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- ██▒▒██▒▒██▒▒██▒▒██▒▒ CMReader 5.0
- ▒▒██▒▒██▒▒██▒▒██▒▒██ copyright 1991-92
- ██▒▒██▒▒██▒▒██▒▒██▒▒ Knightware/Bud Bradley
- ▒▒██▒▒██▒▒██▒▒██▒▒██
- ██▒▒██▒▒██▒▒██▒▒██▒▒ ChessMAGIC! Offline Game Viewer
- ▒▒██▒▒██▒▒██▒▒██▒▒██
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- REFERENCE MANUAL
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- Distributed by
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- KnightWare
- P.O. Box 464711
- Lawrenceville, GA 30246
- BBS (404) 978-2893
- 24 hrs 14.4
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- Copyright (c)1991-1992 Bud Bradley/KnightWare
- All Rights Reserved
-
-
- INTRODUCTION
-
-
- The ChessMAGIC! Offline Game Reader (e.g. CMReader) is being distributed
- as shareware and is completely functional. If you find this product
- useful you are encouraged to register it. It not only provides the
- author renumeration for his efforts, but insures continued support of
- the product(s). Upon registering, the beg screen(s) will be removed.
-
- CMReader archive may be freely distributed as long as the contents remain
- intact and without modification.
-
- CMReader provides the means to play back and study any chess game from a
- simple text format file. The main benefits of CMReader, though, are
- derived when used in conjunction the BBS door ChessMAGIC! (registered
- versions). Registered ChessMAGIC! versions enable users to download
- games matching many and varied criteria for later offline study at their
- leisure.
-
-
- W A R R A N T Y
-
- Users of the ChessMAGIC! Offline Game Reader (e.g. CMReader) must accept
- this disclaimer of warranty:
-
- "CMReader is supplied as is. The author disclaims all warranties,
- expressed or implied, including, without limitation, the warranties of
- merchantability and of fitness for any purpose. The author assumes no
- liability for damages, direct or consequential, which may result from the
- use of CMReader.
-
- "In no event shall KnightWare be liable for any damages, including lost
- profits, lost savings or other incidental or consequential damages
- arising out of your use or inability to use CMReader, or for any claim by
- any other party.
-
-
- T a b l e o f C o n t e n t s
-
- Section Title
-
- 1.0 SYSTEM REQUIREMENTS
-
- 2.0 INITIALIZATION
-
- 3.0 COMMAND OPTIONS
-
- 4.0 GAME FILE FORMAT
- 4.1 Rules & Guidelines
-
- 5.0 PRODUCT SUPPORT
- 5.1 Product Distribution
-
- 6.0 REGISTRATION FORM
-
- ╒═══════════════════════════════════════════════════════════════════╕
- │ 1.0 CMReader - SYSTEM REQUIREMENTS │
- ╘═══════════════════════════════════════════════════════════════════╛
-
- PC/MS-DOS 2.11 or higher
- 360k Floppy Drive
- 200k RAM Minimum
- Monitor with minimum EGA graphics capabilities
-
- ╒═══════════════════════════════════════════════════════════════════╕
- │ 2.0 CMReader - INITIALIZATION │
- ╘═══════════════════════════════════════════════════════════════════╛
-
- To override the mouse, if you have one and don't care to
- use it, the following switch will turn it off.
-
- cmr -m
-
-
- ╒═══════════════════════════════════════════════════════════════════╕
- │ 3.0 CMReader - Menu COMMAND OPTIONS │
- ╘═══════════════════════════════════════════════════════════════════╛
-
- Function Keys-
-
- <F1> = HELP Screen
-
- Cursor Keys-
-
- Up Arrow = Highlights menu item
- Down Arrow = Highlights menu item
-
- Mouse-
-
- Right Button = Single Click highlights selection
- Double Click processes selection
-
- Miscellaneous-
-
- <ENTER> = Selects highlighted item
- <ESC> = Exits program.
-
-
- ╒═══════════════════════════════════════════════════════════════════╕
- │ 3.1 CMReader - Path/File Selection COMMAND OPTIONS │
- ╘═══════════════════════════════════════════════════════════════════╛
-
- On the "Path:" line, enter the path where the games are located.
- Do not enter any file specs, such as *.*. CMReader will auto
- detect any game files in the path.
-
- Function Keys-
-
- <F1> = HELP Screen
- <F10> = Selects highlighted file for viewing
-
- Cursor Keys-
-
- Up Arrow = Highlights file
- Down Arrow = Highlights file
- Right Arrow = Highlights file
- Left Arrow = Highlights file
-
- Mouse-
-
- Right Button = Single Click highlights selection
- Double Click selects file for viewing
-
- Miscellaneous-
-
- <ENTER> = Changes to selected PATH
- <ESC> = Exits to menu
- <HOME> = Positions cursor to beginning of PATH
- <END> = Positions cursor to end of PATH
-
- ╒═══════════════════════════════════════════════════════════════════╕
- │ 3.2 CMReader - Viewing COMMAND OPTIONS │
- ╘═══════════════════════════════════════════════════════════════════╛
-
- Function Keys-
-
- <F1> = HELP Screen
- <F2> = Invert Board
- <F3> = Auto-Play ON (approximately 1 move per second)
- Pressing any key will turn off auto-play.
-
- Cursor Keys-
-
- Right Arrow = Next Move
- Left Arrow = Take Back Move
- <HOME> = Reset board to 1st move, clearing all Marked moves
- <END> = Goes to the end of the move list, and displays
- board position as of the last move.
-
-
- Mouse
-
- Click on the Selection at the bottom of the screen
-
- Miscellaneous-
-
- <ESC> = Exit current screen
- < - > = Minus Key slows down auto play
- < + > = Plus Key speeds up auto play
-
- * Denotes holding down the <Alt> key and pressing the associated
- letter.
-
- ╒═══════════════════════════════════════════════════════════════════╕
- │ 4.0 CMReader - GAME FILE FORMAT │
- ╘═══════════════════════════════════════════════════════════════════╛
-
- The file MUST be in standard ASCII text form and contain NO embedded
- control codes, extended ASCII characters, etc. Refer to your word
- processor or text editor documentation on how to generate this type of
- file.
-
- Only ONE game per file and the contents would be similar to the
- following example of a partial game:
-
- #White:BUD BRADLEY (1711)
- #Black:FREDDY FISH L1 (1305)
- #These are the game headers and can be up to 3 lines.
- 1. f2-f4 b8-c6
- @This is a non-displayed comment.
- 2. g1-f3 g8-f6
- <This is a Black-Side comment
- <and can be up to
- <3 lines of 79 characters each.
- 3. b2-b3 f6-d5
- >This is a White-side comment
- >and can be up to
- >3 lines of 79 characters each.
-
- ╒═══════════════════════════════════════════════════════════════════╕
- │ 4.1 CMReader - Game File Format Rules & Guidelines │
- ╘═══════════════════════════════════════════════════════════════════╛
-
- Comment Lines-
-
- # = Game headers. Always 1st 3 lines in the game file.
- line 1 = white player
- line 2 = black player
- line 3 = dates, location, etc.
- @ = invisible (never displays)
- > = Display After White-side Move
- < = Display After Black-side Move
-
- Comments may be up to 79 characters per line with a maximum of 3
- contiguous lines prior to a move entry. A comment character must
- be placed in the first column for it to be recognized as such by
- CMReader.
-
- Notation-
-
- Long Algebraic : e2-e4
- Short Algebraic : e4, Nf3, Nbd2, R1a2 etc..
-
-
- Move Separator-
-
- These can be any of the following:
-
- e2-e4 e2;e4 e2xe4
-
- The x is normally only used to designate captures.
-
- Move Numbers-
-
- Each White/Black move pair MUST have a line to themselves and
- preceeded with a move number.
-
- Correct-
-
- 1 e2-e4 g7-g6
- or
- 1. e2-e4 g7-g6
-
- ╒═══════════════════════════════════════════════════════════════════╕
- │ 4.1 CMReaader - Game File Format Rules & Guidelines │
- ╘═══════════════════════════════════════════════════════════════════╛
-
- Incorrect-
-
- 1 e2-e4
- g7-g6
- or
- e2-e4
- g7-g6
- or
- 23.
-
- The last incorrect example shows a move number that lacks a
- corresponding move entry.
-
- Note: The "." (i.e. period) is ignored by CMReader, so can either
- be included or excluded, whichever you prefer.
-
-
- Result Designation-
-
- Draw = draw
- Resignation = 1-0 or 0-1 or resigns
- Mate = mate
-
- Examples:
-
- 23. c1-e1 draw
- 23 c1-e1 resig or 23 c1-e1 1-0 or 23 c1-e1 0-1
- 23. c1-e1 mate
-
- Pawn Promotion-
-
- =Q Queen
- =R Rook
- =N Knight
- =B Bishop
-
- The promotion is designated immediately following the move.
- Example, promoting a Pawn to a Queen:
-
- 23. g7-g8=Q
-
- Exclamatory Signs-
-
- + ! ?
-
- White and Black moves can contain up to 2 signs each, as shown:
-
- 15 c2-c4!? f8-b4+
-
-
- ╒═══════════════════════════════════════════════════════════════════╕
- │ 5.0 PRODUCT SUPPORT │
- ╘═══════════════════════════════════════════════════════════════════╛
-
- Questions or inquiries can be directed to us through any of the
- following sources:
-
- * E-MAIL CONTACTS *
- and
- All BBS-Related Questions
-
- KnightWare BBS
- (Atlanta, GA)
- (404) 978-2893 1200/2400
-
-
- * US MAIL *
-
- KnightWare
- P.O. Box 464711
- Lawrenceville, GA 30246
-
-
- ╒════════════════════════════════════════════════════════════════════╕
- │ 5.1 Distribution Hubs for ChessMAGIC! │
- ╘════════════════════════════════════════════════════════════════════╛
-
- 1) TDS International Network (Eugene, OR)
- Worldwide distributor of PCBoard Doors & Utilities
- (503) 342-4447 (HST 14.4k, 8/n/1)
- (503) 342-4448 (Supra v.32, 8/n/1)
-
- 2) Atlanta Chess BBS (Atlanta, GA)
- (404) 978-2893 (14.4k 24 hours)
-
-
- ╒═══════════════════════════════════════════════════════════════════╕
- │ 6.0 MAIL-IN ORDER FORM (check or money orders) │
- ╘═══════════════════════════════════════════════════════════════════╛
-
- Make Checks Payable to: KnightWare
- P.O Box 464711
- Lawrenceville, GA 30246
-
-
- Your Name ________________________________
-
- Phone ________________________________ (Voice)
-
- Address ________________________________
-
- Address ________________________________
-
- City ________________ State ____ ZIP ______________
-
-
- PRODUCT QUANTITY PRICE EA. TOTAL PRICE
- --------------------------- -------- --------- -----------
-
- CMReader - Offline Game Viewer ________ x $ 10.00 = ___________
-
-
- Sub-Total ___________
-
- Shipping & Handling $ 1.50
-
- TOTAL
- ===========
-
-
-