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- Newsgroups: comp.os.ms-windows.misc
- Path: sparky!uunet!microsoft!hexnut!edt
- From: edt@microsoft.com (Ed Tharp)
- Subject: Re: Mine Sweeper cheating
- Message-ID: <1992Aug13.135718.9692@microsoft.com>
- Date: 13 Aug 92 13:57:18 GMT
- Organization: Microsoft Corporation
- References: <1992Aug10.030944.4994@sserve.cc.adfa.oz.au> <martin.713581667@zen> <sph0301.46.713628643@utsph.sph.uth.tmc.edu>
- Lines: 17
-
- In article <sph0301.46.713628643@utsph.sph.uth.tmc.edu> sph0301@utsph.sph.uth.tmc.edu (Kate Wilson) writes:
- |I've noticed the following behavior which I can replicate pretty reliably.
- |If you select the top left square as the first choice in a new game (this
- |is in expert level - haven't tried it on other levels), that square is never
- |a bomb. But if the mouse 'slips' a little and you hit the square below
- |instead, then the top left square almost always turns out to be a bomb.
- |It's as though the location of the bombs isn't decided until you make your
- |first square selection. Am I imagining this?
-
- That's one of the main difference between WinMine and other Minesweeper
- clones. The first selection is never a bomb, anywhere. What fun would it
- be to blow up on your first try. If you first pick would have been a bomb,
- it's moved. This takes out all of the luck is selecting that first square.
-
- Ed Tharp
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