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- SANDIEGOPOLY COMPUTER GAME
-
- Overview
-
- The Sandiegopoly computer version is an automated
- version of the board game developed by Nationalopoly,
- Incorporated. The computer game is a full graphic
- representation of the game that allows automated
- features to track the status of property and money.
- The computer also allows the status of a game to be
- saved so play can be resumed later and allows
- automated play for one or more players.
-
- Required Hardware
-
- Running the Sandiegopoly computer version requires an
- IBM or IBM compatible personal computer with a minimum
- of 512K bytes of memory. Version 2.0 or later of DOS
- is required. Because of the extensive graphics used
- by Sandiegopoly best performance is obtained when
- running a 80286 or 80386 processor.
-
- The graphics provided with Sandiegopoly require a VGA
- or EGA monitor. A text mode version of the game is
- also available and must be specifically requested, the
- text mode version obviously does not provide the
- detailed graphics present in the EGA version.
-
- Acknowledgements
-
- The original Sandiegopoly board game is a trademark of
- Nationalopoly, Incorporated.
-
- Warranty
-
- Computer Graphic Solutions (CGS) warranties the
- original diskette and physical documentation to be
- free from defects for a 60 day period from purchase.
- Any defective materials will be replaced free of
- charge. This warranty shall not encompass any other
- damages. All other warranties expressed or implied
- are disclaimed.
-
- License
-
- This program is a Share-Ware program. If you enjoy
- the game and intend to play it you are encouraged to
- become a licensed user. The cost to simply register
- as a user is $15.00. In order to become a registered
- user, receive a copy of the Users Manual and
- notification of all program upgrades the cost is
- $25.00. Please mail payments to the following
- address:
-
- COMPUTER GRAPHIC SOLUTIONS
- P.O. Box 29157
- San Diego, CA 92129
-
- Copyright
-
- This computer program is copyrighted through the
- Copyright Office, Library of Congress, Washington, DC,
- by Computer Graphic Solutions, 1990.
-
- Installation
-
- A self extracting file is provided that will unarchive
- the program files from the installation disk. To
- execute the install program simply load the program
- disk in the A drive and type the command INSTALL. The
- install program will create a subdirectory below the
- active directory on the specified drive and copy an
- uncompressed version of the program and data files to
- that directory. The INSTALL program also creates a
- small batch program in the active directory that
- allows running the Sandiegopoly game so you do not
- have to move to the \SANDIEGO subdirectory to run the
- program. To run install type:
-
- INSTALL <drive letter>:
-
- For example: INSTALL C:
-
- Approximately 1.5 megabyte of space on a hard disk is
- required to store the graphics files. The
- installation program provided automatically creates a
- subdirectory for storage of the these files. To save
- disk space when you are not running the program the
- files can be compressed as on the initial delivery
- disk.
-
- How to start Sandiegopoly
-
- When you install Sandiegopoly a batch program is
- created in the current directory that allows you to
- start the program without going to the \SANDIEGO
- subdirectory. To run Sandiegopoly simply type the
- command "SANDIEGO". The program can also be executed
- by changing to the \SANDIEGO subdirectory and then
- typing "SANDIEGO".
-
- Keystrokes
-
- Sandiegopoly is designed to be easy to use and require
- a minimum input from the user. The few keys that are
- needed to execute the game are explained below:
-
- Arrow Keys -> The arrow keys are used to select
- from menus. Several menus are
- used throughout the program to
- allow selection of players,
- properties, and game functions.
-
- F1 -> The F1 key is used to select the
- main game operations including
- exiting or quitting the game and
- changing players from automated
- to regular players and back.
-
- TAB -> The TAB key is used to select
- between windows when two windows
- are active. This occurs when a
- player is viewing their own
- assets and the assets of another
- player.
-
- ENTER -> The ENTER key is used to execute
- the current highlighted menu
- action or to acknowledge messages
- from the computer.
-
- Operations associated with these keys are explained in
- greater detail in the sections of this manual
- describing the applicable functions.
-
- Interrupting Program Play
-
- The F1 key will bring up the menu that allows the game
- to be ended through saving the status of the game so
- it can be resumed at a later time or to quit the game
- without saving the game status. The F1 key can be
- entered from anywhere within the program but will only
- be activated when the program comes to a menu
- selection option.
-
- The capability to select players as human or computer
- through the F1 key as well as the options to end
- program play allows some interesting variations to
- traditional monopoly type games. Through this feature
- all players can be defined as computer players to let
- the game automatically play by itself for some time
- period. At the end of some elapsed time the game can
- and then be interrupted by the F1 key and the players
- can be redefined as the initial human players. This
- provides a significant number of options that are not
- available in board games that are not automated.
-
- File Structure
-
- Sandiegopoly provides the capability to allow the user
- to store the status of a game so the game can be
- restarted at a later time. The status of the game is
- saved in an ASCII text file called GAME.PLY. This
- file can be edited with any ASCII text editor. The
- fields associated with this file are explained below.
-
- The first two fields define the number of players
- and whose turn it is when the game is to be
- resumed.
-
- First field - > Number of the player whose
- turn it will be when the
- game resumes
-
- Second field- > Total number of players
-
- The next group of eight fields each are used to
- define the players, there will be a set of eight
- fields for every active player. Each of these
- fields are explained below:
-
- First field - > Icon number
-
- Second field - > Square number
-
- Third field - > Dollars currently held
-
- Fourth field - > Number of turns in jail
-
- Fifth field - > Number of out of jail cards
-
- Sixth field - > Name of the player
-
- Seventh field - > Whether the player is
- presently a computer player
- (T for TRUE or F if a person
- playing)
-
- Eighth field - > If this player misses the
- next turn
-
- The next fields are used to define the squares on
- the program board. Three fields that are used to
- describe each of the 36 squares for a total of
- 108 additional file entries. The data contained
- within each of these three fields is explained
- below:
-
- First field - > The number of local offices
- displayed on this field, if
- the value of this field is 5
- it signifies a corporate
- office.
-
- Second field - > The number of the player who
- owns this property.
- Third field - > A boolean field (True or
- False) to signify whether
- this property is mortgaged.
-
- Knowledge of the structure of the GAME.PLY file will
- allow any player to modify the file and associated
- player assets when a saved game is restored for
- continued play. If a player wishes to see if the
- GAME.PLY file has been modified the date and time
- stamp can be checked, however, Computer Graphic
- Solutions takes no responsibilities for any conflicts
- that result from accusations that GAME.PLY files have
- been changed.
-
- Program Files
-
- SANDIEGO EXE : The self extracting program
- containing the game files.
- INSTALL BAT : This will install the
- program on a hard disk
- SANDIEGO BAT : This batch file allows the
- execution of the game by
- typing SANDIEGO
- README TXT : This file provides an
- introduction to the program
- and explains basic operation
- features
-
- The following files are required to run Sandiegopoly:
-
- CARDS PIX : Graphics for the property
- cards
- ICONMASK PIX : Graphics for masking of the
- icons
- ICONS PIX : Graphics for icons
- OFFICES PIX : Graphics files for offices
- SANDAG1 PIX : Graphics for board file
- SANDAG2 PIX : Graphics for board file
- SDGAME EXE : Run the program
- SD_INTRO TXT : Introductory screen
- SQUARES DAT : Information on board squares
- SURPRISE TXT : Surprise card file
-
- SANDIEGOPOLY
-
-
- A Nationalopoly game by Computer Graphic Solutions.
-
- This program is a Share-Ware program. If you enjoy
- the game and intend to play it you are encouraged to
- become a registered user.
-
- You are free to use, copy and distribute this game
- providing:
- 1. No fee is charged beyond a nominal
- copying and handling charge.
-
- 2. The game is not modified in any way.
-
- A contribution of $15 is required to become a
- registered user. With a contribution of $25 or more
- you will receive a copy of the user manual and
- notification of all upgrades...
-
- COMPUTER GRAPHIC SOLUTIONS
- P.O. Box 29157
- San Diego, CA 92129
-
- Copyright (c) 1990 Computer Graphic Solutions
-
-
- ORDER FORM
-
- FROM: Name :______________________
- Address :______________________
- City, State :______________Zip :_______
-
- TO: COMPUTER GRAPHIC SOLUTIONS
- P.O. Box 29157
- San Diego, CA 92129
-
- Registration as a user at $15.00 each: ________
- (No tax or shipping charge required for registration)
-
- Registration and program documentation at
- $25.00 each: ______
- Add $3.50 for shipping and handling:
- $ 3.50
- Add sales tax if California resident (7.5%): ________
-
- Total enclosed: ________
-
- Diskette format (chose one) 5.25" disk ____
- 3.5" disk ____
-
- Checks must be drawn on a US bank in US funds.
-
-