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-
- Election of Ecotopia
-
- by Jim Robison
-
-
- Copyright (c) 1986, 87, 88, 89, 90, 91 by Jim Robison.
- and 1992 by Robison Data Systems.
- Written with PowerBasic version 2.10f copyrighted by
- Robert S. Zale, Registered Trademark of Spectra Publishing.
- Incorporating the Windows for PowerBasic 2.10 routines
- copyrighted by Barry Erick.
-
- Copyright Notice: Election of Ecotopia is a trademark in use by
- Robison Data Systems and the software is copyrighted by Jim Robison.
- Portions of the software are copyrighted by Robert S. Zale and/or
- Barry Erick. Jim Robison grants to any user the right to copy
- and distribute this software, provided that no charge is made for
- the software other than standard disk copying and handling
- charges. All users are granted a brief trial period of no more
- than thirty days to try out and to test the software. If at the
- end of this trial period the user wishes to continue to use the
- software, the user is required to register the software by
- forwarding the appropriate software registration fee to Robison
- Data Systems.
-
-
- WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
-
- THIS IS AN INTENSE, COMPLEX, AND HIGHLY
- STRATEGIC GAME. IT IS NOT MEANT FOR THOSE
- WISHING TO KILL TIME BY KILLING SPACE ALIENS.
-
-
-
- I. Description
-
- This is a multi-player game for one to seven players and an
- unlimited number of kibitzers. The basic structure of Election
- of Ecotopia is based on the concept of establishing a campaign
- plan, and following it through. The program itself is broken
- into four distinct parts which reflect play of the game.
-
- 1) The startup phase initiates all varibles, generates the
- demographics of Ecotopia, and allows the players to define
- their candidates. At this point you may establish computer
- managed candidates in addition to the player managed
- candidates.
-
- 2) The weekly "office" phase allows each player to establish
- and/or adjust their campaign plan, including their calendar,
- budget, volunteer assignments, etc. The order of play in
- this phase may give certain advantages to the players who
- move first or last, therefore the order of play is
- determined randomly each week.
-
- 3) The daily operations phase runs the actual simulation of the
- campaign taking place. This phase runs through a week of
- activities at a time, and may take several minutes depending
- on the complexity of activities under way, the number of
- candidates and the speed of your computer. During this phase
- certain events may occur which require input from the players.
- For example speeches and debates which take place will require
- the players to select topics for their statements.
-
- 4) Finally, the Election Day phase tallys all the votes
- received by the candidates. Total votes for each candidate
- are displayed on screen as they are being tallyed, along
- with percentages, voter turnout, and the percentage of
- precincts reported. Due to the complexity of the method for
- calculating votes, it takes several minutes for the final
- vote to be tallyed.
-
-
-
- II. Intended Users
-
- This is a multi-player game. Up to seven candidates may
- compete in a highly competitive political campaign. Election of
- Ecotopia is likely to attract those players who are interested in
- the electoral process, who are highly competetive, or who enjoy
- strategic challenges such as this. To play the game will require
- at a minimum one hour, and possibly several hours depending on
- the length of game selected, number of players, and the time each
- player takes for their turn. Students who wish to learn about the
- electoral process and campaign strategies will find Election of
- Ecotopia to be highly educational.
-
-
- III. Unique Features
-
- Election of Ecotopia is designed to operate as a fairly
- realistic simulation of a fictional campaign. While it is
- impossible to create a perfect model of electoral behavior, I
- have attempted to include the most important factors in any
- campaign.
-
- Incorporated into ECO are the attitudes of the voters concerning
- various issues, the stands of the candidates, the demographics of
- the electorate, and the likelihood of voters to turnout on
- election day.
-
- Information concerning the candidates includes their stands
- on various issues, perceived positions on the issues, political
- party, speaking ability, charisma, integrity, prestige, and momentum.
-
- In addition voters in each region, or party, are inclined to
- support a candidate from their own region, or their own party, even
- if they otherwise disagree with that candidate.
-
- Three major factors are calculated to determine the voters
- attitudes toward the candidates. These are:
- 1) issues,
- 2) personality, and
- 3) preferences.
- The weight various voters place on each factor will differ among
- the voters, and may change over time in response to the activities
- of the candidates.
-
- I have not seen another attempt to so thoroughly simulate
- the campaign process. Election of Ecotopia gives the player
- control over many factors of a camaign, and provides an internal
- campaign manual which could even be helpful to someone learning
- how to run a real life campaign. I have molded into this program
- many years of experience of working on various political
- campaigns in various capacities as well as years of studying the
- political process. If you want an easy and fun way to learn
- about campaigning, this is it!
-
-
- IV. Requirements
-
- Election of Ecotopia requires at least 640K of RAM to run.
- It should run with any version of DOS 3.00 or higher, though I
- have not yet tested it under all versions. The program may run
- well under earlier versions of DOS, but this has not been tested.
- I have not yet determined the exact memory requirements, but I
- know it will run under DOS 5.0 with 640K. There are no specific
- video requirements, the Map of Ecotopia may not display without
- a minimum of a CGA adapter card. The program will run properly
- on a monochrome monitor.
-
- The program requires approximately 1 Megabyte of disk space.
- It can be run on one 1.2M or 1.44M disk, two 720K, or four 360K
- floppy disks, but a hard drive is preferable. An additional floppy
- disk is required to use the game saving option. If run on 360K
- disks, set up the disks as indicated in the third column of the
- file list below, start the program from disk 1, then switch the
- disks when prompted by the program. It is highly recommended that
- this program be run on a machine with a 16MHz processor or faster.
- Slower machines will take considerable time to complete certain tasks.
-
- Placing the program files on a RAM drive will reduce delays
- while the program is loading overlays.
-
-
- V. Start Up
-
- Type "ECO" to start the program. Upon startup, you will
- first select whether to load a saved game, load a saved scenario,
- or start a new game. If you start a new game you will have to
- wait for the demographics of Ecotopia to be generated. The total
- number of registered voters will be displayed on the screen. Next
- you will have the options of Playing the Game, Reading the
- Instruction, Reading the History of Ecotopia, or Exiting the
- Game.
-
- The History is meant to add some color to the game. The
- Instructions are highly informative as to strategies which can be
- employed in winning the game. Note that the instructions are
- also available from the Library Menu (as Campaign Manual) during
- the weekly campaign strategy phase. I suggest that you skim the
- instructions once before starting, then refer back to the
- Campaign Manual while developing your strategy.
-
- Upon starting the game, you will be required to answer
- several self explanatory questions. Note that the election date
- is always November 3rd, 1992. The length of the campaign is
- determined by the date selected for the campaign to begin. An
- earlier beginning date gives a longer campaign. The length of
- the campaign ranges from 4 weeks to 28 weeks. I must warn you
- that this is a long and complex game of intense strategy. I
- highly recommend that if you have not played this game before
- that you select the shortest (4 week) version. The longest
- versions of the game should not be attempted unless you have
- registered the game and received the Save Games option, or you
- are willing to spend a couple sleepless nights at the computer.
-
- Your next task is to create the candidates. If you have
- saved candidate definitions, you may load a saved candidate at
- this time. Each player must select a name, party, and home
- region, then set up the stands their candidate will hold on the
- various issues. Note that when selecting the stand your
- candidate will take, your political party's position will be
- highlighted. This will also help you to know what the voters
- percieve your position to be. At the start of the campaign
- cycle, the voters will assume that you hold the same stands as
- your party's platform. If this is not the case, then you may
- want to let the voters know through your advertising and
- speeches. As time goes on, the voters will learn more about the
- stands of the candidates. Don't worry, you do have the option of
- later changing your position, at the cost of a little credibility,
- or of simply ignoring an issue in the hope that the voters will
- overlook it.
-
-
- VI. Registration
-
- This program took several years to produce. I started out
- writing this game in standard GWBasic as a method of learning and
- practicing programming. I later converted the program to
- TurboBasic, then to PowerBasic. This version bears very little
- resemblance to the original one. I have put a great deal of work
- into this product.
-
- This is not a "free" program. This is shareware. If you
- continue to use this program after a brief trial period, your
- conscience will bother you until you send a registration fee of
- $25.00 to:
-
- Robison Data Systems
- 6615 N. Princeton St.
- Portland, Oregon 97203.
-
- Payment of the registration fee will support continued
- improvements to this product, and entitle you to a free upgrade
- to the next release version. In addition, all registered users
- will be given discounted updates to future versions and receive
- the game saving feature which can be used to save games, scenarios,
- and candidates.
-
- In development is a scenario editing program. The Scenario
- Editor will allow users to create their own Candidates
- and scenarios, even to duplicate real life cases. The Scenario
- Editor will be made available to registered users only.
-
- When registering, please let me know where you received your
- copy of the program, the exact version number, and the serial number.
- (This information appears on the opening screen.) This will help
- me to keep track of how the software is being distributed and
- where there are outdated versions floating around. If you have
- comments or bug reports, please send them, regardless of whether or
- not you are a registered user.
-
-
- VII. Files Included
-
- File Ext Description Four 360K Setup
- =============================================================
- ECO EXE The Startup Program on Disk 1
- OFFICE PBC Weekly Strategy Chain File on Disk 2
- LIBRARY PBC News/Library Chain File on Disk 2
- ELECT PBC The Daily Routines Chain File on Disk 3
- DEBATE PBC Debates Chain File on Disk 3
- EDAY PBC Election Day Chain File on Disk 4
- MAP ECO Graphic "BLOAD" Map of Ecotopia on Disk 1 & 2
- HISTORY ECO Text History of Ecotopia on Disk 1 & 2
- README ECO This Document File
- REGISTER ECO Registration Form
-
- SAVEOPT PBC Save Game Chain File, distributed to registered
- users only. save game disk
- * GAM Saved Game Files
- * CAN Saved Candidate Files
- * SCE Saved Scenario Files
-
-
- VIII.Contact
- Comments or suggestions should be sent to:
-
- Jim Robison
- 6615 N. Princeton St.
- Portland, OR 97203
-
- CompuServe Id: 76645,1024
- BBS: (503) 240-1851
- FidoNet Node: 1:105/84.
-
-
- IX. Misc.
- Nearly all features of the program are documented within the
- program itself. Most options are accessable from the menus presented
- on screen. However, four function keys are used within the program,
- but are not fully documented in the program.
-
- F10 End the Game
- F9 Toggle Sound off or on
- F5 Decrease delays
- F4 Increase delays
-
- Delays are inserted when a screen is presented for informational
- reasons but requires no user input, for example concerning the actions
- of computer managed candidates. Depending on the current status of the
- program you will likely experience a short delay before a function key
- is recognized and acted upon.
-
-
- X. Version History
-
- 1.x - First try, in GWBasic
-
- 2.x - Converted to TurboBasic 1.0
- - Many new routines.
-
- 3.x - Converted to PowerBasic 2.0
- - Completely new windowed interface.
- - First Shareware distribution.
-
- 4.0 - Added numerous features.
- - Debates
- - Speeches
- - Save Games Option
-
- 4.1 - Upgraded to PowerBasic 2.10a
-
- 4.2 - Upgraded to PowerBasic 2.10f
- - Fixed a number of memory errors.
- - Significant changes in the handling of certain variables in memory.
- - Incorporated new factors in the behavior of voters, and
- added computer managed candidates. It is possible to set up a
- campaign, and have all the candidates managed by the computer.
- - Added function keys noted above.
-
- 4.3x - Added additional options for activities of the candidate, including
- Vacations, Meeting VIPS, Practicing Speaking.
- - Completed the computer managed candidates to take advantage of all
- campaign activities intelligently.
-
- 4.40 - Broke out Library and Debate into their own Chain Files, reducing
- the amount of free memory required to run the program.
- - Adjusted the calculations of votes to improve the voter model.
-
- The Future? - Maybe a Windows version.
- - Mouse Support.
- - Graphical Interface
- - An On-Line version for BBS Door play.
-
- XI. Questions & Answers.
-
- 1. "What is "SAVEOPT.PBC" and why don't I have it?"
- SaveOpt.Pbc is the Save Games Option. It is NOT distributed
- with the shareware distrution of the game. SaveOpt.Pbc is
- sent only to registered users of Election of Ecotopia. Once
- you register and receive this file, you will be able to save
- your candidates, scenarios, and games for play at a later
- date.
-
- 2. "What is this Scenario Editor you mentioned?"
- The Scenario Editor will be made available to registered users
- only. It will allow you to examine the details of a particular
- scenario, or candidate, and edit them. You could use the Scenario
- Editor to create a replica of a real life campaign and test the
- accuracy of the Election of Ecotopia model, or experiment with
- possible campaign strategies.
-