- X 500, 20, 77, 1, 1, 0, 0, 0, 0, {0,0} , 7},
- X{"Light Cures" ,0x00800000L, TV_FOOD, ',', /* 14*/
- X 500, 30, 78, 1, 1, 0, 0, 0, 0, {0,0} , 10},
- X{"Restoring" ,0x001F8040L, TV_FOOD, ',', /* 15*/
- X 500, 1000, 79, 1, 1, 0, 0, 0, 0, {0,0} , 30},
- X{"Poison" ,0x00000001L, TV_FOOD, ',', /* 16*/
- X 1200, 0, 80, 1, 1, 0, 0, 0, 0, {0,0} , 15},
- X{"Hallucinations" ,0x00000010L, TV_FOOD, ',', /* 17*/
- X 1200, 0, 81, 1, 1, 0, 0, 0, 0, {0,0} , 18},
- X{"Cure Poison" ,0x00000020L, TV_FOOD, ',', /* 18*/
- X 1200, 75, 82, 1, 1, 0, 0, 0, 0, {0,0} , 19},
- X{"Unhealth" ,0x00000400L, TV_FOOD, ',', /* 19*/
- X 1200, 25, 83, 1, 1, 0, 0, 0, 0, {6,8} , 28},
- X{"Cure Serious Wounds" ,0x02000000L, TV_FOOD, ',', /* 20*/
- X 1200, 75, 84, 1, 2, 0, 0, 0, 0, {0,0} , 16},
- X{"& Ration~ of Food" ,0x00000000L, TV_FOOD, ',', /* 21*/
- X 5000, 3, 90, 1, 10, 0, 0, 0, 0, {0,0} , 0},
- X{"& Ration~ of Food" ,0x00000000L, TV_FOOD, ',', /* 22*/
- X 5000, 3, 90, 1, 10, 0, 0, 0, 0, {0,0} , 5},
- X{"& Ration~ of Food" ,0x00000000L, TV_FOOD, ',', /* 23*/
- X 5000, 3, 90, 1, 10, 0, 0, 0, 0, {0,0} , 10},
- X{"& Slime Mold~" ,0x00000000L, TV_FOOD, ',', /* 24*/
- X 3000, 2, 91, 1, 5, 0, 0, 0, 0, {0,0} , 1},
- X{"& Piece~ of Elvish Waybread" ,0x02000020L, TV_FOOD, ',', /* 25*/
- X 7500, 10, 92, 1, 3, 0, 0, 0, 0, {0,0} , 6},
- X{"& Piece~ of Elvish Waybread" ,0x02000020L, TV_FOOD, ',', /* 26*/
- X 7500, 10, 92, 1, 3, 0, 0, 0, 0, {0,0} , 12},
- X{"& Piece~ of Elvish Waybread" ,0x02000020L, TV_FOOD, ',', /* 27*/
- X 7500, 10, 92, 1, 3, 0, 0, 0, 0, {0,0} , 20},
- X{"& Dagger (Main Gauche)" ,0x00000000L, TV_SWORD, '|', /* 28*/
- X 0, 25, 1, 1, 30, 0, 0, 0, 0, {1,5} , 2},
- X{"& Dagger (Misericorde)" ,0x00000000L, TV_SWORD, '|', /* 29*/
- X 0, 10, 2, 1, 15, 0, 0, 0, 0, {1,4} , 0},
- X{"& Dagger (Stiletto)" ,0x00000000L, TV_SWORD, '|', /* 30*/
- X 0, 10, 3, 1, 12, 0, 0, 0, 0, {1,4} , 0},
- X{"& Dagger (Bodkin)" ,0x00000000L, TV_SWORD, '|', /* 31*/
- X 0, 10, 4, 1, 20, 0, 0, 0, 0, {1,4} , 1},
- X{"& Broken dagger" ,0x00000000L, TV_SWORD, '|', /* 32*/
- X 0, 0, 5, 1, 15, -2, -2, 0, 0, {1,1} , 0},
- X{"& Backsword" ,0x00000000L, TV_SWORD, '|', /* 33*/
- X 0, 60, 6, 1, 95, 0, 0, 0, 0, {1,9} , 7},
- X{"& Bastard Sword" ,0x00000000L, TV_SWORD, '|', /* 34*/
- X 0, 350, 7, 1, 140, 0, 0, 0, 0, {3,4} , 14},
- X{"& Thrusting Sword (Bilbo)" ,0x00000000L, TV_SWORD, '|', /* 35*/
- X 0, 60, 8, 1, 80, 0, 0, 0, 0, {1,6} , 4},
- X{"& Thrusting Sword (Baselard)" ,0x00000000L, TV_SWORD, '|', /* 36*/
- X 0, 80, 9, 1, 100, 0, 0, 0, 0, {1,7} , 5},
- X{"& Broadsword" ,0x00000000L, TV_SWORD, '|', /* 37*/
- X 0, 255, 10, 1, 150, 0, 0, 0, 0, {2,5} , 9},
- X{"& Two-Handed Sword (Claymore)",0x00000000L, TV_SWORD, '|', /* 38*/
- X 0, 775, 11, 1, 200, 0, 0, 0, 0, {3,6} , 30},
- X{"& Cutlass" ,0x00000000L, TV_SWORD, '|', /* 39*/
- X 0, 85, 12, 1, 110, 0, 0, 0, 0, {1,7} , 7},
- X{"& Two-Handed Sword (Espadon)" ,0x00000000L, TV_SWORD, '|', /* 40*/
- X 0, 655, 13, 1, 180, 0, 0, 0, 0, {3,6} , 35},
- X{"& Executioner's Sword" ,0x00000000L, TV_SWORD, '|', /* 41*/
- X 0, 850, 14, 1, 260, 0, 0, 0, 0, {4,5} , 40},
- X{"& Two-Handed Sword (Flamberge)",0x00000000L, TV_SWORD, '|', /* 42*/
- X 0, 1000, 15, 1, 240, 0, 0, 0, 0, {4,5} , 45},
- X{"& Foil" ,0x00000000L, TV_SWORD, '|', /* 43*/
- X 0, 35, 16, 1, 30, 0, 0, 0, 0, {1,5} , 2},
- X{"& Katana" ,0x00000000L, TV_SWORD, '|', /* 44*/
- X 0, 400, 17, 1, 120, 0, 0, 0, 0, {3,4} , 18},
- X{"& Longsword" ,0x00000000L, TV_SWORD, '|', /* 45*/
- X 0, 300, 18, 1, 130, 0, 0, 0, 0, {1,10} , 12},
- X{"& Two-Handed Sword (No-Dachi)",0x00000000L, TV_SWORD, '|', /* 46*/
- X 0, 675, 19, 1, 200, 0, 0, 0, 0, {4,4} , 45},
- X{"& Rapier" ,0x00000000L, TV_SWORD, '|', /* 47*/
- X 0, 42, 20, 1, 40, 0, 0, 0, 0, {1,6} , 4},
- X{"& Sabre" ,0x00000000L, TV_SWORD, '|', /* 48*/
- X 0, 50, 21, 1, 50, 0, 0, 0, 0, {1,7} , 5},
- X{"& Small Sword" ,0x00000000L, TV_SWORD, '|', /* 49*/
- X 0, 48, 22, 1, 75, 0, 0, 0, 0, {1,6} , 5},
- X{"& Two-Handed Sword (Zweihander)",0x00000000L, TV_SWORD, '|', /* 50*/
- X 0, 1500, 23, 1, 280, 0, 0, 0, 0, {4,6} , 50},
- X{"& Broken sword" ,0x00000000L, TV_SWORD, '|', /* 51*/
- X 0, 0, 24, 1, 75, -2, -2, 0, 0, {1,1} , 0},
- X{"& Ball and Chain" ,0x00000000L, TV_HAFTED, '\\',/* 52*/
- X 0, 200, 1, 1, 150, 0, 0, 0, 0, {2,4} , 20},
- X{"& Cat-O-Nine Tails" ,0x00000000L, TV_HAFTED, '\\',/* 53*/
- X 0, 14, 2, 1, 40, 0, 0, 0, 0, {1,4} , 3},
- X{"& Wooden Club" ,0x00000000L, TV_HAFTED, '\\',/* 54*/
- X 0, 10, 3, 1, 100, 0, 0, 0, 0, {1,3} , 0},
- X{"& Flail" ,0x00000000L, TV_HAFTED, '\\',/* 55*/
- X 0, 353, 4, 1, 150, 0, 0, 0, 0, {2,6} , 12},
- X{"& Two-Handed Great Flail" ,0x00000000L, TV_HAFTED, '\\',/* 56*/
- X 0, 590, 5, 1, 280, 0, 0, 0, 0, {3,6} , 45},
- X{"& Morningstar" ,0x00000000L, TV_HAFTED, '\\',/* 57*/
- X 0, 396, 6, 1, 150, 0, 0, 0, 0, {2,6} , 10},
- X{"& Mace" ,0x00000000L, TV_HAFTED, '\\',/* 58*/
- X 0, 130, 7, 1, 120, 0, 0, 0, 0, {2,4} , 6},
- X{"& War Hammer" ,0x00000000L, TV_HAFTED, '\\',/* 59*/
- X 0, 225, 8, 1, 120, 0, 0, 0, 0, {3,3} , 5},
- X{"& Mace (Lead-filled)" ,0x00000000L, TV_HAFTED, '\\',/* 60*/
- X 0, 502, 9, 1, 180, 0, 0, 0, 0, {3,4} , 15},
- X{"& Awl-Pike" ,0x00000000L, TV_POLEARM, '/',/* 61*/
- X 0, 340, 1, 1, 160, 0, 0, 0, 0, {1,8} , 8},
- X{"& Beaked Axe" ,0x00000000L, TV_POLEARM, '/',/* 62*/
- X 0, 408, 2, 1, 180, 0, 0, 0, 0, {2,6} , 15},
- X{"& Fauchard" ,0x00000000L, TV_POLEARM, '/',/* 63*/
- X 0, 376, 3, 1, 170, 0, 0, 0, 0, {1,10} , 17},
- X{"& Glaive" ,0x00000000L, TV_POLEARM, '/',/* 64*/
- X 0, 363, 4, 1, 190, 0, 0, 0, 0, {2,6} , 20},
- X{"& Halberd" ,0x00000000L, TV_POLEARM, '/',/* 65*/
- X 0, 430, 5, 1, 190, 0, 0, 0, 0, {3,4} , 22},
- X{"& Lucerne Hammer" ,0x00000000L, TV_POLEARM, '/',/* 66*/
- X 0, 376, 6, 1, 120, 0, 0, 0, 0, {2,5} , 11},
- X{"& Pike" ,0x00000000L, TV_POLEARM, '/',/* 67*/
- X 0, 358, 7, 1, 160, 0, 0, 0, 0, {2,5} , 15},
- X{"& Spear" ,0x00000000L, TV_POLEARM, '/',/* 68*/
- X 0, 36, 8, 1, 50, 0, 0, 0, 0, {1,6} , 5},
- X{"& Lance" ,0x00000000L, TV_POLEARM, '/',/* 69*/
- X 0, 230, 9, 1, 300, 0, 0, 0, 0, {2,8} , 10},
- X{"& Javelin" ,0x00000000L, TV_POLEARM, '/',/* 70*/
- X 0, 18, 10, 1, 30, 0, 0, 0, 0, {1,4} , 4},
- X{"& Battle Axe (Balestarius)" ,0x00000000L, TV_POLEARM, '/',/* 71*/
- X 0, 500, 11, 1, 180, 0, 0, 0, 0, {2,8} , 30},
- X{"& Battle Axe (European)" ,0x00000000L, TV_POLEARM, '/',/* 72*/
- X 0, 334, 12, 1, 170, 0, 0, 0, 0, {3,4} , 13},
- X{"& Broad Axe" ,0x00000000L, TV_POLEARM, '/',/* 73*/
- X 0, 304, 13, 1, 160, 0, 0, 0, 0, {2,6} , 17},
- X{"& Short Bow" ,0x00000000L, TV_BOW, '}', /* 74*/
- X 2, 50, 1, 1, 30, 0, 0, 0, 0, {0,0} , 3},
- X{"& Long Bow" ,0x00000000L, TV_BOW, '}', /* 75*/
- X 3, 120, 2, 1, 40, 0, 0, 0, 0, {0,0} , 10},
- X{"& Composite Bow" ,0x00000000L, TV_BOW, '}', /* 76*/
- X 4, 240, 3, 1, 40, 0, 0, 0, 0, {0,0} , 40},
- X{"& Light Crossbow" ,0x00000000L, TV_BOW, '}', /* 77*/
- X 5, 140, 10, 1, 110, 0, 0, 0, 0, {0,0} , 15},
- X{"& Heavy Crossbow" ,0x00000000L, TV_BOW, '}', /* 78*/
- X 6, 300, 11, 1, 200, 0, 0, 0, 0, {1,1} , 30},
- X{"& Sling" ,0x00000000L, TV_BOW, '}', /* 79*/
- X 1, 5, 20, 1, 5, 0, 0, 0, 0, {0,0} , 1},
- X{"& Arrow~" ,0x00000000L, TV_ARROW, '{', /* 80*/
- X 0, 1, 193, 1, 2, 0, 0, 0, 0, {1,4} , 2},
- X{"& Bolt~" ,0x00000000L, TV_BOLT, '{', /* 81*/
- X 0, 2, 193, 1, 3, 0, 0, 0, 0, {1,5} , 2},
- X{"& Rounded Pebble~" ,0x00000000L, TV_SLING_AMMO, '{',/* 82*/
- X 0, 1, 193, 1, 4, 0, 0, 0, 0, {1,2} , 0},
- X{"& Iron Shot~" ,0x00000000L, TV_SLING_AMMO, '{',/* 83*/
- X 0, 2, 194, 1, 5, 0, 0, 0, 0, {1,3} , 3},
- X{"& Iron Spike~" ,0x00000000L, TV_SPIKE, '~', /* 84*/
- X 0, 1, 193, 1, 10, 0, 0, 0, 0, {1,1} , 1},
- X{"& Brass Lantern~" ,0x00000000L, TV_LIGHT, '~', /* 85*/
- X 7500, 35, 1, 1, 50, 0, 0, 0, 0, {1,1} , 1},
- X{"& Wooden Torch~" ,0x00000000L, TV_LIGHT, '~', /* 86*/
- X 4000, 2, 193, 1, 30, 0, 0, 0, 0, {1,1} , 1},
- X{"& Orcish Pick" ,0x20000000L, TV_DIGGING, '\\',/* 87*/
- X 2, 500, 2, 1, 180, 0, 0, 0, 0, {1,3} , 20},
- X{"& Dwarven Pick" ,0x20000000L, TV_DIGGING, '\\',/* 88*/
- X 3, 1200, 3, 1, 200, 0, 0, 0, 0, {1,4} , 50},
- X{"& Gnomish Shovel" ,0x20000000L, TV_DIGGING, '\\',/* 89*/
- X 1, 100, 5, 1, 50, 0, 0, 0, 0, {1,2} , 20},
- X{"& Dwarven Shovel" ,0x20000000L, TV_DIGGING, '\\',/* 90*/
- X 2, 250, 6, 1, 120, 0, 0, 0, 0, {1,3} , 40},
- X{"& Pair of Soft Leather Shoes" ,0x00000000L, TV_BOOTS, ']', /* 91*/
- X 0, 4, 1, 1, 5, 0, 0, 1, 0, {0,0} , 1},
- X{"& Pair of Soft Leather Boots" ,0x00000000L, TV_BOOTS, ']', /* 92*/
- X 0, 7, 2, 1, 20, 0, 0, 2, 0, {1,1} , 4},
- X{"& Pair of Hard Leather Boots" ,0x00000000L, TV_BOOTS, ']', /* 93*/
- X 0, 12, 3, 1, 40, 0, 0, 3, 0, {1,1} , 6},
- X{"& Soft Leather Cap" ,0x00000000L, TV_HELM, ']', /* 94*/
- X 0, 4, 1, 1, 10, 0, 0, 1, 0, {0,0} , 2},
- X{"& Hard Leather Cap" ,0x00000000L, TV_HELM, ']', /* 95*/
- X 0, 12, 2, 1, 15, 0, 0, 2, 0, {0,0} , 4},
- X{"& Metal Cap" ,0x00000000L, TV_HELM, ']', /* 96*/
- X 0, 30, 3, 1, 20, 0, 0, 3, 0, {1,1} , 7},
- X{"& Iron Helm" ,0x00000000L, TV_HELM, ']', /* 97*/
- X 0, 75, 4, 1, 75, 0, 0, 5, 0, {1,3} , 20},
- X{"& Steel Helm" ,0x00000000L, TV_HELM, ']', /* 98*/
- X 0, 200, 5, 1, 60, 0, 0, 6, 0, {1,3} , 40},
- X{"& Silver Crown" ,0x00000000L, TV_HELM, ']', /* 99*/
- X 0, 500, 6, 1, 20, 0, 0, 0, 0, {1,1} , 44},
- X{"& Golden Crown" ,0x00000000L, TV_HELM, ']', /*100*/
- X 0, 1000, 7, 1, 30, 0, 0, 0, 0, {1,1} , 47},
- X{"& Jewel-Encrusted Crown" ,0x00000000L, TV_HELM, ']', /*101*/
- X 0, 2000, 8, 1, 40, 0, 0, 0, 0, {1,1} , 50},
- X{"& Robe" ,0x00000000L, TV_SOFT_ARMOR, '(',/*102*/
- X 0, 4, 1, 1, 20, 0, 0, 2, 0, {0,0} , 1},
- X{"Soft Leather Armor" ,0x00000000L, TV_SOFT_ARMOR, '(',/*103*/
- X 0, 18, 2, 1, 80, 0, 0, 4, 0, {0,0} , 2},
- X{"Soft Studded Leather" ,0x00000000L, TV_SOFT_ARMOR, '(',/*104*/
- X 0, 35, 3, 1, 90, 0, 0, 5, 0, {1,1} , 3},
- X{"Hard Leather Armor" ,0x00000000L, TV_SOFT_ARMOR, '(',/*105*/
- X 0, 55, 4, 1, 100, -1, 0, 6, 0, {1,1} , 5},
- X{"Hard Studded Leather" ,0x00000000L, TV_SOFT_ARMOR, '(',/*106*/
- X 0, 100, 5, 1, 110, -1, 0, 7, 0, {1,2} , 7},
- X{"Woven Cord Armor" ,0x00000000L, TV_SOFT_ARMOR, '(',/*107*/
- X 0, 45, 6, 1, 150, -1, 0, 6, 0, {0,0} , 7},
- X{"Soft Leather Ring Mail" ,0x00000000L, TV_SOFT_ARMOR, '(',/*108*/
- X 0, 160, 7, 1, 130, -1, 0, 6, 0, {1,2} , 10},
- X{"Hard Leather Ring Mail" ,0x00000000L, TV_SOFT_ARMOR, '(',/*109*/
- X 0, 230, 8, 1, 150, -2, 0, 8, 0, {1,3} , 12},
- X{"Leather Scale Mail" ,0x00000000L, TV_SOFT_ARMOR, '(',/*110*/
- X 0, 330, 9, 1, 140, -1, 0, 11, 0, {1,1} , 14},
- X{"Metal Scale Mail" ,0x00000000L, TV_HARD_ARMOR, '[',/*111*/
- X 0, 430, 1, 1, 250, -2, 0, 13, 0, {1,4} , 24},
- X{"Chain Mail" ,0x00000000L, TV_HARD_ARMOR, '[',/*112*/
- X 0, 530, 2, 1, 220, -2, 0, 14, 0, {1,4} , 26},
- X{"Rusty Chain Mail" ,0x00000000L, TV_HARD_ARMOR, '[',/*113*/
- X 0, 0, 3, 1, 200, -5, 0, 14, -8, {1,4} , 26},
- X{"Double Chain Mail" ,0x00000000L, TV_HARD_ARMOR, '[',/*114*/
- X 0, 630, 4, 1, 260, -2, 0, 15, 0, {1,4} , 28},
- X{"Augmented Chain Mail" ,0x00000000L, TV_HARD_ARMOR, '[',/*115*/
- X 0, 675, 5, 1, 270, -2, 0, 16, 0, {1,4} , 30},
- X{"Bar Chain Mail" ,0x00000000L, TV_HARD_ARMOR, '[',/*116*/
- X 0, 720, 6, 1, 280, -2, 0, 18, 0, {1,4} , 34},
- X{"Metal Brigandine Armor" ,0x00000000L, TV_HARD_ARMOR, '[',/*117*/
- X 0, 775, 7, 1, 290, -3, 0, 19, 0, {1,4} , 36},
- X{"Laminated Armor" ,0x00000000L, TV_HARD_ARMOR, '[',/*118*/
- X 0, 825, 8, 1, 300, -3, 0, 20, 0, {1,4} , 38},
- X{"Partial Plate Armor" ,0x00000000L, TV_HARD_ARMOR, '[',/*119*/
- X 0, 900, 9, 1, 260, -3, 0, 22, 0, {1,6} , 42},
- X{"Metal Lamellar Armor" ,0x00000000L, TV_HARD_ARMOR, '[',/*120*/
- X 0, 950, 10, 1, 340, -3, 0, 23, 0, {1,6} , 44},
- X{"Full Plate Armor" ,0x00000000L, TV_HARD_ARMOR, '[',/*121*/
- X 0, 1050, 11, 1, 380, -3, 0, 25, 0, {2,4} , 48},
- X{"Ribbed Plate Armor" ,0x00000000L, TV_HARD_ARMOR, '[',/*122*/
- X 0, 1200, 12, 1, 380, -3, 0, 28, 0, {2,4} , 50},
- X{"& Cloak" ,0x00000000L, TV_CLOAK, '(', /*123*/
- X 0, 3, 1, 1, 10, 0, 0, 1, 0, {0,0} , 1},
- X{"& Set of Leather Gloves" ,0x00000000L, TV_GLOVES, ']', /*124*/
- X 0, 3, 1, 1, 5, 0, 0, 1, 0, {0,0} , 1},
- X{"& Set of Gauntlets" ,0x00000000L, TV_GLOVES, ']', /*125*/
- X 0, 35, 2, 1, 25, 0, 0, 2, 0, {1,1} , 12},
- X{"& Small Leather Shield" ,0x00000000L, TV_SHIELD, ')', /*126*/
- X 0, 30, 1, 1, 50, 0, 0, 2, 0, {1,1} , 3},
- X{"& Medium Leather Shield" ,0x00000000L, TV_SHIELD, ')', /*127*/
- X 0, 60, 2, 1, 75, 0, 0, 3, 0, {1,2} , 8},
- X{"& Large Leather Shield" ,0x00000000L, TV_SHIELD, ')', /*128*/
- X 0, 120, 3, 1, 100, 0, 0, 4, 0, {1,2} , 15},
- X{"& Small Metal Shield" ,0x00000000L, TV_SHIELD, ')', /*129*/
- X 0, 50, 4, 1, 65, 0, 0, 3, 0, {1,2} , 10},
- X{"& Medium Metal Shield" ,0x00000000L, TV_SHIELD, ')', /*130*/
- X 0, 125, 5, 1, 90, 0, 0, 4, 0, {1,3} , 20},
- X{"& Large Metal Shield" ,0x00000000L, TV_SHIELD, ')', /*131*/
- X 0, 200, 6, 1, 120, 0, 0, 5, 0, {1,3} , 30},
- X{"Gain Strength" ,0x00000001L, TV_RING, '=', /*132*/
- X 0, 400, 0, 1, 2, 0, 0, 0, 0, {0,0} , 30},
- X{"Gain Dexterity" ,0x00000008L, TV_RING, '=', /*133*/
- X 0, 400, 1, 1, 2, 0, 0, 0, 0, {0,0} , 30},
- X{"Gain Constitution" ,0x00000010L, TV_RING, '=', /*134*/
- X 0, 400, 2, 1, 2, 0, 0, 0, 0, {0,0} , 30},
- X{"Gain Intelligence" ,0x00000002L, TV_RING, '=', /*135*/
- X 0, 350, 3, 1, 2, 0, 0, 0, 0, {0,0} , 30},
- X{"Speed" ,0x00001000L, TV_RING, '=', /*136*/
- X 0, 3000, 4, 1, 2, 0, 0, 0, 0, {0,0} , 50},
- X{"Searching" ,0x00000040L, TV_RING, '=', /*137*/
- X 0, 250, 5, 1, 2, 0, 0, 0, 0, {0,0} , 7},
- X{"Teleportation" ,0x80000400L, TV_RING, '=', /*138*/
- X 0, 0, 6, 1, 2, 0, 0, 0, 0, {0,0} , 7},
- X{"Slow Digestion" ,0x00000080L, TV_RING, '=', /*139*/
- X 0, 250, 7, 1, 2, 0, 0, 0, 0, {0,0} , 7},
- X{"Resist Fire" ,0x00080000L, TV_RING, '=', /*140*/
- X 0, 250, 8, 1, 2, 0, 0, 0, 0, {0,0} , 14},
- X{"Resist Cold" ,0x00200000L, TV_RING, '=', /*141*/
- X 0, 250, 9, 1, 2, 0, 0, 0, 0, {0,0} , 14},
- X{"Feather Falling" ,0x04000000L, TV_RING, '=', /*142*/
- X 0, 200, 10, 1, 2, 0, 0, 0, 0, {0,0} , 7},
- X{"Adornment" ,0x00000000L, TV_RING, '=', /*143*/
- X 0, 20, 11, 1, 2, 0, 0, 0, 0, {0,0} , 7},
- X/* was a ring of adornment, subval = 12 here */
- X{"& Arrow~" ,0x00000000L, TV_ARROW, '{', /*144*/
- X 0, 1, 193, 1, 2, 0, 0, 0, 0, {1,4} , 15},
- X{"Weakness" ,0x80000001L, TV_RING, '=', /*145*/
- X -5, 0, 13, 1, 2, 0, 0, 0, 0, {0,0} , 7},
- X{"Lordly Protection (FIRE)" ,0x00080000L, TV_RING, '=', /*146*/
- X 0, 1200, 14, 1, 2, 0, 0, 0, 5, {0,0} , 50},
- X{"Lordly Protection (ACID)" ,0x00100000L, TV_RING, '=', /*147*/
- X 0, 1200, 15, 1, 2, 0, 0, 0, 5, {0,0} , 50},
- X{"Lordly Protection (COLD)" ,0x00200000L, TV_RING, '=', /*148*/
- X 0, 1200, 16, 1, 2, 0, 0, 0, 5, {0,0} , 50},
- X{"WOE" ,0x80000644L, TV_RING, '=', /*149*/
- X -5, 0, 17, 1, 2, 0, 0, 0, -3, {0,0} , 50},
- X{"Stupidity" ,0x80000002L, TV_RING, '=', /*150*/
- X -5, 0, 18, 1, 2, 0, 0, 0, 0, {0,0} , 7},
- X{"Increase Damage" ,0x00000000L, TV_RING, '=', /*151*/
- X 0, 100, 19, 1, 2, 0, 0, 0, 0, {0,0} , 20},
- X{"Increase To-Hit" ,0x00000000L, TV_RING, '=', /*152*/
- X 0, 100, 20, 1, 2, 0, 0, 0, 0, {0,0} , 20},
- X{"Protection" ,0x00000000L, TV_RING, '=', /*153*/
- X 0, 100, 21, 1, 2, 0, 0, 0, 0, {0,0} , 7},
- X{"Aggravate Monster" ,0x80000200L, TV_RING, '=', /*154*/
- X 0, 0, 22, 1, 2, 0, 0, 0, 0, {0,0} , 7},
- X{"See Invisible" ,0x01000000L, TV_RING, '=', /*155*/
- X 0, 340, 23, 1, 2, 0, 0, 0, 0, {0,0} , 40},
- X{"Sustain Strength" ,0x00400000L, TV_RING, '=', /*156*/
- X 1, 750, 24, 1, 2, 0, 0, 0, 0, {0,0} , 44},
- X{"Sustain Intelligence" ,0x00400000L, TV_RING, '=', /*157*/
- X 2, 600, 25, 1, 2, 0, 0, 0, 0, {0,0} , 44},
- X{"Sustain Wisdom" ,0x00400000L, TV_RING, '=', /*158*/
- X 3, 600, 26, 1, 2, 0, 0, 0, 0, {0,0} , 44},
- X{"Sustain Constitution" ,0x00400000L, TV_RING, '=', /*159*/
- X 4, 750, 27, 1, 2, 0, 0, 0, 0, {0,0} , 44},
- X{"Sustain Dexterity" ,0x00400000L, TV_RING, '=', /*160*/
- X 5, 750, 28, 1, 2, 0, 0, 0, 0, {0,0} , 44},
- X{"Sustain Charisma" ,0x00400000L, TV_RING, '=', /*161*/
- X 6, 500, 29, 1, 2, 0, 0, 0, 0, {0,0} , 44},
- X{"Slaying" ,0x00000000L, TV_RING, '=', /*162*/
- X 0, 1000, 30, 1, 2, 0, 0, 0, 0, {0,0} , 50},
- X{"Wisdom" ,0x00000004L, TV_AMULET, '"', /*163*/
- X 0, 300, 0, 1, 3, 0, 0, 0, 0, {0,0} , 20},
- X{"Charisma" ,0x00000020L, TV_AMULET, '"', /*164*/
- X 0, 250, 1, 1, 3, 0, 0, 0, 0, {0,0} , 20},
- X{"Searching" ,0x00000040L, TV_AMULET, '"', /*165*/
- X 0, 250, 2, 1, 3, 0, 0, 0, 0, {0,0} , 14},
- X{"Teleportation" ,0x80000400L, TV_AMULET, '"', /*166*/
- X 0, 0, 3, 1, 3, 0, 0, 0, 0, {0,0} , 14},
- X{"Slow Digestion" ,0x00000080L, TV_AMULET, '"', /*167*/
- X 0, 200, 4, 1, 3, 0, 0, 0, 0, {0,0} , 14},
- X{"Resist Acid" ,0x00100000L, TV_AMULET, '"', /*168*/
- X 0, 300, 5, 1, 3, 0, 0, 0, 0, {0,0} , 24},
- X{"Adornment" ,0x00000000L, TV_AMULET, '"', /*169*/
- X 0, 20, 6, 1, 3, 0, 0, 0, 0, {0,0} , 16},
- X/* was an amulet of adornment here, subval = 7 */
- X{"& Bolt~" ,0x00000000L, TV_BOLT, '{', /*170*/
- X 0, 2, 193, 1, 3, 0, 0, 0, 0, {1,5} , 25},
- X{"the Magi" ,0x01800040L, TV_AMULET, '"', /*171*/
- X 0, 5000, 8, 1, 3, 0, 0, 0, 3, {0,0} , 50},
- X{"DOOM" ,0x8000007FL, TV_AMULET, '"', /*172*/
- X -5, 0, 9, 1, 3, 0, 0, 0, 0, {0,0} , 50},
- X{"Enchant Weapon To-Hit" ,0x00000001L, TV_SCROLL1, '?',/*173*/
- X 0, 125, 64, 1, 5, 0, 0, 0, 0, {0,0} , 12},
- X{"Enchant Weapon To-Dam" ,0x00000002L, TV_SCROLL1, '?',/*174*/
- X 0, 125, 65, 1, 5, 0, 0, 0, 0, {0,0} , 12},
- X{"Enchant Armor" ,0x00000004L, TV_SCROLL1, '?',/*175*/
- X 0, 125, 66, 1, 5, 0, 0, 0, 0, {0,0} , 12},
- X{"Identify" ,0x00000008L, TV_SCROLL1, '?',/*176*/
- X 0, 50, 67, 1, 5, 0, 0, 0, 0, {0,0} , 1},
- X{"Identify" ,0x00000008L, TV_SCROLL1, '?',/*177*/
- X 0, 50, 67, 1, 5, 0, 0, 0, 0, {0,0} , 5},
- X{"Identify" ,0x00000008L, TV_SCROLL1, '?',/*178*/
- X 0, 50, 67, 1, 5, 0, 0, 0, 0, {0,0} , 10},
- X{"Identify" ,0x00000008L, TV_SCROLL1, '?',/*179*/
- X 0, 50, 67, 1, 5, 0, 0, 0, 0, {0,0} , 30},
- X{"Remove Curse" ,0x00000010L, TV_SCROLL1, '?',/*180*/
- X 0, 100, 68, 1, 5, 0, 0, 0, 0, {0,0} , 7},
- X{"Light" ,0x00000020L, TV_SCROLL1, '?',/*181*/
- X 0, 15, 69, 1, 5, 0, 0, 0, 0, {0,0} , 0},
- X{"Light" ,0x00000020L, TV_SCROLL1, '?',/*182*/
- X 0, 15, 69, 1, 5, 0, 0, 0, 0, {0,0} , 3},
- X{"Light" ,0x00000020L, TV_SCROLL1, '?',/*183*/
- X 0, 15, 69, 1, 5, 0, 0, 0, 0, {0,0} , 7},
- X{"Summon Monster" ,0x00000040L, TV_SCROLL1, '?',/*184*/
- X 0, 0, 70, 1, 5, 0, 0, 0, 0, {0,0} , 1},
- X{"Phase Door" ,0x00000080L, TV_SCROLL1, '?',/*185*/
- X 0, 15, 71, 1, 5, 0, 0, 0, 0, {0,0} , 1},
- X{"Teleport" ,0x00000100L, TV_SCROLL1, '?',/*186*/
- X 0, 40, 72, 1, 5, 0, 0, 0, 0, {0,0} , 10},
- X{"Teleport Level" ,0x00000200L, TV_SCROLL1, '?',/*187*/
- X 0, 50, 73, 1, 5, 0, 0, 0, 0, {0,0} , 20},
- X{"Monster Confusion" ,0x00000400L, TV_SCROLL1, '?',/*188*/
- X 0, 30, 74, 1, 5, 0, 0, 0, 0, {0,0} , 5},
- X{"Magic Mapping" ,0x00000800L, TV_SCROLL1, '?',/*189*/
- X 0, 40, 75, 1, 5, 0, 0, 0, 0, {0,0} , 5},
- X{"Sleep Monster" ,0x00001000L, TV_SCROLL1, '?',/*190*/
- X 0, 35, 76, 1, 5, 0, 0, 0, 0, {0,0} , 5},
- X{"Rune of Protection" ,0x00002000L, TV_SCROLL1, '?',/*191*/
- X 0, 500, 77, 1, 5, 0, 0, 0, 0, {0,0} , 50},
- X{"Treasure Detection" ,0x00004000L, TV_SCROLL1, '?',/*192*/
- X 0, 15, 78, 1, 5, 0, 0, 0, 0, {0,0} , 0},
- X{"Object Detection" ,0x00008000L, TV_SCROLL1, '?',/*193*/
- X 0, 15, 79, 1, 5, 0, 0, 0, 0, {0,0} , 0},
- X{"Trap Detection" ,0x00010000L, TV_SCROLL1, '?',/*194*/
- X 0, 35, 80, 1, 5, 0, 0, 0, 0, {0,0} , 5},
- X{"Trap Detection" ,0x00010000L, TV_SCROLL1, '?',/*195*/
- X 0, 35, 80, 1, 5, 0, 0, 0, 0, {0,0} , 8},
- X{"Trap Detection" ,0x00010000L, TV_SCROLL1, '?',/*196*/
- X 0, 35, 80, 1, 5, 0, 0, 0, 0, {0,0} , 12},
- X{"Door/Stair Location" ,0x00020000L, TV_SCROLL1, '?',/*197*/
- X 0, 35, 81, 1, 5, 0, 0, 0, 0, {0,0} , 5},
- X{"Door/Stair Location" ,0x00020000L, TV_SCROLL1, '?',/*198*/
- X 0, 35, 81, 1, 5, 0, 0, 0, 0, {0,0} , 10},
- X{"Door/Stair Location" ,0x00020000L, TV_SCROLL1, '?',/*199*/
- X 0, 35, 81, 1, 5, 0, 0, 0, 0, {0,0} , 15},
- X{"Mass Genocide" ,0x00040000L, TV_SCROLL1, '?',/*200*/
- X 0, 1000, 82, 1, 5, 0, 0, 0, 0, {0,0} , 50},
- X{"Detect Invisible" ,0x00080000L, TV_SCROLL1, '?',/*201*/
- X 0, 15, 83, 1, 5, 0, 0, 0, 0, {0,0} , 1},
- X{"Aggravate Monster" ,0x00100000L, TV_SCROLL1, '?',/*202*/
- X 0, 0, 84, 1, 5, 0, 0, 0, 0, {0,0} , 5},
- X{"Trap Creation" ,0x00200000L, TV_SCROLL1, '?',/*203*/
- X 0, 0, 85, 1, 5, 0, 0, 0, 0, {0,0} , 12},
- X{"Trap/Door Destruction" ,0x00400000L, TV_SCROLL1, '?',/*204*/
- X 0, 50, 86, 1, 5, 0, 0, 0, 0, {0,0} , 12},
- X{"Door Creation" ,0x00800000L, TV_SCROLL1, '?',/*205*/
- X 0, 100, 87, 1, 5, 0, 0, 0, 0, {0,0} , 12},
- X{"Recharging" ,0x01000000L, TV_SCROLL1, '?',/*206*/
- X 0, 200, 88, 1, 5, 0, 0, 0, 0, {0,0} , 40},
- X{"Genocide" ,0x02000000L, TV_SCROLL1, '?',/*207*/
- X 0, 750, 89, 1, 5, 0, 0, 0, 0, {0,0} , 35},
- X{"Darkness" ,0x04000000L, TV_SCROLL1, '?',/*208*/
- X 0, 0, 90, 1, 5, 0, 0, 0, 0, {0,0} , 1},
- X{"Protection from Evil" ,0x08000000L, TV_SCROLL1, '?',/*209*/
- X 0, 50, 91, 1, 5, 0, 0, 0, 0, {0,0} , 30},
- X{"Create Food" ,0x10000000L, TV_SCROLL1, '?',/*210*/
- X 0, 10, 92, 1, 5, 0, 0, 0, 0, {0,0} , 5},
- X{"Dispel Undead" ,0x20000000L, TV_SCROLL1, '?',/*211*/
- X 0, 200, 93, 1, 5, 0, 0, 0, 0, {0,0} , 40},
- X{"*Enchant Weapon*" ,0x00000001L, TV_SCROLL2, '?',/*212*/
- X 0, 500, 94, 1, 5, 0, 0, 0, 0, {0,0} , 50},
- X{"Curse Weapon" ,0x00000002L, TV_SCROLL2, '?',/*213*/
- X 0, 0, 95, 1, 5, 0, 0, 0, 0, {0,0} , 50},
- X{"*Enchant Armor*" ,0x00000004L, TV_SCROLL2, '?',/*214*/
- X 0, 500, 96, 1, 5, 0, 0, 0, 0, {0,0} , 50},
- X{"Curse Armor" ,0x00000008L, TV_SCROLL2, '?',/*215*/
- X 0, 0, 97, 1, 5, 0, 0, 0, 0, {0,0} , 50},
- X{"Summon Undead" ,0x00000010L, TV_SCROLL2, '?',/*216*/
- X 0, 0, 98, 1, 5, 0, 0, 0, 0, {0,0} , 15},
- X{"Blessing" ,0x00000020L, TV_SCROLL2, '?',/*217*/
- X 0, 15, 99, 1, 5, 0, 0, 0, 0, {0,0} , 1},
- X{"Holy Chant" ,0x00000040L, TV_SCROLL2, '?',/*218*/
- X 0, 40, 100, 1, 5, 0, 0, 0, 0, {0,0} , 12},
- X{"Holy Prayer" ,0x00000080L, TV_SCROLL2, '?',/*219*/
- X 0, 80, 101, 1, 5, 0, 0, 0, 0, {0,0} , 24},
- X{"Word-of-Recall" ,0x00000100L, TV_SCROLL2, '?',/*220*/
- X 0, 150, 102, 1, 5, 0, 0, 0, 0, {0,0} , 5},
- X{"*Destruction*" ,0x00000200L, TV_SCROLL2, '?',/*221*/
- X 0, 250, 103, 1, 5, 0, 0, 0, 0, {0,0} , 40},
- X/* SMJ, AJ, Water must be subval 64-66 resp. for objdes to work */
- X{"Slime Mold Juice" ,0x30000000L, TV_POTION1, '!',/*222*/
- X 400, 2, 64, 1, 4, 0, 0, 0, 0, {1,1} , 0},
- X{"Apple Juice" ,0x00000000L, TV_POTION1, '!',/*223*/
- X 250, 1, 65, 1, 4, 0, 0, 0, 0, {1,1} , 0},
- X{"Water" ,0x00000000L, TV_POTION1, '!',/*224*/
- X 200, 0, 66, 1, 4, 0, 0, 0, 0, {1,1} , 0},
- X{"Gain Strength" ,0x00000001L, TV_POTION1, '!',/*225*/
- X 0, 300, 67, 1, 4, 0, 0, 0, 0, {1,1} , 25},
- X{"Weakness" ,0x00000002L, TV_POTION1, '!',/*226*/
- X 0, 0, 68, 1, 4, 0, 0, 0, 0, {1,1} , 3},
- X{"Restore Strength" ,0x00000004L, TV_POTION1, '!',/*227*/
- X 0, 300, 69, 1, 4, 0, 0, 0, 0, {1,1} , 40},
- X{"Gain Intelligence" ,0x00000008L, TV_POTION1, '!',/*228*/
- X 0, 300, 70, 1, 4, 0, 0, 0, 0, {1,1} , 25},
- X{"Lose Intelligence" ,0x00000010L, TV_POTION1, '!',/*229*/
- X 0, 0, 71, 1, 4, 0, 0, 0, 0, {1,1} , 25},
- X{"Restore Intelligence" ,0x00000020L, TV_POTION1, '!',/*230*/
- X 0, 300, 72, 1, 4, 0, 0, 0, 0, {1,1} , 40},
- X{"Gain Wisdom" ,0x00000040L, TV_POTION1, '!',/*231*/
- X 0, 300, 73, 1, 4, 0, 0, 0, 0, {1,1} , 25},
- X{"Lose Wisdom" ,0x00000080L, TV_POTION1, '!',/*232*/
- X 0, 0, 74, 1, 4, 0, 0, 0, 0, {1,1} , 25},
- X{"Restore Wisdom" ,0x00000100L, TV_POTION1, '!',/*233*/
- X 0, 300, 75, 1, 4, 0, 0, 0, 0, {1,1} , 40},
- X{"Charisma" ,0x00000200L, TV_POTION1, '!',/*234*/
- X 0, 300, 76, 1, 4, 0, 0, 0, 0, {1,1} , 25},
- X{"Ugliness" ,0x00000400L, TV_POTION1, '!',/*235*/
- X 0, 0, 77, 1, 4, 0, 0, 0, 0, {1,1} , 25},
- X{"Restore Charisma" ,0x00000800L, TV_POTION1, '!',/*236*/
- X 0, 300, 78, 1, 4, 0, 0, 0, 0, {1,1} , 40},
- X{"Cure Light Wounds" ,0x10001000L, TV_POTION1, '!',/*237*/
- X 50, 15, 79, 1, 4, 0, 0, 0, 0, {1,1} , 0},
- X{"Cure Light Wounds" ,0x10001000L, TV_POTION1, '!',/*238*/
- X 50, 15, 79, 1, 4, 0, 0, 0, 0, {1,1} , 1},
- X{"Cure Light Wounds" ,0x10001000L, TV_POTION1, '!',/*239*/
- X 50, 15, 79, 1, 4, 0, 0, 0, 0, {1,1} , 2},
- X{"Cure Serious Wounds" ,0x30002000L, TV_POTION1, '!',/*240*/
- X 100, 40, 80, 1, 4, 0, 0, 0, 0, {1,1} , 3},
- X{"Cure Critical Wounds" ,0x70004000L, TV_POTION1, '!',/*241*/
- X 100, 100, 81, 1, 4, 0, 0, 0, 0, {1,1} , 5},
- X{"Healing" ,0x70008000L, TV_POTION1, '!',/*242*/
- X 200, 200, 82, 1, 4, 0, 0, 0, 0, {1,1} , 12},
- X{"Gain Constitution" ,0x00010000L, TV_POTION1, '!',/*243*/
- X 0, 300, 83, 1, 4, 0, 0, 0, 0, {1,1} , 25},
- X{"Gain Experience" ,0x00020000L, TV_POTION1, '!',/*244*/
- X 0, 2500, 84, 1, 4, 0, 0, 0, 0, {1,1} , 50},
- X{"Sleep" ,0x00040000L, TV_POTION1, '!',/*245*/
- X 100, 0, 85, 1, 4, 0, 0, 0, 0, {1,1} , 0},
- X{"Blindness" ,0x00080000L, TV_POTION1, '!',/*246*/
- X 0, 0, 86, 1, 4, 0, 0, 0, 0, {1,1} , 0},
- X{"Confusion" ,0x00100000L, TV_POTION1, '!',/*247*/
- X 50, 0, 87, 1, 4, 0, 0, 0, 0, {1,1} , 0},
- X{"Poison" ,0x00200000L, TV_POTION1, '!',/*248*/
- X 0, 0, 88, 1, 4, 0, 0, 0, 0, {1,1} , 3},
- X{"Haste Self" ,0x00400000L, TV_POTION1, '!',/*249*/
- X 0, 75, 89, 1, 4, 0, 0, 0, 0, {1,1} , 1},
- X{"Slowness" ,0x00800000L, TV_POTION1, '!',/*250*/
- X 50, 0, 90, 1, 4, 0, 0, 0, 0, {1,1} , 1},
- X{"Gain Dexterity" ,0x02000000L, TV_POTION1, '!',/*251*/
- X 0, 300, 91, 1, 4, 0, 0, 0, 0, {1,1} , 25},
- X{"Restore Dexterity" ,0x04000000L, TV_POTION1, '!',/*252*/
- X 0, 300, 92, 1, 4, 0, 0, 0, 0, {1,1} , 40},
- X{"Restore Constitution" ,0x68000000L, TV_POTION1, '!',/*253*/
- X 0, 300, 93, 1, 4, 0, 0, 0, 0, {1,1} , 40},
- X{"Lose Experience" ,0x00000002L, TV_POTION2, '!',/*254*/
- X 0, 0, 95, 1, 4, 0, 0, 0, 0, {1,1} , 10},
- X{"Salt Water" ,0x00000004L, TV_POTION2, '!',/*255*/
- X 0, 0, 96, 1, 4, 0, 0, 0, 0, {1,1} , 0},
- X{"Invulnerability" ,0x00000008L, TV_POTION2, '!',/*256*/
- X 0, 250, 97, 1, 4, 0, 0, 0, 0, {1,1} , 40},
- X{"Heroism" ,0x00000010L, TV_POTION2, '!',/*257*/
- X 0, 35, 98, 1, 4, 0, 0, 0, 0, {1,1} , 1},
- X{"Super Heroism" ,0x00000020L, TV_POTION2, '!',/*258*/
- X 0, 100, 99, 1, 4, 0, 0, 0, 0, {1,1} , 3},
- X{"Boldness" ,0x00000040L, TV_POTION2, '!',/*259*/
- X 0, 10, 100, 1, 4, 0, 0, 0, 0, {1,1} , 1},
- X{"Restore Life Levels" ,0x00000080L, TV_POTION2, '!',/*260*/
- X 0, 400, 101, 1, 4, 0, 0, 0, 0, {1,1} , 40},
- X{"Resist Heat" ,0x00000100L, TV_POTION2, '!',/*261*/
- X 0, 30, 102, 1, 4, 0, 0, 0, 0, {1,1} , 1},
- X{"Resist Cold" ,0x00000200L, TV_POTION2, '!',/*262*/
- X 0, 30, 103, 1, 4, 0, 0, 0, 0, {1,1} , 1},
- X{"Detect Invisible" ,0x00000400L, TV_POTION2, '!',/*263*/
- X 0, 50, 104, 1, 4, 0, 0, 0, 0, {1,1} , 3},
- X{"Slow Poison" ,0x00000800L, TV_POTION2, '!',/*264*/
- X 0, 25, 105, 1, 4, 0, 0, 0, 0, {1,1} , 1},
- X{"Neutralize Poison" ,0x00001000L, TV_POTION2, '!',/*265*/
- X 0, 75, 106, 1, 4, 0, 0, 0, 0, {1,1} , 5},
- X{"Restore Mana" ,0x00002000L, TV_POTION2, '!',/*266*/
- X 0, 350, 107, 1, 4, 0, 0, 0, 0, {1,1} , 25},
- X{"Infra-Vision" ,0x00004000L, TV_POTION2, '!',/*267*/
- X 0, 20, 108, 1, 4, 0, 0, 0, 0, {1,1} , 3},
- X{"& Flask~ of oil" ,0x00040000L, TV_FLASK, '!', /*268*/
- X 7500, 3, 64, 1, 10, 0, 0, 0, 0, {2,6} , 1},
- X{"Light" ,0x00000001L, TV_WAND, '-', /*269*/
- X 0, 200, 0, 1, 10, 0, 0, 0, 0, {1,1} , 2},
- X{"Lightning Bolts" ,0x00000002L, TV_WAND, '-', /*270*/
- X 0, 600, 1, 1, 10, 0, 0, 0, 0, {1,1} , 15},
- X{"Frost Bolts" ,0x00000004L, TV_WAND, '-', /*271*/
- X 0, 800, 2, 1, 10, 0, 0, 0, 0, {1,1} , 20},
- X{"Fire Bolts" ,0x00000008L, TV_WAND, '-', /*272*/
- X 0, 1000, 3, 1, 10, 0, 0, 0, 0, {1,1} , 30},
- X{"Stone-to-Mud" ,0x00000010L, TV_WAND, '-', /*273*/
- X 0, 300, 4, 1, 10, 0, 0, 0, 0, {1,1} , 12},
- X{"Polymorph" ,0x00000020L, TV_WAND, '-', /*274*/
- X 0, 400, 5, 1, 10, 0, 0, 0, 0, {1,1} , 20},
- X{"Heal Monster" ,0x00000040L, TV_WAND, '-', /*275*/
- X 0, 0, 6, 1, 10, 0, 0, 0, 0, {1,1} , 2},
- X{"Haste Monster" ,0x00000080L, TV_WAND, '-', /*276*/
- X 0, 0, 7, 1, 10, 0, 0, 0, 0, {1,1} , 2},
- X{"Slow Monster" ,0x00000100L, TV_WAND, '-', /*277*/
- X 0, 500, 8, 1, 10, 0, 0, 0, 0, {1,1} , 2},
- X{"Confuse Monster" ,0x00000200L, TV_WAND, '-', /*278*/
- X 0, 400, 9, 1, 10, 0, 0, 0, 0, {1,1} , 2},
- X{"Sleep Monster" ,0x00000400L, TV_WAND, '-', /*279*/
- X 0, 500, 10, 1, 10, 0, 0, 0, 0, {1,1} , 7},
- X{"Drain Life" ,0x00000800L, TV_WAND, '-', /*280*/
- X 0, 1200, 11, 1, 10, 0, 0, 0, 0, {1,1} , 50},
- X{"Trap/Door Destruction" ,0x00001000L, TV_WAND, '-', /*281*/
- X 0, 100, 12, 1, 10, 0, 0, 0, 0, {1,1} , 12},
- X{"Magic Missile" ,0x00002000L, TV_WAND, '-', /*282*/
- X 0, 200, 13, 1, 10, 0, 0, 0, 0, {1,1} , 2},
- X{"Wall Building" ,0x00004000L, TV_WAND, '-', /*283*/
- X 0, 400, 14, 1, 10, 0, 0, 0, 0, {1,1} , 25},
- X{"Clone Monster" ,0x00008000L, TV_WAND, '-', /*284*/
- X 0, 0, 15, 1, 10, 0, 0, 0, 0, {1,1} , 15},
- X{"Teleport Away" ,0x00010000L, TV_WAND, '-', /*285*/
- X 0, 350, 16, 1, 10, 0, 0, 0, 0, {1,1} , 20},
- X{"Disarming" ,0x00020000L, TV_WAND, '-', /*286*/
- X 0, 700, 17, 1, 10, 0, 0, 0, 0, {1,1} , 20},
- X{"Lightning Balls" ,0x00040000L, TV_WAND, '-', /*287*/
- X 0, 1200, 18, 1, 10, 0, 0, 0, 0, {1,1} , 35},
- X{"Cold Balls" ,0x00080000L, TV_WAND, '-', /*288*/
- X 0, 1500, 19, 1, 10, 0, 0, 0, 0, {1,1} , 40},
- X{"Fire Balls" ,0x00100000L, TV_WAND, '-', /*289*/
- X 0, 1800, 20, 1, 10, 0, 0, 0, 0, {1,1} , 50},
- X{"Stinking Cloud" ,0x00200000L, TV_WAND, '-', /*290*/
- X 0, 400, 21, 1, 10, 0, 0, 0, 0, {1,1} , 5},
- X{"Acid Balls" ,0x00400000L, TV_WAND, '-', /*291*/
- X 0, 1650, 22, 1, 10, 0, 0, 0, 0, {1,1} , 48},
- X{"Wonder" ,0x00800000L, TV_WAND, '-', /*292*/
- X 0, 250, 23, 1, 10, 0, 0, 0, 0, {1,1} , 2},
- X{"Light" ,0x00000001L, TV_STAFF, '_', /*293*/
- X 0, 250, 0, 1, 50, 0, 0, 0, 0, {1,2} , 5},
- X{"Door/Stair Location" ,0x00000002L, TV_STAFF, '_', /*294*/
- X 0, 350, 1, 1, 50, 0, 0, 0, 0, {1,2} , 10},
- X{"Trap Location" ,0x00000004L, TV_STAFF, '_', /*295*/
- X 0, 350, 2, 1, 50, 0, 0, 0, 0, {1,2} , 10},
- X{"Treasure Location" ,0x00000008L, TV_STAFF, '_', /*296*/
- X 0, 200, 3, 1, 50, 0, 0, 0, 0, {1,2} , 5},
- X{"Object Location" ,0x00000010L, TV_STAFF, '_', /*297*/
- X 0, 200, 4, 1, 50, 0, 0, 0, 0, {1,2} , 5},
- X{"Teleportation" ,0x00000020L, TV_STAFF, '_', /*298*/
- X 0, 400, 5, 1, 50, 0, 0, 0, 0, {1,2} , 20},
- X{"Earthquakes" ,0x00000040L, TV_STAFF, '_', /*299*/
- X 0, 350, 6, 1, 50, 0, 0, 0, 0, {1,2} , 40},
- X{"Summoning" ,0x00000080L, TV_STAFF, '_', /*300*/
- X 0, 0, 7, 1, 50, 0, 0, 0, 0, {1,2} , 10},
- X{"Summoning" ,0x00000080L, TV_STAFF, '_', /*301*/
- X 0, 0, 7, 1, 50, 0, 0, 0, 0, {1,2} , 50},
- X{"*Destruction*" ,0x00000200L, TV_STAFF, '_', /*302*/
- X 0, 2500, 8, 1, 50, 0, 0, 0, 0, {1,2} , 50},
- X{"Starlight" ,0x00000400L, TV_STAFF, '_', /*303*/
- X 0, 800, 9, 1, 50, 0, 0, 0, 0, {1,2} , 20},
- X{"Haste Monsters" ,0x00000800L, TV_STAFF, '_', /*304*/
- X 0, 0, 10, 1, 50, 0, 0, 0, 0, {1,2} , 10},
- X{"Slow Monsters" ,0x00001000L, TV_STAFF, '_', /*305*/
- X 0, 800, 11, 1, 50, 0, 0, 0, 0, {1,2} , 10},
- X{"Sleep Monsters" ,0x00002000L, TV_STAFF, '_', /*306*/
- X 0, 700, 12, 1, 50, 0, 0, 0, 0, {1,2} , 10},
- X{"Cure Light Wounds" ,0x00004000L, TV_STAFF, '_', /*307*/
- X 0, 350, 13, 1, 50, 0, 0, 0, 0, {1,2} , 5},
- X{"Detect Invisible" ,0x00008000L, TV_STAFF, '_', /*308*/
- X 0, 200, 14, 1, 50, 0, 0, 0, 0, {1,2} , 5},
- X{"Speed" ,0x00010000L, TV_STAFF, '_', /*309*/
- X 0, 1000, 15, 1, 50, 0, 0, 0, 0, {1,2} , 40},
- X{"Slowness" ,0x00020000L, TV_STAFF, '_', /*310*/
- X 0, 0, 16, 1, 50, 0, 0, 0, 0, {1,2} , 40},
- X{"Mass Polymorph" ,0x00040000L, TV_STAFF, '_', /*311*/
- X 0, 750, 17, 1, 50, 0, 0, 0, 0, {1,2} , 46},
- X{"Remove Curse" ,0x00080000L, TV_STAFF, '_', /*312*/
- X 0, 500, 18, 1, 50, 0, 0, 0, 0, {1,2} , 47},
- X{"Detect Evil" ,0x00100000L, TV_STAFF, '_', /*313*/
- X 0, 350, 19, 1, 50, 0, 0, 0, 0, {1,2} , 20},
- X{"Curing" ,0x00200000L, TV_STAFF, '_', /*314*/
- X 0, 1000, 20, 1, 50, 0, 0, 0, 0, {1,2} , 25},
- X{"Dispel Evil" ,0x00400000L, TV_STAFF, '_', /*315*/
- X 0, 1200, 21, 1, 50, 0, 0, 0, 0, {1,2} , 49},
- X{"Darkness" ,0x01000000L, TV_STAFF, '_', /*316*/
- X 0, 0, 22, 1, 50, 0, 0, 0, 0, {1,2} , 50},
- X{"Darkness" ,0x01000000L, TV_STAFF, '_', /*317*/
- X 0, 0, 22, 1, 50, 0, 0, 0, 0, {1,2} , 5},
- X{"[Beginners-Magik]" ,0x0000007FL, TV_MAGIC_BOOK, '?',/*318*/
- X 0, 25, 64, 1, 30, 0, 0, 0, 0, {1,1} , 40},
- X{"[Magik I]" ,0x0000FF80L, TV_MAGIC_BOOK, '?',/*319*/
- X 0, 100, 65, 1, 30, 0, 0, 0, 0, {1,1} , 40},
- X{"[Magik II]" ,0x00FF0000L, TV_MAGIC_BOOK, '?',/*320*/
- X 0, 400, 66, 1, 30, 0, 0, 0, 0, {1,1} , 40},
- X{"[The Mages Guide to Power]" ,0x7F000000L, TV_MAGIC_BOOK, '?',/*321*/
- X 0, 800, 67, 1, 30, 0, 0, 0, 0, {1,1} , 40},
- X{"[Beginners Handbook]" ,0x000000FFL, TV_PRAYER_BOOK, '?',/*322*/
- X 0, 25, 64, 1, 30, 0, 0, 0, 0, {1,1} , 40},
- X{"[Words of Wisdom]" ,0x0000FF00L, TV_PRAYER_BOOK, '?',/*323*/
- X 0, 100, 65, 1, 30, 0, 0, 0, 0, {1,1} , 40},
- X{"[Chants and Blessings]" ,0x01FF0000L, TV_PRAYER_BOOK, '?',/*324*/
- X 0, 300, 66, 1, 30, 0, 0, 0, 0, {1,1} , 40},
- X{"[Exorcism and Dispelling]" ,0x7E000000L, TV_PRAYER_BOOK, '?',/*325*/
- X 0, 900, 67, 1, 30, 0, 0, 0, 0, {1,1} , 40},
- X{"& Small wooden chest" ,0x0F000000L, TV_CHEST, '&', /*326*/
- X 0, 20, 1, 1, 250, 0, 0, 0, 0, {2,3} , 7},
- X{"& Large wooden chest" ,0x15000000L, TV_CHEST, '&', /*327*/
- X 0, 60, 4, 1, 500, 0, 0, 0, 0, {2,5} , 15},
- X{"& Small iron chest" ,0x0F000000L, TV_CHEST, '&', /*328*/
- X 0, 100, 7, 1, 300, 0, 0, 0, 0, {2,4} , 25},
- X{"& Large iron chest" ,0x1F000000L, TV_CHEST, '&', /*329*/
- X 0, 150, 10, 1,1000, 0, 0, 0, 0, {2,6} , 35},
- X{"& Small steel chest" ,0x0F000000L, TV_CHEST, '&', /*330*/
- X 0, 200, 13, 1, 500, 0, 0, 0, 0, {2,4} , 45},
- X{"& Large steel chest" ,0x23000000L, TV_CHEST, '&', /*331*/
- X 0, 250, 16, 1,1000, 0, 0, 0, 0, {2,6} , 50},
- X{"& Rat Skeleton" ,0x00000000L, TV_MISC, 's', /*332*/
- X 0, 0, 1, 1, 10, 0, 0, 0, 0, {1,1} , 1},
- X{"& Giant Centipede Skeleton" ,0x00000000L, TV_MISC, 's', /*333*/
- X 0, 0, 2, 1, 25, 0, 0, 0, 0, {1,1} , 1},
- X{"some filthy rags" ,0x00000000L, TV_SOFT_ARMOR, '~',/*334*/
- X 0, 0, 63, 1, 20, 0, 0, 1, 0, {0,0} , 0},
- X{"& empty bottle" ,0x00000000L, TV_MISC, '!', /*335*/
- X 0, 0, 4, 1, 2, 0, 0, 0, 0, {1,1} , 0},
- X{"some shards of pottery" ,0x00000000L, TV_MISC, '~', /*336*/
- X 0, 0, 5, 1, 5, 0, 0, 0, 0, {1,1} , 0},
- X{"& Human Skeleton" ,0x00000000L, TV_MISC, 's', /*337*/
- X 0, 0, 7, 1, 50, 0, 0, 0, 0, {1,1} , 1},
- X{"& Dwarf Skeleton" ,0x00000000L, TV_MISC, 's', /*338*/
- X 0, 0, 8, 1, 60, 0, 0, 0, 0, {1,1} , 1},
- X{"& Elf Skeleton" ,0x00000000L, TV_MISC, 's', /*339*/
- X 0, 0, 9, 1, 40, 0, 0, 0, 0, {1,1} , 1},
- X{"& Gnome Skeleton" ,0x00000000L, TV_MISC, 's', /*340*/
- X 0, 0, 10, 1, 25, 0, 0, 0, 0, {1,1} , 1},
- X{"& broken set of teeth" ,0x00000000L, TV_MISC, 's', /*341*/
- X 0, 0, 11, 1, 3, 0, 0, 0, 0, {1,1} , 0},
- X{"& large broken bone" ,0x00000000L, TV_MISC, 's', /*342*/
- X 0, 0, 12, 1, 2, 0, 0, 0, 0, {1,1} , 0},
- X{"& broken stick" ,0x00000000L, TV_MISC, '~', /*343*/
- X 0, 0, 13, 1, 3, 0, 0, 0, 0, {1,1} , 0},
- X/* end of Dungeon items */
- X/* Store items, which are not also dungeon items, some of these can be
- X found above, except that the number is >1 below */
- X{"& Ration~ of Food" ,0x00000000L, TV_FOOD, ',', /*344*/
- X 5000, 3, 90, 5, 10, 0, 0, 0, 0, {0,0} , 0},
- X{"& Hard Biscuit~" ,0x00000000L, TV_FOOD, ',', /*345*/
- X 500, 1, 93, 5, 2, 0, 0, 0, 0, {0,0} , 0},
- X{"& Strip~ of Beef Jerky" ,0x00000000L, TV_FOOD, ',', /*346*/
- X 1750, 2, 94, 5, 2, 0, 0, 0, 0, {0,0} , 0},
- X{"& Pint~ of Fine Ale" ,0x00000000L, TV_FOOD, ',', /*347*/
- X 500, 1, 95, 3, 10, 0, 0, 0, 0, {0,0} , 0},
- X{"& Pint~ of Fine Wine" ,0x00000000L, TV_FOOD, ',', /*348*/
- X 400, 2, 96, 1, 10, 0, 0, 0, 0, {0,0} , 0},
- X{"& Pick" ,0x20000000L, TV_DIGGING, '\\',/*349*/
- X 1, 50, 1, 1, 150, 0, 0, 0, 0, {1,3} , 0},
- X{"& Shovel" ,0x20000000L, TV_DIGGING, '\\',/*350*/
- X 0, 15, 4, 1, 60, 0, 0, 0, 0, {1,2} , 0},
- X{"Identify" ,0x00000008L, TV_SCROLL1, '?',/*351*/
- X 0, 50, 67, 2, 5, 0, 0, 0, 0, {0,0} , 0},
- X{"Light" ,0x00000020L, TV_SCROLL1, '?',/*352*/
- X 0, 15, 69, 3, 5, 0, 0, 0, 0, {0,0} , 0},
- X{"Phase Door" ,0x00000080L, TV_SCROLL1, '?',/*353*/
- X 0, 15, 71, 2, 5, 0, 0, 0, 0, {0,0} , 0},
- X{"Magic Mapping" ,0x00000800L, TV_SCROLL1, '?',/*354*/
- X 0, 40, 75, 2, 5, 0, 0, 0, 0, {0,0} , 0},
- X{"Treasure Detection" ,0x00004000L, TV_SCROLL1, '?',/*355*/
- X 0, 15, 78, 2, 5, 0, 0, 0, 0, {0,0} , 0},
- X{"Object Detection" ,0x00008000L, TV_SCROLL1, '?',/*356*/
- X 0, 15, 79, 2, 5, 0, 0, 0, 0, {0,0} , 0},
- X{"Detect Invisible" ,0x00080000L, TV_SCROLL1, '?',/*357*/
- X 0, 15, 83, 2, 5, 0, 0, 0, 0, {0,0} , 0},
- X{"Blessing" ,0x00000020L, TV_SCROLL2, '?',/*358*/
- X 0, 15, 99, 2, 5, 0, 0, 0, 0, {0,0} , 0},
- X{"Word-of-Recall" ,0x00000100L, TV_SCROLL2, '?',/*359*/
- X 0, 150, 102, 3, 5, 0, 0, 0, 0, {0,0} , 0},
- X{"Cure Light Wounds" ,0x10001000L, TV_POTION1, '!',/*360*/
- X 50, 15, 79, 2, 4, 0, 0, 0, 0, {1,1} , 0},
- X{"Heroism" ,0x00000010L, TV_POTION2, '!',/*361*/
- X 0, 35, 98, 2, 4, 0, 0, 0, 0, {1,1} , 0},
- X{"Boldness" ,0x00000040L, TV_POTION2, '!',/*362*/
- X 0, 10, 100, 2, 4, 0, 0, 0, 0, {1,1} , 0},
- X{"Slow Poison" ,0x00000800L, TV_POTION2, '!',/*363*/
- X 0, 25, 105, 2, 4, 0, 0, 0, 0, {1,1} , 0},
- X{"& Brass Lantern~" ,0x00000000L, TV_LIGHT, '~', /*364*/
- X 7500, 35, 0, 1, 50, 0, 0, 0, 0, {1,1} , 1},
- X{"& Wooden Torch~" ,0x00000000L, TV_LIGHT, '~', /*365*/
- X 4000, 2, 192, 5, 30, 0, 0, 0, 0, {1,1} , 1},
- X{"& Flask~ of oil" ,0x00040000L, TV_FLASK, '!', /*366*/
- X 7500, 3, 64, 5, 10, 0, 0, 0, 0, {2,6} , 1},
- X/* end store items */
- X/* start doors */
- X/* Secret door must have same subval as closed door in */
- X/* TRAP_LISTB. See CHANGE_TRAP. Must use & because of stone_to_mud. */
- X{"& open door" ,0x00000000L, TV_OPEN_DOOR, '\'',
- X 0, 0, 1, 1, 0, 0, 0, 0, 0, {1,1} , 0},
- X{"& closed door" ,0x00000000L, TV_CLOSED_DOOR, '+',
- X 0, 0, 19, 1, 0, 0, 0, 0, 0, {1,1} , 0},
- X#ifdef ATARI_ST
- X{"& secret door" ,0x00000000L, TV_SECRET_DOOR,
- X (unsigned char)240, /* 369 */
- X#else
- X{"& secret door" ,0x00000000L, TV_SECRET_DOOR, '#',/* 369 */
- X#endif
- X 0, 0, 19, 1, 0, 0, 0, 0, 0, {1,1} , 0},
- X/* end doors */
- X/* stairs */
- X{"an up staircase " ,0x00000000L, TV_UP_STAIR, '<', /* 370 */
- X 0, 0, 1, 1, 0, 0, 0, 0, 0, {1,1} , 0},
- X{"a down staircase" ,0x00000000L, TV_DOWN_STAIR, '>',/* 371 */
- X 0, 0, 1, 1, 0, 0, 0, 0, 0, {1,1} , 0},
- X/* store door */
- X/* Stores are just special traps */
- X{"General Store" ,0x00000000L, TV_STORE_DOOR, '1',/* 372 */
- X 0, 0, 101, 1, 0, 0, 0, 0, 0, {0,0} , 0},
- X{"Armory" ,0x00000000L, TV_STORE_DOOR, '2',
- X 0, 0, 102, 1, 0, 0, 0, 0, 0, {0,0} , 0},
- X{"Weapon Smiths" ,0x00000000L, TV_STORE_DOOR, '3',
- X 0, 0, 103, 1, 0, 0, 0, 0, 0, {0,0} , 0},
- X{"Temple" ,0x00000000L, TV_STORE_DOOR, '4',
- X 0, 0, 104, 1, 0, 0, 0, 0, 0, {0,0} , 0},
- X{"Alchemy Shop" ,0x00000000L, TV_STORE_DOOR, '5',
- X 0, 0, 105, 1, 0, 0, 0, 0, 0, {0,0} , 0},
- X{"Magic Shop" ,0x00000000L, TV_STORE_DOOR, '6',/* 377 */
- X 0, 0, 106, 1, 0, 0, 0, 0, 0, {0,0} , 0},
- X/* end store door */
- X/* Traps are just Nasty treasures. */
- X/* Traps: Level represents the relative difficulty of disarming; */
- X/* and P1 represents the experienced gained when disarmed*/
- X{"an open pit" ,0x00000000L, TV_VIS_TRAP, ' ', /* 378 */
- X 1, 0, 1, 1, 0, 0, 0, 0, 0, {2,6} ,50},
- X{"an arrow trap" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 3, 0, 2, 1, 0, 0, 0, 0, 0, {1,8} ,90},
- X{"a covered pit" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 2, 0, 3, 1, 0, 0, 0, 0, 0, {2,6} ,60},
- X{"a trap door" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 5, 0, 4, 1, 0, 0, 0, 0, 0, {2,8} ,75},
- X{"a gas trap" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 3, 0, 5, 1, 0, 0, 0, 0, 0, {1,4} ,95},
- X{"a loose rock" ,0x00000000L, TV_INVIS_TRAP, ';',
- X 0, 0, 6, 1, 0, 0, 0, 0, 0, {0,0} ,10},
- X{"a dart trap" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 5, 0, 7, 1, 0, 0, 0, 0, 0, {1,4} ,110},
- X{"a strange rune" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 5, 0, 8, 1, 0, 0, 0, 0, 0, {0,0} ,90},
- X{"some loose rock" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 5, 0, 9, 1, 0, 0, 0, 0, 0, {2,6} ,90},
- X{"a gas trap" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 10, 0, 10, 1, 0, 0, 0, 0, 0, {1,4} ,105},
- X{"a strange rune" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 5, 0, 11, 1, 0, 0, 0, 0, 0, {0,0} ,90},
- X{"a blackened spot" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 10, 0, 12, 1, 0, 0, 0, 0, 0, {4,6} ,110},
- X{"some corroded rock" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 10, 0, 13, 1, 0, 0, 0, 0, 0, {4,6} ,110},
- X{"a gas trap" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 5, 0, 14, 1, 0, 0, 0, 0, 0, {2,6} ,105},
- X{"a gas trap" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 5, 0, 15, 1, 0, 0, 0, 0, 0, {1,4} ,110},
- X{"a gas trap" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 5, 0, 16, 1, 0, 0, 0, 0, 0, {1,8} ,105},
- X{"a dart trap" ,0x00000000L, TV_INVIS_TRAP, '^',
- X 5, 0, 17, 1, 0, 0, 0, 0, 0, {1,8} ,110},
- X{"a dart trap" ,0x00000000L, TV_INVIS_TRAP, '^',/* 395 */
- X 5, 0, 18, 1, 0, 0, 0, 0, 0, {1,8} ,110},
- X/* rubble */
- X{"some rubble" ,0x00000000L, TV_RUBBLE, ':', /* 396 */
- X 0, 0, 1, 1, 0, 0, 0, 0, 0, {0,0} , 0},
- X/* mush */
- X{"& pint~ of fine grade mush" ,0x00000000L, TV_FOOD, ',', /* 397 */
- X 1500, 0, 97, 1, 1, 0, 0, 0, 0, {1,1} , 1},
- X/* Special trap */
- X{"a strange rune" ,0x00000000L, TV_VIS_TRAP, '^', /* 398 */
- X 0, 0, 99, 1, 0, 0, 0, 0, 0, {0,0} , 10},
- X/* Gold list (All types of gold and gems are defined here) */
- X{"copper" ,0x00000000L, TV_GOLD, '$', /* 399 */
- X 0, 3, 1, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"copper" ,0x00000000L, TV_GOLD, '$',
- X 0, 4, 2, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"copper" ,0x00000000L, TV_GOLD, '$',
- X 0, 5, 3, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"silver" ,0x00000000L, TV_GOLD, '$',
- X 0, 6, 4, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"silver" ,0x00000000L, TV_GOLD, '$',
- X 0, 7, 5, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"silver" ,0x00000000L, TV_GOLD, '$',
- X 0, 8, 6, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"garnets" ,0x00000000L, TV_GOLD, '*',
- X 0, 9, 7, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"garnets" ,0x00000000L, TV_GOLD, '*',
- X 0, 10, 8, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"gold" ,0x00000000L, TV_GOLD, '$',
- X 0, 12, 9, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"gold" ,0x00000000L, TV_GOLD, '$',
- X 0, 14, 10, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"gold" ,0x00000000L, TV_GOLD, '$',
- X 0, 16, 11, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"opals" ,0x00000000L, TV_GOLD, '*',
- X 0, 18, 12, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"sapphires" ,0x00000000L, TV_GOLD, '*',
- X 0, 20, 13, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"gold" ,0x00000000L, TV_GOLD, '$',
- X 0, 24, 14, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"rubies" ,0x00000000L, TV_GOLD, '*',
- X 0, 28, 15, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"diamonds" ,0x00000000L, TV_GOLD, '*',
- X 0, 32, 16, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"emeralds" ,0x00000000L, TV_GOLD, '*',
- X 0, 40, 17, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X{"mithril" ,0x00000000L, TV_GOLD, '$', /* 416 */
- X 0, 80, 18, 1, 0, 0, 0, 0, 0, {0,0} , 1},
- X/* nothing, used as inventory place holder */
- X/* must be stackable, so that can be picked up by inven_carry */
- X{"nothing" ,0x00000000L, TV_NOTHING, ' ', /* 417 */
- X 0, 0, 64, 0, 0, 0, 0, 0, 0, {0,0} , 0},
- X/* these next two are needed only for the names */
- X{"& ruined chest" ,0x00000000L, TV_CHEST, '&', /* 418 */
- X 0, 0, 0, 1, 250, 0, 0, 0, 0, {0,0} , 0},
- X{"" ,0x00000000L, TV_NOTHING, ' ', /* 419 */
- X 0, 0, 0, 0, 0, 0, 0, 0, 0, {0,0} , 0}
- X};
- X#endif
- X
- Xchar *special_names[SN_ARRAY_SIZE] = {
- X CNIL, "(R)", "(RA)",
- X "(RF)", "(RC)", "(RL)",
- X "(HA)", "(DF)", "(SA)",
- X "(SD)", "(SE)", "(SU)",
- X "(FT)", "(FB)", "of Free Action",
- X "of Slaying", "of Clumsiness", "of Weakness",
- X "of Slow Descent", "of Speed", "of Stealth",
- X "of Slowness", "of Noise", "of Great Mass",
- X "of Intelligence", "of Wisdom", "of Infra-Vision",
- X "of Might", "of Lordliness", "of the Magi",
- X "of Beauty", "of Seeing", "of Regeneration",
- X "of Stupidity", "of Dullness", "of Blindness",
- X "of Timidness", "of Teleportation", "of Ugliness",
- X "of Protection", "of Irritation", "of Vulnerability",
- X "of Enveloping", "of Fire", "of Slay Evil",
- X "of Dragon Slaying", "(Empty)", "(Locked)",
- X "(Poison Needle)", "(Gas Trap)", "(Explosion Device)",
- X "(Summoning Runes)", "(Multiple Traps)", "(Disarmed)",
- X "(Unlocked)", "of Slay Animal"
- X};
- X
- X/* Pairing things down for THINK C. */
- X#ifndef RSRC_PART2
- Xint16 sorted_objects[MAX_DUNGEON_OBJ];
- X
- X/* Identified objects flags */
- Xint8u object_ident[OBJECT_IDENT_SIZE];
- Xint16 t_level[MAX_OBJ_LEVEL+1];
- Xinven_type t_list[MAX_TALLOC];
- Xinven_type inventory[INVEN_ARRAY_SIZE];
- X#endif
- X
- X/* Treasure related values */
- Xint16 inven_ctr = 0; /* Total different obj's */
- Xint16 inven_weight = 0; /* Cur carried weight */
- Xint16 equip_ctr = 0; /* Cur equipment ctr */
- Xint16 tcptr; /* Cur treasure heap ptr */
- END_OF_FILE
- if test 52575 -ne `wc -c <'source/treasure.c'`; then
- echo shar: \"'source/treasure.c'\" unpacked with wrong size!
- fi
- # end of 'source/treasure.c'
- fi
- echo shar: End of archive 2 \(of 39\).
- cp /dev/null ark2isdone
- MISSING=""
- for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 39 archives.
- echo "Now run "bldfiles.sh" to build split files"
- rm -f ark[1-9]isdone ark[1-9][0-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-