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- Newsgroups: comp.patents
- Path: sparky!uunet!munnari.oz.au!metro!basser.cs.su.oz.au!news
- From: Alan Bundy <bundy@aisb.edinburgh.ac.uk>
- Subject: [INFO] [mgb@uk.co.cam-orl: Re: Quantel Patents
- X-Software: List-Server V 8.0
- Organization: Basser Dept of Computer Science, University of Sydney, Australia
- Date: Thu, 13 Aug 1992 10:47:44 GMT
- Approved: patents@cs.su.oz.au
- Message-ID: <1992Aug16.224059.14789@cs.su.oz.au>
- Sender: uklpf-request@daresbury.ac.uk
- X-Article-Number: uklpf Msg # 74
- Lines: 84
-
-
- [mod- this post comes from the UK lpf mailing list and deals with the
- UK quantel litigation. The case was litigated last year (?) and a
- report of it can be found in the 1991 Reports of Patent Cases]
-
- I thought the attached remarks from Martin Brown would be
- of interest to this group. Martin is an ex-director of Spaceward,
- the company that lost the case against the Quantel patents. He
- asked me to make it clear that these are his own views, and not
- necessarily those of Olivetti Research Ltd, where he now works.
-
- "If you want to look at these patents as software patents then that seems
- reasonable from a practical point of view in that it became clear during
- the patent action that you could infringe the patents by using any
- general-purpose computer connected to a general-purpose 32-bit
- frame buffer.
-
- However, as you must realise, British patents cannot be framed as
- software patents, so it is usual to arrange the patent claims to refer to a
- physical embodiment of the invention. The guideline we were given by
- our agent was that what was really being patented was a block diagram
- of the system. Even though Quantel had implemented a hardware
- version of the block diagram in their Paintbox, Spaceward's
- implementation with a general-purpose intelligent framebuffer was held
- to infringe many of the patent claims.
-
- Note that Spaceward attempted to prove that the patents were invalid
- because of well-publicised prior art, we did not try and claim that we
- were not infringing. Many of the original claims were withdrawn by
- Quantel at an early stage (eg READ-MODIFY-WRITE in a frame
- buffer). This demonstrated that the British patent system allows people
- to obtain patents which are inadequately checked for prior art (mainly
- because the only prior art searched is in previous patents). The onus
- then falls on the British public to prove that such patents should not
- have been granted, an extremely expensive process.
-
- An important and unusual feature of this case was that Quantel refused
- to grant a licence to Spaceward to use the patents. I understand that
- EC patent law may change the rules here to stop this extreme kind of
- monopoly to occur. It would seem to be in the public's best interest if an
- invention is exploited to the full, including areas where the inventor
- might not want or have the resources to exploit it.
-
- I do not have the patent numbers on me at the moment but there were
- four patents involved. They fell into two pairs, and in the US each pair
- appears amalgamated into one patent. NB the patents are not valid
- everywhere in the world, eg not valid in France. No court actions
- have taken place elsewhere in the world either, but one other company
- has been forced out of business using them in the UK (including its US
- subsidiary) and a Japanese company is defending itself now, but no
- patent court date has yet been set.
-
- The first pair of patents deals with the idea of airbrushing. There are two
- main ideas, one is using a contoured airbrush shape to draw smooth
- non-aliased lines by repeated sub-pixel-positioned brush stamps,
- along with the idea of using a soft stencil to hold back the stamps from
- some areas. The other idea was that of actually drawing a soft stencil.
-
- The other pair of patents deal with the idea of video cut and paste.
- Specifically they deal with being able to move around, under pen/tablet
- control, an area of a picture defined by a cut-out stencil; and then to
- stick it down elsewhere using the soft-edged stencil to matte the image
- with the old one.
-
- I could go on for hours about this stuff, the legal wrangling building up
- to the 5 weeks in court went on for a couple of years.
-
- Let me know if there are further things I can tell you about it.
-
- My feelings on patents in general is that in the computer industry it
- doesn't make sense to have patents which are valid for more than, say,
- five years. This would give enough time for a small company to benefit
- from its ideas and move on to the next product. Things just move so
- much faster to day than they did when the idea of letters patent was
- first brought in. The original idea of patents was to benefit the public by
- encouraging people to publish the ideas behind inventions instead of
- keeping them as industrial secrets. But the result today is that exclusive
- monopolies on fundamental ideas are being granted, removing
- competition, and in the case of the Paintbox causing people to have to
- pay 2 or 3 times as much as they might have to for the functionality."
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