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- Newsgroups: comp.software-eng
- Path: sparky!uunet!munnari.oz.au!manuel!sserve!ccadfa.cc.adfa.oz.au!ghm
- From: ghm@ccadfa.cc.adfa.oz.au (Geoff Miller)
- Subject: Re: What is Software Engineering
- Message-ID: <1992Aug21.000036.2124@sserve.cc.adfa.oz.au>
- Sender: news@sserve.cc.adfa.oz.au
- Organization: Australian Defence Force Academy, Canberra, Australia
- References: <1992Aug12.065800.14202@sserve.cc.adfa.oz.au> <Bsz991.Knr@cmptrc.lonestar.org> <1992Aug17.013339.27319@sserve.cc.adfa.oz.au> <1992Aug19.185601.16876@rtsg.mot.com>
- Date: Fri, 21 Aug 1992 00:00:36 GMT
- Lines: 64
-
- king@rtsg.mot.com (Steven King, Software Archaeologist) writes:
-
- >ghm@ccadfa.cc.adfa.oz.au (Geoff Miller) publicly declared:
- >>musa@cmptrc.lonestar.org (Jeff Musa) writes:
- >>>Those that create hack programs, force maintenance programmers
- >>>to write hack fixes and these (one on top of another) cause more time to
- >>>be spent figuring out and rewritting code just to fix or enhance.
- >>
- >>In my environment those who create the systems can expect to maintain
- >>and develop them, usually working directly with the users. Self-interest
- >>is a powerful incentive to do it right.
-
- >Not necessarily. *IF* the developers believe that doing it right will
- >save them hassle in the long run, then you're right. But I've worked
- >with enough people who have an "Oh, let's just make it work" attitude.
- >This is regardless of the fact that they'll have to fix or add on to it
- >a year or two later, after they've forgotten what they've done.
-
- It will save them hassles from me. One of my responsibilities is
- management of applications development. However, I still consider my
- point to be largely valid. A programmer who is working on a day-to-day
- basis with the users of a system certainly has a powerful incentive to
- get things done quickly, which does lead to a temptation to cut corners,
- but equally there is a powerful incentive to do things in a way that
- does not cause problems later, because the programmer is seen as
- personally responsible.
-
- As far as "hack" programs are concerned, let me state two of my own
- policies:
-
- 1. Every non-trivial program must be properly structured and documented.
-
- 2. There is no such thing as a non-trivial program.
-
- >Another dis-incentive to do it right is schedules and management
- >buy-in. I'm currently embattled to convince the managers of a project
- >to let us do it right to avoid headaches down the road. The managers
- >want to "just make it work" and don't agree that neat code is
- >significantly easier to maintain in the long run. Mind you, most of
- >the managers come from a hardware rather than a software background.
-
- My background is in software - in fact, I got into this business as
- a user who got more interested in the techniques of computing than
- what I was supposed to be using the computing for. I take your point,
- but the battle for "doing it right" is one that I fight with the
- users. BTW, I 'm not clear who you see as being the "managers" of
- a project - the implication in what you write is that the managers
- are computer-people rather than user-people, whereas in my environment
- the "managers" of projects are mostly on the user side. We are developing
- applications to support them, but they drive the overall project.
-
- >I agree totally with Jeff Musa. Hack development forces hack
- >maintenance, REGARDLESS of who is developing and who is maintaining, or
- >of the fact that the same person may be doing both.
-
- True, but until Jeff introduced the term we weren't talking about
- hack development. If you, and he, are suggesting that rapid prototyping
- and evolutionary development are necessarily "hack development" then
- I respectfully disagree.
-
- Geoff Miller (g-miller@adfa.oz.au)
- Deputy Manager Computing Services
- Australian Defence Force Academy
- Canberra ACT 2601
-