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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ HUGO II, WHODUNIT? ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- Copyright 1991-1992, David P. Gray, Gray Design Associates
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- All Rights Reserved
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- Member, Association of Shareware Professionals
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ C O N T E N T S ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- 1. Specification
- 2. System requirements
- 3. Files distributed
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- 4. USER GUIDE
- 4.1 Start-up procedure
- 4.2 How to play
- 4.3 Function keys
- 4.4 Record and playback
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- 5. Revision history
- 6. Other products
- 7. Program self-check
- 8. Comments to the author
- 9. Association of Shareware Professionals
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 1. SPECIFICATION ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- It's adventure time again as HUGO and Penelope get swept up in another
- superbly animated 3-D EGA extravaganza! This time a murder mystery is afoot
- with a couple of fiendish twists and a large helping of humor along the way.
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- Just look what's in store; a revolving bookcase, a saucy French maid, and
- a murderer! HUGO II, WHODUNIT? follows the same look and feel of
- HUGO'S HOUSE OF HORRORS but with many more screens and characters. If you
- enjoyed the original HUGO adventure, HUGO II is a real treat in store for you!
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- When registering this game for $20 + $4 S&H you will receive:
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- HUGO II, WHODUNIT? hint booklet
- HUGO II, WHODUNIT? registered version with self-running feature
- HUGO'S HOUSE OF HORRORS unregistered version not including hint booklet
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- Alternatively you can register ALL three games in the trilogy for $40 + $4 S&H
- and you will receive all three registered games with self-running features, all
- three hint booklets together with a special bonus booklet "The Making of HUGO".
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- "The Making of HUGO" is ONLY supplied with the trilogy and contains a wealth
- of information and trivia not found anywhere else.
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- You can register by mail to David P. Gray, Gray Design Associates, P.O. Box 333,
- Northboro, MA 01532, USA. Please see the README.DOC for registration form
- together with details for overseas and credit card orders.
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 2. SYSTEM REQUIREMENTS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- HUGO II, WHODUNIT? requires an IBM compatible computer with EGA or VGA graphics.
- It also requires 330Kb of RAM (not including MSDOS) and 1Mb of disk space. A
- hard disk is not essential but highly recommended.
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 3. FILES DISTRIBUTED ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- MANUAL.DOC .............. This file
- README.DOC .............. Important Information
- HUGO.EXE ................ HUGO II, WHODUNIT? program
- PLAYBACK.DAT ............ Automatic playback file for entire game (registered
- version only)
- OBJECTS.DAT ............. Data file for game
- SCENERY.DAT ............. Data file for game
- STRINGS.DAT ............. Data file for game
- HELP.DAT ................ Data file for game
- TMSRB.FON ............... Font file for game
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 4. U S E R G U I D E ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.1 START-UP PROCEDURE ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- Start HUGO II, WHODUNIT? by typing HUGO.
-
- The registered version allows you to add one or more switches as follows:
- HUGO -s Disables the sound
- HUGO -r Runs the program in RECORD mode
- HUGO -p Runs the program in PLAYBACK mode
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- To finish the game early, type either QUIT or EXIT at the prompt.
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.2 HOW TO PLAY ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- To move HUGO, use either your arrow keys or the numeric keypad (remember to
- turn the Num-Lock off). If using the keypad, diagonal movement is possible.
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- To stop HUGO simply type the same cursor key (or numeric keypad key) twice.
- Remember there is no need to hold down the button for HUGO to keep moving.
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- Use simple English to instruct HUGO to perform an action. For example "look
- around" or "look at door" to look at things. To pick something up try "pick
- up the gun" or "get gun" or "take gun" etc. Many synonyms are allowed but if
- HUGO doesn't seem to understand, try re-phrasing your command.
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- Certain actions carry a bonus score when carried out, as does picking up
- useful objects. When you have successfully completed the game, your score
- should match the maximum score shown on the status line at the top of the
- screen.
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- If you have trouble solving some of the puzzles in this game, there is a
- hint booklet available when you register with the author. This hint booklet
- contains a range of hints, from cryptic to obvious, for each room. To
- register please refer to the README.DOC file for ordering information.
-
- Registered users also receive a self-running version of the game (see section
- on record and playback) which runs through the game unattended and achieves
- the maximum score possible. It is also useful for demonstration purposes
- as it is simple to run it endlessly from a loop within a batch file. The
- registered version also allows you to record your own games and play them
- back later.
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.3 FUNCTION KEYS ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- F1 .......... Press once for a reminder of the other function keys.
- Press twice for help.
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- F2 .......... TURNS SOUND ON OR OFF. Note that sound does not play
- continuously. The status of this button is shown in the
- status line at the top of the screen.
-
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- F3 .......... REPEATS LAST COMMAND. This key is useful to allow you to
- repeat a command or edit the last command.
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- F4 .......... SAVES A GAME. If you have to leave the game early but wish to
- save your current position, use this feature by pressing F4.
- Note that you may also type "SAVE" instead of pressing F4.
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- You will see a text box appear with eight rows of dotted lines
- and an arrow pointing to the first. These are empty "slots"
- which allow you to save up to eight versions of the game.
- Press return and the arrow will flash by the first slot,
- prompting you to enter a short description of your current
- game, e.g. "In the Kitchen", press return to save the game and
- then either continue or leave the game by typing QUIT or EXIT.
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- When you return to run the game again, use the F5 button to
- restore it. You may re-use any slot and either retain the
- same description or type another.
-
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- F5 .......... RESTORE A PREVIOUSLY SAVED GAME. Select a "slot" as described
- in function F4. Note you may not select an empty slot! Hit
- return to restore the game. Note that you may also type
- "RESTORE" instead of pressing F5.
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- F6 .......... INVENTORY. Pressing F6 puts up a text box to show you what
- objects you are currently carrying.
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- F9 .......... BOSS BUTTON. So-named because it instantly removes all traces
- of the game from the screen and places you in a normal DOS
- environment from which you can perform your regular work-like
- commands. Note, however, that the game is still lurking unseen
- in the background and the amount of memory available to you is
- reduced by about 280Kb. Resume your game at the next opportune
- moment by typing EXIT. [Note: You must have sufficient
- memory (at least 512K) before running HUGO for the boss button
- to work, and command.com must either reside in one of your
- PATH directories or have a suitable COMSPEC or SHELL command.
- See your MSDOS manual for an explanation of these terms.]
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.4 RECORD AND PLAYBACK ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- The registered version of the game includes record and playback modes. This
- effectively allows you to construct a self-running version of the game and a
- sample playback file is included which runs right through the game from start
- to finish, achieving the maximum score possible.
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- To run this playback file, make sure the supplied PLAYBACK.DAT file is in the
- same directory as your registered version of the game and type: HUGO -p
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- This self-running game might be suitable for, say, a child who is too young
- to play the game but can watch the game like a story. To disable the sound
- during the playback, type: HUGO -p -s
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- To record your own game, start the program by typing: HUGO -r Note that this
- will create a file PLAYBACK.DAT which will overwrite any previous file of
- that name, including the one supplied. If you wish to save a previous
- PLAYBACK.DAT, copy it to another directory or rename it.
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- Some points to watch when recording are:
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- ■ When a text box appears on the screen, it will stay up for a period of time
- which depends on how much text there is to read. When the time is up, the
- program beeps to let you know you can continue. This is because during
- playback, there should be no manual intervention.
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- ■ Don't try to use the Save and Restore features, this would require manual
- intervention during playback.
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- ■ The same goes for the BOSS button.
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- ■ You may use the F1, F2, F3, F6 buttons during recording.
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 5. REVISION HISTORY ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- 1.0 Feb 10 1991 ....... Baseline version
- 1.1 May 14 1991 ....... Added 1-800 telephone number
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- 1.2 Feb 20 1992 ....... Added installation utility and special offer on
- trilogy.
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 6. OTHER PRODUCTS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- The following are programs produced by David P. Gray. If you wish to obtain
- evaluation copies please contact your shareware distributor.
-
-
- 1. HUGO'S HOUSE OF HORRORS ...... An exciting and challenging adventure game
- that uses a combination of colorful 3-D animated graphics and text. Great
- graphics are accompanied by music and a good sense of humor along the way.
-
- You control HUGO'S destiny as he tries to rescue his sweetheart who is
- imprisoned somewhere inside the haunted house, and you must solve the
- various puzzles and challenges encountered during his quest. You will be
- glued to the screen for hours as you track you way through the haunted rooms.
-
- Other features include save and restore, sound options, inventory keeping,
- on-line help and the all important boss key.
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- 2. HUGO II, WHODUNIT? ...... this game.
-
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- 3. HUGO III, JUNGLE OF DOOM! .... The third and final episode of this hugely
- popular trilogy of colorful 3-D animated EGA adventure games. Featuring
- spectacular graphics, a new "turbo" button and built-in hints, HUGO III
- is sure to be another best-seller. Will HUGO outwit the evil witch-doctor,
- find the mysterious Pool of Life and finally defeat his arch-enemy the old
- man? The answer is yes, and much more besides!"
-
- Other features include save and restore, sound options, inventory keeping,
- on-line help and the all important boss key.
-
-
- 4. TOUCH TYPE TUTOR ...... This menu driven, easy to use program has three
- modes of operation:-
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- The first (TUTORIAL mode) has eight graduated lessons that allow you to
- move along at your own pace. A progress report is available after every
- lesson. A sample keyboard is displayed, showing the keys used for the
- current lesson along with information a about finger placement.
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- The second (SPEED mode) is for the person who knows how to type but wants
- to be faster. A valuable tool for measuring prospective employees typing
- speeds as the speed text files can be customized.
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- The third (GAME mode) is an excellent way to improve your mastery of the
- keyboard while having fun with this simple text game.
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- Significant improvements in Version 4 include extra statistics and bar graph,
- configurable lessons, mouse support, variable screen colors and easy access
- to progress reports.
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 7. PROGRAM SELF-CHECK ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- HUGO II, WHODUNIT? provides a measure of protection for itself against
- accidental corruption during downloads from bulletin boards. A self-check
- is performed when the program starts up and will notify the user upon failure.
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- Note that the program must be run from the directory where it resides or the
- self-check will fail.
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 8. COMMENTS TO THE AUTHOR ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- Any feedback would be greatly appreciated. Please direct any comments to
- the author personally via mail to David P. Gray, Gray Design Associates,
- P.O. Box 333, Northboro, MA 01532, USA.
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 9. ASSOCIATION OF SHAREWARE PROFESSIONALS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- This software is produced by David P. Gray who is a member of the Association
- of Shareware Professionals (ASP). ASP wants to make sure that the shareware
- principle works for you. If you are unable to resolve a shareware-related
- problem with an ASP member by contacting the member directly, ASP may be able
- to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with an ASP member,
- but does not provide technical support for members' products. Please write to
- the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442, USA or send a
- CompuServe message via Easyplex to ASP Ombudsman 70007,3536.
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ END OF MANUAL.DOC ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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