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- From: phillips@swanee.ee.uwa.oz.au (Christopher Phillips)
- Newsgroups: comp.graphics
- Subject: Re: Wolfenstein 3D
- Message-ID: <phillips.714483055@infs3>
- Date: 22 Aug 92 11:30:55 GMT
- References: <1mDuPB2w165w@cyberden.uucp>
- Sender: news@swanee.ee.uwa.oz.au
- Organization: Elec Eng, Univ of Western Australia
- Lines: 18
-
- moon!cyberden!dev@well.sf.ca.us writes:
-
- >Castle Wolfenstein is not using any "3d objects" it is using nothing more
- >than scaled bitmaps to creat a very effective illusion of "3D."
-
- I fail to see where you draw the line between 'using "3d objects"' and
- creating 'a very effective illusion' of 3d.
-
- Yes, w3d works in a constrained environment with a constrained viewpoint.
- But all computer graphics systems do have constraints. Not even
- the most advanced combinations of radiosity & raytracing yet show 'reality',
- just very good renditions of very well defined scenes.
-
- --
- Christopher Jam __________________________________________________
- 'Another day, another try. But remember, SHOOT OR DIE!' -turrican
- phillips@swanee.ee.uwa.oz.au c64 forever!!!!
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