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- Newsgroups: comp.graphics
- Path: sparky!uunet!cs.utexas.edu!torn!cunews!revcan!geovision!djb
- From: djb@geovision.gvc.com (Darren Burns)
- Subject: Question on radiosity implementation
- Message-ID: <1992Aug14.213101.2732@geovision.gvc.com>
- Keywords: radiosity
- Organization: Not officially GeoVision Systems Inc., Ottawa, Ontario, Canada
- Distribution: na
- Date: Fri, 14 Aug 1992 21:31:01 GMT
- Lines: 19
-
- I'm trying my hand at rendering some pictures using the radiosity
- method. I've got to the point where each polygon in the scene is
- divided up into patches, and I have a color/brightness calculated
- for each patch.
-
- I initially rendered the scene without any smoothing, and got, as
- expected, a "patchy" scene -- I could see the patches that each
- polygon had been divided up into. Up until this point, it works
- just fine. The problem arises when I try to smooth the scene to
- get rid of the patchiness and make it look more realistic.
-
- My question is, what's a good way to smooth these patches out?
- Since for each patch there are 8 surrounding patches, it's hard
- to come up with a good color/brightness value for a particular
- point on the patch.
-
- Hope somebody understood that...thanks in advance,
-
- Darren Burns
-