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- MINDLESS! May 28, 1993
- =========
- Copyright (c) 1993, John P. Logsdon - All Rights Reserved
-
- Designed By: John and Lorelei Logsdon
- Game Programmed By: John Logsdon
- Artwork By: John Logsdon
- Video Utility: Fastgraph(tm)
-
-
-
- HISTORY
- =======
- This program was written in an effort to determine how quickly I could
- develop a game (albeit simplistic) using the Fastgraph(tm) Development tools
- and some paint programs.
- I have been a programmer since '86 and use mainly C and Assembly for
- coding. Approximately 3 years ago, I began writing video games...or rather,
- writing a graphics toolbox to allow me to write video games. I gathered
- books, code, anything I could get my hands on that would help me accomplish
- this task. And I have some really neat routines that I chisled out, BUT...
- I didn't have the time to dedicate full time (other job, wife, kid, arrgh!)
- to this project and it has therefore been a long time in the making.
- Two months ago I was on GEnie (a terrific computer network that has
- fantastic Multi-Player games and has been a wonderful source for information
- on programming...thier number - by the way - is 1-800-638-9636) and was
- asking around about graphics when I noticed a message explaining how easy
- it was to use the Fastgraph(tm) toolbox. I asked for information on the product
- and stuck the information on the shelf until about a month ago. I ordered
- the package and played with it for a few weeks on and off...finding on the
- way that my code was not nearly as complete and only supported a few video
- modes.
- To make a long story short, my wife and I came up with a generic idea
- for a game and I used Fastgraph(tm) to help me write it. I worked on the game
- for a total of 27 hours! Here is the breakdown:
- 3 hours doing artwork (I'm not an artist...oh, you noticed.)
- 17 hours doing generic coding (array handling, player control, settings,
- etc...)
- 2 hours doing AI (It's not that good, but it's okay.)
- 1 hour putting the Fastgraph(tm) stuff in (HONEST!)
- 2 hours debugging and testing and making the computer play itself.
- 2 hours on this dang file!
-
- You will notice, however, that this game is not flashy (no animation
- or anything...but comeon...only 27 hours was spent here, you'll be seeing
- more from me with animation and the like in a few months...3D stuff too),
- but EVERYTHING you see on the screen is done by using the Fastgraph(tm)
- toolbox. The Screen displays, the Icon displays, the fading effects, the
- mouse, the popup menu's...all Fastgraph(tm).
-
- I know this sounds like a sales pitch and I want you to know that I am
- in now way affiliated with the Fastgraph(tm) folks. But, I also know how tough
- it is to get the ball rolling in video programming and how difficult it is
- to find anyone with the knowledge that is willing to share. If I would have
- had this product 3 years ago, I would have completed numerous games.
- Anyway, you should really consider (if you're a developer) checking out
- the Fastgraph(tm) package...it's worth it. Here are a few specs from the
- contents:
- Supports 23 standard Video Modes and some SVGA modes
- All the primitives - dots, lines, circles, polygons, text, etc...
- Mouse, Joystick, Keyboard, PC-Speaker
- PCX Diplays, fade-ins (outs), animation techniques, virtual pages,
- EMS/XMS control, etc...
- The place you get it (or more info about it) is:
- Ted Gruber Software
- P.O. Box 13408
- Las Vegas, NV 89112
- VOICE: (702) 735-1980
- BBS: (702) 735-4603 -- Good demo's!
-
-
-
- The game
- ========
- The game is simple.
-
- Objective: To get more points than the other guy/gal/computer.
-
- Game Play:
- ==========
-
- The screen fills with a bunch of random icons (pictures) and remains
- visable for about 2-3 seconds. These IMAGES are then covered up. The
- computer then randomly selects two of the IMAGES that you had previous seen.
- It places one of these IMAGES on the top left (and the other on the top right)
- of the screen.
- The image on the top left is called a GOOD IMAGE. Your goal is to click
- on the playing screen and try to find this image. If you find it you will be
- awarded points.
- The image on the top right is called a BAD IMAGE. If you find this image
- while clicking away, you will be penalized by subtracting points from your
- score.
-
- There are 3 SPECIAL IMAGES that you may also find during your search.
- The first is called the GOOD HUNTER which, if found, goes through the entire
- set of IMAGES and pulls out all of the GOOD IMAGES and awards you the points
- for each found; So, if you clicked on a GOOD HUNTER and It found 10 GOOD
- IMAGES (and let's assume that each image is worth 2 points), you will be
- awared 20 points. You are not given any points for the GOOD HUNTER, but you
- ARE given points for everything it finds. This IMAGE looks like a bowl of
- flowers (it was supposed to look like the Flame holder at the Olympics, but
- my lack of artistic ability made it look more like a bowl of flowers...sigh.)
- The second IMAGE is called the BAD HUNTER. I'm sure you can guess this
- one...but basically, if you hit this one It will go through the entire set of
- IMAGES and find all of the BAD IMAGES...which causes you to lose the total
- number of BAD IMAGES found multiplied by penalty points. This IMAGE looks
- like a Demon face.
- The third is called the SHUFFLER IMAGE. This IMAGE basically "shuffles"
- the set of IMAGES. This image looks like 3 Cards stacked on top of each
- other.
-
- There is "cheat" feature that I've enabled called "SneakAPeek". This
- displays ALL of the unfound IMAGES for a period of time that you set. This
- may, if you set it so, cause the loss of points for each use. This feature
- also counts as 1 turn!
-
- Settings:
- =========
-
- WIDTH & HEIGHT - This allows the expansion or contraction of the number
- of images. The minimum for both is 6 (thus giving 36
- IMAGES). The maximum WIDTH is 25 and the maximum HEIGHT
- is 12 (thus giving 300 IMAGES).
-
- PLAYER CONFIGURATIONS -
- There are 3 player configuration - when clicked the system wobbles through
- them.
- Computer Vs. Computer
- Player Vs. Computer
- Player Vs. Player
- *NOTE!!: If you choose Computer Vs. Computer, you will have to follow
- a few steps to Exit the game. First, you will need to press a
- key on your keyboard to interrupt play. This will bring up the
- Settings menu. From here you will have to change the Player
- Configuration to either Player Vs. Computer or Player Vs. Player.
- Then the mouse will come back and you can click on EXIT. Sorry,
- but hey, whaddya want for 27 hours???
-
- DIFFICULTY LEVEL -
- This one's pretty self-explanatory. I would like to point out
- that as yet (only three people have played, but hey!) nobody
- has been able to beat the HARD level. You could "cheat" by
- Shuffling the IMAGES often which would make the computer's
- memory lapse a bit :)
-
- HUNTERS and SHUFFLERS (described above) -
- This setting allows you to customize how many of each SPECIAL
- IMAGE is allowed in the set of IMAGES.
- POINTS -
- This allows you to customize how much each GOOD/BAD IMAGE is
- worth and how much you lose on the SneakAPeek option (described
- above).
-
- SNEAKAPEEK TIME -
- This allows you to set the length of time the images will be
- display if SneakAPeek is called. The maximum is 30 (which
- is about 1 3/4 seconds.
- TRIES PER PLAYER -
- Let's you set up how many chances each player gets per turn.
-
- See, simple. Try and beat it...good luck!
-
-
- ****WARNING****
- THIS GAME WILL NOT RUN IF YOU DO NOT HAVE A MOUSE INSTALLED!!!!
-
-
-
-
- Files contained in the MINDLESS.LZH file should be as follows:
-
- MINDLESS.EXE
- MINDLESS.TXT
- MINDLESS.MND
- MINDOPEN.MND
-
- Legal stuff
- ===========
- This game is FREEWARE and may be copied and distributed if no profit is
- made by doing so. In other words, you may NOT charge anyone for this game
- or any contents included in the MINDLESS.LZH file as described above.
- By using this game you agree that I am not, under any circumstances,
- responsible if some weird mishap occurs and your system blows up (as if this
- would happen -- I've never seen it happen to anyone, but it's gotta be in
- here).
-
- Thanks for your cooperation.
-
-
- If you wanna leave any comments about the game, I can be reached on
- GEnie or on the Fastgraph BBS. GEnie Mail ID is: GAME.DUDE
- (Dust Devil BBS) Fastgraph ID is: John Logsdon
- I look at this game as a quick effort to do something to exploit some
- features and test others of Fastgraph. I am not going to pursue, at this
- time, this game further...so, if you wanna send ideas that's cool, but I
- wouldn't expect to have them implemented until I've released some "Real"
- games. :)
-
- Thanks,yet again, for your cooperation.