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- Newsgroups: comp.os.ms-windows.misc
- Path: sparky!uunet!ratsys.com!sunfish.ratsys.com!GeraldR
- From: GeraldR@sunfish.ratsys.com (Gerald Ruderman)
- Subject: Re: Mine Sweeper cheating
- Message-ID: <GeraldR.26.0@sunfish.ratsys.com>
- Sender: usenet@uunet!rational (Network News Desk)
- Organization: Rational Systems, Inc.
- References: <1992Aug6.170030.10377@rei2.uucp> <BsME94.Js1@fmsrl7.srl.ford.com> <1992Aug10.030944.4994@sserve.cc.adfa.oz.au> <martin.713581667@zen> <sph0301.46.713628643@utsph.sph.uth.tmc.edu>
- Date: Tue, 18 Aug 1992 20:35:54 GMT
- Lines: 19
-
- In article <sph0301.46.713628643@utsph.sph.uth.tmc.edu> sph0301@utsph.sph.uth.tmc.edu
- (Kate Wilson) writes:
-
- >I've noticed the following behavior which I can replicate pretty reliably.
- >If you select the top left square as the first choice in a new game (this
- >is in expert level - haven't tried it on other levels), that square is never
- >a bomb. But if the mouse 'slips' a little and you hit the square below
- >instead, then the top left square almost always turns out to be a bomb.
- >It's as though the location of the bombs isn't decided until you make your
- >first square selection. Am I imagining this?
-
- I believe it places all the mines before you start. If you select a square
- with a mine on your first turn it moves that mine so that your first square
- is always safe. It moves the mine to the top left square if that is free
- otherwise it starts from there going along the row until it finds an empty
- square.
-
-
- Gerald Ruderman geraldr@ratsys.com
-