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- Path: sparky!uunet!mercury.hsi.com!infoage!bradcox
- Newsgroups: comp.object
- Subject: O.M(...) vs M(...), and is the Real World O-O?
- Reply-To: bradcox@infoage.com (Brad Cox)
- Organization: Information Age Consulting
- From: bradcox@infoage.com (Brad Cox)
- Date: Fri, 21 Aug 92 23:05:42 EST
- Message-ID: <a6bb2744@infoage.com>
- X-Mailer: Fernmail 1.2b1
- Lines: 39
-
- > What I *do* deny is that the ``natural'' way we see the world and our
- > programs means that the underlying structure of the world is necessarily
- > ``like that'', and that object models are more than an analogy for the
- > world -- and that they are *worse*, for the purposes of understanding
- > the world, than other models that we *do* have.
-
- Could this be the distinction you're belaboring? Computer-resident
- objects invoke each other unilaterally. Objects in the real world
- communicate bilaterally; through satisfaction of bi-directional
- constraints instead of one simply invoking the other.
-
- For example, computer objects do not abide by constraint relationships
- such as like Newton's law; for every action there's an equal and
- opposite reaction.
-
- The implications of this difference are *large*; easily large enough to
- account for the length of this debate.
-
- Brad Cox, Ph.D.
- Information Age Consulting
- 703 968 8229 voice
- 703 968 8798 fax
-
- New address:
- Program on Social and Organizational Learning
- George Mason University
- Fairfax VA 22030
- (703) 993-1142
-
- ---
- Brad Cox, Ph.D. (203) 868 9182 voice / (203) 868 0780 fax
- Information Age Consulting bradcox@infoage.com [or bradcox@aol.com (25kB max)]
-
- After 24Aug92
- College of Arts and Sciences
- Program on Social and Organizational Learning
- George Mason University
- Fairfax VA 22030
- (703) 993 1142
-